Wenn euch das neue #CitiesSkylines auch zu buggy ist, kann ich euch empfehlen, mal #OpenstreetMap zu bearbeiten. Macht mindestens genauso viel Spaß und gibt genau so viel zu tun. :ablobcatderpy:
My therapist suggested social media might be bad for me, so I deleted my accounts. But it turns out that I missed it more than I missed smoking, so I'm making Mastodon my cheat social network.
That probably tells you all you need to know about me, to be honest.
If not, I like #F1, #WRC, root beer, dogs, cats, most lizards, #nhl, despair, cars, history, #CitiesSkylines, #Warcraft, and a bunch of weird stuff that'll crop up.
I love the Sim City games (ever since I played the original in school in the early 90s!) I recently grabbed Cities: Skylines on Switch when it was on sale for less than $10 and I haven't dived in yet, but I'm psyched to eventually.
But this time, instead of just jumping in and building whatever (as I often do, recently with both the Sim City mobile game and the Sim City on DS), I'm doing some research on city design, to try and build something in a meaningful way. I want to see what designs I really like most, etc. From what I hear about Skylines, it's super realistic, and I should be able to build a cool, futuristic city that's fully green, sustainable, etc.
Anybody else played Skylines or is a big fan of any of the other Sim City games?
These Skylines streams have gotten a warm reception over the past weeks — so tonight is our first in a new WEEKLY series of city-building every Thursday!
#CitiesSkylines YouTube has given me the impression that there’s some manner of comedy feud between civil engineers/planners and architects.
Anyone out there work in these fields who can confirm or deny? If this is a real thing, I feel like I need to know all about it. Is it like “protractors at dawn, you cad!”?
Et vous, vous êtes plutôt bulldozer dans la ville ou tût-tût à travers le monde ? @yannrdr et @alexleserveur évoquent Cities: Skylines II et le DLC (enfin complet) de Mario Kart 8 Deluxe dans le 113e numéro de La Cartouche !
A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!
In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots#CitiesSkylines#CitiesSkylines2#VideoGames#ShareYourGames
Today, this striking image appeared: the Judge Harry Pregerson Interchange (I-105 × I-110), a five-level interchange (the most complex in Los Angeles). Photo by David Ortega.
Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
Here are the official PC system requirements for Cities: Skylines 2 (www.dsogaming.com)
Paradox Interactive has shared the official PC system requirements for its upcoming city builder, Cities: Skylines 2.
Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' (www.pcgamer.com)
Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."