Today, this striking image appeared: the Judge Harry Pregerson Interchange (I-105 × I-110), a five-level interchange (the most complex in Los Angeles). Photo by David Ortega.
i really like cities skylines and city games in general. one thing that really galls me is: a) they released a dlc a year or two back called plazas and promenades that basically lets you make almost entirely car-free cities in the game b) youtubers that play the game basically still just make north american stroad hell in every city
have some imagination, inspire some people. you can literally just not recreate the worst fucking capitalist hellzone on earth in your game videos
The other thing that is really shitty about cities skylines is that if you don't build police stations crime happens and then things start to go derelict.
Like I've fully funded schools, have parks on every block, public transit is everywhere and free, there is plentiful jobs, i do not want or need the police
:acab:
anyway if anyone has a workshop link for like 'anarchist community defence club' or 'john brown gun club' that shows up in the police menu, hmu
I wrote about why #DX12 support and the #GamePortingToolkit is the biggest thing to happen to gaming on the #Mac in more than 30 years for Inverse! I stad by this -- even if it remains a niche/developer centric tool, the community has already proved that this is a big deal. I hope to see this integrated with Steam for Apple silicon Macs in the fall. https://www.inverse.com/tech/mac-directx-12-game-porting-toolkit-pc-games
The one game I enjoy playing (#citiesskylines ) has a sequel pending, but only with Windows and console support at launch. I hope the timing of the toolkit might mean they consider porting to both Mac and #SteamDeck. I know my M1 Max laptop can handle it.
Very useful video in the lead up to the #CitiesSkylines2 release.
Sounds like the game will be very poorly optimised on release which is very disappointing, but almost expected these days. It's almost certainly why the game has been delayed on console as well.
I was really looking forward to playing #CitiesSkylines Two in the fall, but #Paradox only announced Windows and console versions with Mac maybe or maybe not coming sometime in the future…
I've been looking at the Cities Skylines 2 videos, and there are so many low-hanging fruits the dev team hasn't considered it's frustrating.
First, when placing bushes or trees manually, why don't they randomize their angle? Now it looks artificial when all bushes and trees have the same face of the mesh pointing at the user, they look like clones.
Secondly, the grass and road texture looks bland, and not realistic at all.
I find the new particle system in #UnrealEngine#Niagara very interesting. Seems like you can have particles interact with the scene and characters in a lot of new ways. I wonder how it could be used to visualize simulators like #CitiesSkylines