godotengine, to godot
@godotengine@mastodon.gamedev.place avatar
MenacingMecha, to gamedev
@MenacingMecha@mastodon.gamedev.place avatar

following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible

#screenshotsaturday #gamedev #GodotEngine #n64 #y2roll

video/mp4

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Today is TOJam Day 2 of 3 and I actually have stable internet. Drop in if you wanna see how my project, Jalopy, is progressing.

Or if you just want to taunt me. That works too... I guess.

https://twitch.tv/BeeOProblem

video/mp4

XenokDev, to godot
@XenokDev@mastodon.gamedev.place avatar

After many tries, my city generator's building generation is starting to look decent, with no textures yet.

image/png
image/png

OramaInteractive, to pixelart
@OramaInteractive@mastodon.gamedev.place avatar

Something different for this #ScreenshotSaturday: A mini tutorial on how to create a simple seamless #pixelart tile in #Pixelorama 1.0!

If you'd like more tutorials like these, consider supporting us by wishlisting on Steam

https://store.steampowered.com/app/2779170?utm_source=mastodon

Music: Industrial Complex by @therunner01

#OpenSource #GameDev #GodotEngine

video/mp4

njamster, to godot
@njamster@mastodon.gamedev.place avatar
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We attended the local user group meetup in Berlin this week, and met who must be one of the youngest, incredibly talented Godot devs out there 😱

Play 11-year-old Olli's games: https://olli-games.itch.io

(posted with parental permission)

spimort, to godot
@spimort@mastodon.gamedev.place avatar

Woot woot! The version 0.6.0Alpha of my Terrain plugin for Godot, TerraBrush, is out! The new sculpting tool to paint with angles is part of this release !

Perfect to make a snowboarding map 🏂!

video/mp4

jitspoe, to gamedev
@jitspoe@mastodon.social avatar

KOOK: Retro FPS GameDev in Godot day 263: Gotta get a new trailer together!


https://twitch.tv/jitspoe

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Was getting fed up with path finding performance in ... Just 5 mobs were tanking performance! 75 fps to 7 or less.

Then I realized my nav mesh was very not well optimized...

Then I realized I had Limbo AI querying the navigation server something like 200 times a frame for each unit...

Then I realized... I have a lot to learn yet about 3D!

Definitely gotta do some write ups on my experiences once I get back to 60 fps. I'm pretty steady at 30 again, with 30 agents active.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Definitely annoying that there aren't a lot of resources for mid ranged maps. At least I think 400m x 400m is mid range. My flat 100x100 had no issues, but things got complex quick when we made a realer map.

Here were the bakes btw.

A much simpler mesh bake. Same map but it's not cutting around objects the mobs can push through.

yurisizov, to music
@yurisizov@mastodon.gamedev.place avatar

😰 MIDI exports took about 9 hours to implement across two days, but I believe it's done now. Not sure if it's exactly as it ideally should be, but at least it seems to produce results close to the original Bosca Ceoil. Which is the goal after all!

Next week — public builds!

In the meantime, you can try composing something and then exporting it to WAV and MIDI by running the project from the editor. Testing is much appreciated!

https://github.com/YuriSizov/boscaceoil-blue

supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar

Take that, you foul creature! Get away from me!

Testing knockback effect after some hits.

Gameplay of beat em up game with placeholder art demonstrating enemy states and knockback effect

dedm0zaj, to vr
@dedm0zaj@mastodon.gamedev.place avatar

fixed one bug, added another bug 😅

#VR #GodotEngine #MadeWithGodot

video/mp4

mikulski, to godot Polish
@mikulski@pol.social avatar

Zacząłem się tak dwa dni temu bawić i szczerze powiem, że zajebiste i o wiele łatwiej to idzie ogarnąć, niż upośledzone Unity. Zrobiłem metodą prób i błędów bez większego wspierania się dokumentacją działającego klona sapera. Ogólnie tilemapy są zajebiste, pozdrawiam
Link do mojego kiczowatego sapera: https://dawid-mikulski.itch.io/minesweeper-2-revenge-of-the-mines

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Help keep your code so much more organized with the excellent TODO Manager add-on.

It's Godot... but More Organized.

https://gamefromscratch.com/make-godot-engine-more-organized-with-todo-manager/

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Live-tooting from a talk about providing free tools to make games 🎤

With our very own @Emi as one of the panelists :)

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

#godotengine #indiedev #tankgame

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

renolc, to gamedev
@renolc@mastodon.gamedev.place avatar

Continuing on project whatever-it’s-called.

It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.

Here I have some debug visuals turned so you can see what it's thinking.

2 trolls in a test level. They have colored arrows around them to indicate their desired movement, what directions they should avoid due to obstacles, and what their final computed velocity is. They avoid each other and environmental obstructions as they make their way towards the player.

jitspoe, to gamedev
@jitspoe@mastodon.social avatar

KOOK: Retro FPS GameDev in Godot day 260: Maybe tonight I'll finish the shotgun! Godot Engine, blender, Substance Painter

https://twitch.tv/jitspoe

yurisizov, to godot
@yurisizov@mastodon.gamedev.place avatar

If you're doing custom UI in and need to render some text, don't sleep on TextLine and TextParagraph!

Those two classes handle a lot of wrangling needed to position the text correctly, something you'd be hard-pressed to replicate with raw draw_string() calls.

futureruins, to godot
@futureruins@gamedev.lgbt avatar

🌼Our tiny 90's toy Tiny Garden is coming to Kickstarter!🌼
Wishlist here: https://www.kickstarter.com/projects/aonorte/tiny-garden-build-your-own-magical-garden-inside-a-90s-toy

🌾 Support our tiny game and our budding tiny galician studio!🌾

GodotUserGroupBerlin, to berlin
@GodotUserGroupBerlin@mastodon.gamedev.place avatar

Because of AMAZE game festival, a week full of Godot lies ahead!

First we are very happy to be invited to Klang Games again: 🎉🥳

Godot Engine Show & Tell, Wednesday 8 May 2024, 19:00-22:00 @ Klang Games

https://www.meetup.com/godot-user-group-berlin/events/300745818/

toastedgames, to godot
@toastedgames@mastodon.gamedev.place avatar
SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

My game pentamania placed 148/462 in Ludum Dare 55.

My goals were:

  • 3D ❌
  • Unique mechanics ✅
  • Music ✅
  • Fun ✅

In particular I was anxious to improve my 'FUN' score. In the end I got 131st (3.568), which is a good bit better than my prior entries :)

I was happy enough with the game that I'm working on a small post jam.

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