For everybody who wasn't there, here's what you missed at yesterday's Godot Engine Meetup in Berlin: Grown adults toying around at a kid's playground. 😁 (Note: There were a lot more people! It's just that I took my photos at the end of the event.)
Woot woot! The version 0.6.0Alpha of my Terrain plugin for Godot, TerraBrush, is out! The new sculpting tool to paint with angles is part of this release !
Definitely annoying that there aren't a lot of resources for mid ranged maps. At least I think 400m x 400m is mid range. My flat 100x100 had no issues, but things got complex quick when we made a realer map.
😰 MIDI exports took about 9 hours to implement across two days, but I believe it's done now. Not sure if it's exactly as it ideally should be, but at least it seems to produce results close to the original Bosca Ceoil. Which is the goal after all!
Next week — public builds!
In the meantime, you can try composing something and then exporting it to WAV and MIDI by running the project from the editor. Testing is much appreciated!
Zacząłem się tak dwa dni temu bawić #godotengine i szczerze powiem, że zajebiste i o wiele łatwiej to idzie ogarnąć, niż upośledzone Unity. Zrobiłem metodą prób i błędów bez większego wspierania się dokumentacją działającego klona sapera. Ogólnie tilemapy są zajebiste, pozdrawiam
Link do mojego kiczowatego sapera: https://dawid-mikulski.itch.io/minesweeper-2-revenge-of-the-mines
Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.
We still need to gut and rework the weapon system, but things are getting fun!
It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.
Here I have some debug visuals turned so you can see what it's thinking.
If you're doing custom UI in #GodotEngine and need to render some text, don't sleep on TextLine and TextParagraph!
Those two classes handle a lot of wrangling needed to position the text correctly, something you'd be hard-pressed to replicate with raw draw_string() calls.