YoSoyFreeman, to gamedev Spanish
@YoSoyFreeman@mastodon.gamedev.place avatar

Hi! I'm freeman, a neurodivergent game developer with no income focused on open source and this is the first release of my material library for Material Maker.

They can be used as they are or modify them to create more complex ones!

You can expect more materials and videos about procedural texturing.

Boost are REALLY appreciated.

amano, to Playdate
@amano@mastodon.gamedev.place avatar
Zylann, to godot
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

📅 Just under 2 weeks until our largest-ever GodotCon!

Keep in the loop with all the updates by following @godotcon See you there :)

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Graphics are so impressive these days

Show us yours? 👁️

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We might be making an appearance in this incredible comeback 👀

https://www.youtube.com/watch?v=EYt6uDr-PHQ

gamingonlinux, to godot
@gamingonlinux@mastodon.social avatar
memoriesin8bit, to godot
@memoriesin8bit@mastodon.gamedev.place avatar

Adventures in procedural mesh generation in @godotengine continue.

I now made a tool to create meshes inside the editor in realtime using just two points. The player will be able to do the same things in game, allowing them to build the most zany tracks.

Spiral generation and assigning materials will be next.

video/mp4

pikario, to AnimalCrossing
GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Today we have a casual #GodotEngine 4.x 3D tutorial, covering lighting. We cover topics like lights, global illumination, world environments, emissive textures and more. Let me know if you like this format.
https://gamefromscratch.com/godot-4-x-3d-tutorial-lighting-shadows-and-global-illumination/

#gamedev #indiedev

eloquence, to godot
@eloquence@social.coop avatar

"Slay the Spire 2" being developed with is a huge milestone for and .

"Slay the Spire" was an indie mega-hit -- it currently has 130,000 "overwhelmingly positive" reviews on Steam. I've put some 180 hours into it -- that's how good it is.

The devs switched away from the proprietary engine due to enshittification. They, and other indie devs who have switched to open source engines, won't be coming back. This is how we win.

https://www.youtube.com/watch?v=krDFltgjLtE

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Public Service Announcement 🔫

sirmike, to godot

Does anyone have Godot Engine logo in pixelart form? I wanted to use pixelated logo in credits as my game has quite low res, but can't find anything like that in the official presskit. I can use official SVG's and rescale them, but wanted them to look as crisp as possible.

@godotengine any hints?

oivoi, to godot
@oivoi@mastodon.gamedev.place avatar

Back to prototyping video games! Here's a somewhat working proof of concept of a cycling game where you press buttons alternately to pedal the bicycle pedals.

Stick figure cycling and falling down

smitner, to godot
@smitner@mastodon.gamedev.place avatar
afreytes, to godot
@afreytes@mastodon.gamedev.place avatar

and question

Does Godot play nice with screen readers? Is there anything in particular that must be done to expose text to a screen reader?

If a blind gamer mode could be toggled for my game what would be the standard way to activate that? How would a blind person expect to activate such a mode?

I've never tried to make my games/prototypes be blind accesible but would like to start learning how.

RandomPedroJ, to godot

My Direct3D 12 PR has been finally merged into !
It only took 16 months. 😆 Since open, I've done lots of polishing and bug fixing.
It's already been running on @w4games' customers' Xbox dev kits during Early Access.
And that's only the beginning...

YoSoyFreeman, to godot
@YoSoyFreeman@mastodon.gamedev.place avatar

Finally! After all this work i got it!

A professional frame independent FPS camera with RAW input who remains constant at ANY window size and resolution, allowing for high quality control even on extremely low res games!

This fixes a problem even present on the official Godot FPS guide and TPS demo. I'll prepare a tutorial and an example project for you!

meanwhile, i have 3 USD, so would be great if you could give me some Christmas support!

https://ko-fi.com/yosoyfreeman

By default, Mouse input is tied to resolution and window size in Godot. It also has another problems. In this video i show a perfect mouse movement at full res and an extremely low res reacting exactly the same way to mouse movement. It also shows high quality input allowing for precise aiming.

gamingonlinux, to godot
@gamingonlinux@mastodon.social avatar
memoriesin8bit, to godot
@memoriesin8bit@mastodon.gamedev.place avatar

As my collection of (hopefully useful) scripts for @godotengine grows, I have created a small sub page on my website to give you easy access to them.

I hope you enjoy!

https://8bit-memories.com/projects/godot-recipes/index.html

mreliptik, to gamedev

Godot 4.2 is here!🎊
I made a video with my favorite new features😍

https://www.youtube.com/watch?v=MRSt_sn3u0k

YoSoyFreeman, to gamedev
@YoSoyFreeman@mastodon.gamedev.place avatar

This Friday, free for you all. No adds, no paywall, no cookies.

Lets settle this once and for all.

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

So. TV done for the night, back to gamedev mode. And I have news!

After a bit of a run-up, and a lot of being tempted to scrap the whole thing and hide, I've officially done the scary thing.

https://www.youtube.com/watch?v=Zq_EG1W3-8E

It's just a short intro video, with all those things you hate like intro sequences and unnecessary exposition👍

Idk why this was so terrifying when I literally already have another YT channel but whatever. Brains, eh? 😅

gamingonlinux, to godot
@gamingonlinux@mastodon.social avatar
pikario, to godot
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