An earlier design of Laura Bow from The Colonel's Bequest. The first is from the non-interactive promo release, the second is from the commercial release/final version. Also included, the sketch from the original design document. 😀
in celebration of space quest ii's 36th anniversary (november 14, 1987) i've recorded two of mark crowe's finest animated EGA/16-color backgrounds from the game in 1080p :)
Floating around online, there are some original scans of the Colonels Bequest design document. Included are some 80's printer sheets that have this very specific style for background art review. I really wanted to recreate that look in scibud, for no other reason than cause. But... yea
Left side: design documents. Right side: the debugging output from scibud. Not too shabby.
I should recreate the paper-yellowing and water stains from years of use.
The Space Quest III remake by #Turbochimp is out now! It's a complete remake of the whole game from start to finish in 3D complete with voice acting. I did the music with my Error 47 mate Jon Paul Sapsford and we wrote about 1½ hours of new music for it (as well as reorchestrating and remixing the music from the original game).
I'll get a full soundtrack download up later today. For now, PLAY THE GAME... IT'S FREE!
Bagged myself a bit of a prize: a Leisure Suit Larry 1 with all the original inserts, including the somewhat hard-to-come-by Lefty's napkin. Got a bit lucky with this one.
in a 30 year old #gamedev interview, i remember ken williams mentioning that when he first ran #SierraOnline, training new programmers involved getting them to put that first pixel on the screen, then showing them how to make that pixel move interactively.
everyone who has programmed something knows the absolute joy of getting your first moving graphics on the screen.
here are the first steps towards building a polygon animation IDE, similar to the one éric chahi's another world used :)
Sadly I wasn't able to get to Phantasmagoria 2 : Puzzle of Flesh my throat gave out after Phantasmagoria check out my #Twitch stream and please boost this post as I'm a #SmallStreamer oh and Happy Halloween :
King's Quest V: the groundbreaking installment by Sierra which introduced 256 color VGA graphics to their adventure games. #sierraonline#adventuregames#retrogaming
Which is your favorite Space quest game? For me it’s SQ3. Way too short but it was the first adventure game that I finished as a kid. I played Zak McKracken first, but didn’t manage to finish it until later. #retrogaming#adventuregame#sierraonline#spacequest
Ah, look at those glorious 16 color SCI graphics…
The graphics in Sierra’s SCI0 games was really very varying. Even in Larry 2 itself the quality is quite different from screen to screen. This is one of the worse examples I think… #retrogaming#sierraonline#larrylaffer
Sierra's Sneak Peeks 1993 (archive.org)
A 1993 Sierra On-Line demo CD, including rolling and playable demos, information, and videos about the company's current game and software catalogue.