gij, to gamedev

A lot of people were very curious how the lossy datamosh effect was done in my latest gamedev prototype, so I decided to make this breakdown.

Everything is rendered in realtime in using custom post processing shaders & a custom DXR (raytrace) setup.

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I want to create a small tool for Unity that I was missing when working on scenes. A separate Editor for displaying the structure of objects with different tags, a tree of objects with a selection by tags. Ability to add special editor tags to the object and various views of the scene through the eyes of object types that have a virtual tag

anchorite, to gamedev
@anchorite@mastodon.gamedev.place avatar

Just another day working on Unity UI wishing I had HTML + CSS. Arguably I've spent way longer using Unity's UI tools than web tools, but holy shit is it convoluted by comparison?

Having to navigate creating nested sets of prefabs to just have a standard style is insane.

peterdrake, to gamedev
@peterdrake@qoto.org avatar

I was able to get the early version of Cascadia 9.2 to run in WebGL on a Chromebook through a combination of:

Limiting the quality to Fastest
Setting the framerate to 30
Changing code optimization to Runtime Speed

Do I need all three of these improvements? Will this scale up when I add much more complicated models to the levels? I don't know, but at least there's hope.

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

New Humble for game developers.

The Unity Power Tools Dev Assets is... well probably the best Unity Humble Bundle ever IMHO... for those that are still using Unity.

Granted I'm a sucker for tools, frameworks and extensions.
https://gamefromscratch.com/unity-power-tools-dev-assets-humble-bundle/

peterdrake, to unity
@peterdrake@qoto.org avatar

Weird bug:

I have a trigger zone that causes damage to the player when they touch it. Everything works perfectly, except that I get one frame of damaging collision when I load a particular level. This only happens when I load this level from a previous level, not when I run it directly.

Here's what's really weird: when I look at the stack trace, the zone has transform pos: (-0.100000001, 0, -0.5) rot: eulerAngles: (-0, 0, 0) scale: (10, 1, 10), while the colliding player has transform pos: (20, 0.560276091, -20) rot: eulerAngles: (-0, 0, 0) scale: (1, 1, 1). How are these two colliding?

peterdrake, to unity
@peterdrake@qoto.org avatar

Mob-debugging in tonight's Unity meetup, we learned that the rigidbody and the transform attached to the same GameObject can have different positions, because of course they can.

pixelkabinett, to gamedev

I'm really only working on the lighting right now, but I'm happy with the results.

pixelkabinett, to gamedev

Started to get back into the groove with Unity! Development for the last few months happened exclusively in LibreOffice Writer, which is frustrating as there was nothing to show! But from today on, I can post screenshots again!

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Unity have just announced layoffs of 3.8% of their staff, almost 100% at Weta Digital, as they focus on core products ( ).

Thus ends Unity's 1.6 Billion dollar mistake.
https://gamefromscratch.com/unity-layoff-3-8-of-workforce-weta-digital-closed

designerbradley, to gamedev

I've put power and shield management in its own menu for non-VR play. The game pauses, allowing you to manage power distribution and shield allocation. It's a bit of a compromise, but it means I only need one gamepad button to trigger the menu, and each system is easily controlled with either mouse or thumbstick input rather than keyboard buttons.

video/mp4

peterdrake, to unity
@peterdrake@qoto.org avatar

Unity mystery:

  1. In a new scene, create a cube. Give it scale 5,5,5, a transparent material, and make its BoxCollider a trigger.
  2. Create a sphere inside the cube. Give it a RigidBody with no gravity.
  3. Attach this script to the cube:
    public class Hark : MonoBehaviour
    {
    private void OnCollisionStay(Collision other)
    {
    if (other.gameObject.name != "Ground")
    {
    Debug.Log(other.gameObject.name);
    }
    }
    }
    When run, shouldn't the cube detect the sphere inside it? Why doesn't it? How can I detect that?

peterdrake, to unity
@peterdrake@qoto.org avatar

Unity: Visual effects should be updated once per rendered frame (Update), but physics should be updated at a fixed rate (FixedUpdate), so the speed of the machine doesn't affect the speed of the game.

Also Unity: Collisions are detected per frame.

(Is this accurate?)

catlikecoding, to gamedev

Version 2.3.0 of my Custom SRP project is available! It's a tutorial series about creating your own SRP, current making it work with the render graph API.

https://catlikecoding.com/unity/custom-srp/2-3-0/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

As promised here is our hands-on with the Ultimate Assets Humble Bundle, a MASSIVE (61 item!) bundle of and assets... although I'm pretty sure you can get working with minimal effort.
https://gamefromscratch.com/ultimate-game-development-humble-bundle/

peterdrake, to unity
@peterdrake@qoto.org avatar

"Despite its name, the Graphic Raycaster is not really a raycaster." -Unity Best Practices

WELL THEN MAYBE YOU SHOULD HAVE NAMED IT SOMETHING ELSE.

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

A new amazing asset Humble for and (& with some work) from (@LeartesStudios). A HUGE collection of environments

Will have a detailvideo tomorrow if Hotel wifi permits, but here is the direct link[$] for now:
https://www.humblebundle.com/software/ultimate-game-development-bundle-software?partner=gamefromscratch

wrstscrnnm6, to gamedev
@wrstscrnnm6@mastodon.social avatar

The good news it that you don't need to install Unity Hub™. They do provide a way to authenticate your editor license via a set of command line tools.

The bad new is that unless you launch the editor via Unity Hub™ they turn off access to all of your Unity Asset Store™ assets.

The package manager just refuses to load that package registry.

apschmidt, to Tolkien French

2023, 18 novembre

📚 Ai ressorti The Lord of the Rings pour lire les Appendices.

https://tolkiengateway.net/wiki/The_Lord_of_the_Rings_Appendices

⚡ Ai ajouté dix-huit mots à mes cartes .

👩‍💻 Ai installé la version Alpha de Unity afin de la tester. Certaines nouveautés ne me conviennent pas.

https://unity.com/releases/editor/alpha

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar
designerbradley, to gamedev
peterdrake, to unity
@peterdrake@qoto.org avatar

Fun with Xbox wireless controllers vs Unity:

Within Unity: works correctly.

WebGL on the same Ubuntu machine: sticks work, but the buttons are mapped differently. The right button does one thing within Unity and a different thing in WebGL.

WebGL on MacBook with bluetooth turned off: reacts to keys as if they were controller buttons. (I explicitly examined the “joystick” keycodes within Unity.)

WebGL on MacBook with bluetooth turned on: refuses to connect with or forget bluetooth controllers.

peterdrake, to unity
@peterdrake@qoto.org avatar

Sometimes Unity loses track of my Xbox controllers. I suspect this happens because the controller goes to sleep to save batteries. Restarting Unity fixes the problem, but is there an easier way?

designerbradley, to gamedev

Up to now I've been drawing the HUD over the cockpit geometry - it's a holdover from how I did things in Flagship (where you needed to be able to target enemies all around the ship regardless of orientation). Probably going change that, it gets a little messy visually and in space sims you're constantly orienting the ship to face the target anyway.


lucasmeijer, to gamedev

An end of an era for me. Just sent this message to slack:

Lovely people, my last day will be soon!

Unity is the coolest thing I’ve ever helped build.

I look back with pride and an enormous smile on my face.

The friendships and relationships built through blood sweat and tears, good times and tough times, will long outlive my and your time at Unity.

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