@dougbinks@mastodon.gamedev.place
@dougbinks@mastodon.gamedev.place avatar

dougbinks

@dougbinks@mastodon.gamedev.place

Gamedev, making Avoyd Voxel Editor & Game with and open source tech with https://mastodon.gamedev.place/@juulcat.

https://www.enkisoftware.com/about#dougbinks

Runtime Compiled C++, enkiTS, ex-physicist ex-AAA. He/Him.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.8 released
https://github.com/ocornut/imgui/releases/tag/v1.90.8

  • dozens fixes (*), scrollbar scroll by page, options to make InputScalar family treat empty fields as zero/ref value. (*IsMouseClicked with repeat mode was broken in 1.90.7).
  • misc work on upcoming multi-select branch/api.

(screenshots: "UI for my project on scripting-based 3d printing software." by pinojojo, ImHex by WerWolf https://imhex.werwolv.net/)

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arstechnica, to random
@arstechnica@mastodon.social avatar

Windows Recall demands an extraordinary level of trust that Microsoft hasn’t earned

Op-ed: The risks to Recall are way too high for security to be secondary.

https://arstechnica.com/ai/2024/06/windows-recall-demands-an-extraordinary-level-of-trust-that-microsoft-hasnt-earned/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

aras, to random
@aras@mastodon.gamedev.place avatar

Nice Intel Lion Cove CPU arch overview at @chipsandcheese - https://chipsandcheese.com/2024/06/03/intels-lion-cove-architecture-preview/

And that reminded me to setup a monthly donation to the site (they have patreon&paypal). Since it has 1) good information and 2) way easier to read than most other tech sites that sneak in like seven large ads into the middle of the text.

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

b0rk, to random
@b0rk@jvns.ca avatar

so far "How Git Works" has sold more on its first day than any other zine except "The Pocket Guide to Debugging" and it's only been 3 hours https://wizardzines.com/zines/git/

appreciate you all, hope the zine helps with your git woes ❤

mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

Today’s highlight - Kevin Todisco from Blizzard Entertainment will discuss the work done to deliver Ray Tracing in Diablo IV - take a look at it here: https://tinyurl.com/reac2024main

Register here: https://tinyurl.com/reac2024 - June 3 & 4 online. See you there!

i3d, to random
@i3d@mastodon.acm.org avatar

The papers session on Light Transport and Storage is now available! https://youtu.be/cMo0wFP879U

stux, to random
@stux@mstdn.social avatar
18+ nach, to random
@nach@social.gfsc.studio avatar

~1.5 hours until parliamentary petitions close, and this one to stop all UK arms exports to Israel is 15,000 off the required 100K. It's going up fast though, nearly 40K extra so far today:
https://petition.parliament.uk/petitions/652949

erin_catto, to random
@erin_catto@mastodon.gamedev.place avatar

Box2D version 3.0 beta test has launched!

Code: https://github.com/erincatto/box2c

Documentation: https://box2d.org/documentation_v3/

auscandoc, to random
@auscandoc@med-mastodon.com avatar

Study shows enforced on long prevents transmission https://www.news-medical.net/news/20240528/Study-shows-enforced-masking-on-long-flights-prevents-SARS-CoV-2-transmission.aspx “Overall, the study found that flight duration was a factor in the transmission of SARS-CoV-2 within the aircraft in flights with non-enforced masking. In contrast, long-haul flights with enforced masking had no reports of transmission of SARS-CoV-2 within the aircraft despite serving meals. (1/2)

jbikker, to random
@jbikker@mastodon.gamedev.place avatar

Episode 6 in the series on real-time Voxel Ray Tracing in C++ is now available:

https://jacco.ompf2.com/2024/05/29/ray-tracing-with-voxels-in-c-series-part-6/

This time: Path Tracing. Including: BRDF & pdf, the random bounce, cosine-weighted bounce and verifying ground truth.

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metin, (edited ) to blender
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

BartWronski, to random
@BartWronski@mastodon.gamedev.place avatar

We have recorded a 48min version of the presentation for our paper "Filtering After Shading with Stochastic Texture Filtering":
https://www.youtube.com/watch?v=e3391_C6aXE

Properly paced, going deeper into history, context, gamedev practices, and explaining recommendations - check it out! :)
Project page:
https://research.nvidia.com/labs/rtr/publication/pharr2024stochtex/

yiningkarlli, to random
@yiningkarlli@mastodon.gamedev.place avatar

This is the wildest paper I've seen so far for SIGGRAPH this year. The authors reformulate SDS paths into a a polynomial system to reduce the problem into a root-finding problem, and the result is a really powerful, robust solution for caustics in a unidirectional path tracer.

It's not often that we see fundamentally new methodologies in rendering (usually everything is a variant/improvement on something older), so this is very cool to see!

https://arxiv.org/pdf/2405.13409

HLSL, to random
@HLSL@mastodon.gamedev.place avatar

DXC 1.8.2405 is available now! This release includes two super cool new things:

  • The first HLSL 202x feature (conforming literals)!
  • Our first Clang-cl built Windows binaries!

Read all about it here:

https://devblogs.microsoft.com/directx/dxc-1-8-2405-available/

simonf, to random
@simonf@mastodon.gamedev.place avatar

Dear Graphics Folk,
I recently was looking through a 1998(!) SIGGRAPH paper that mentions some supplemental material (in a subdirectory) but can’t find it on the web. I contacted the main author but he said it’s long gone.
I was wondering if it’s possibly on the 1998 CD? I have a few conference CDs from the 90s but not 98. Does anyone have it and could check?
TIA

juulcat, to cpp
@juulcat@mastodon.gamedev.place avatar

Moving our games programming videos - currently Runtime Compiled C++ - to the new dedicated enkisoftware Youtube channel. Consider giving it a subscribe https://www.youtube.com/@enkisoftware

#Cpp #GameDev #Programming #Video #Youtube

shafik, to random
@shafik@hachyderm.io avatar

"How does AI impact my job as a programmer?": https://chelseatroy.com/2024/05/26/how-does-ai-impact-my-job-as-a-programmer/

This is a brilliant piece told from the perspective of a Computer Science teacher.

It really hits in all the right places and mirrors a lot of my issues.

I appreciate the pragmatic approach of not fighting but letting folks see how it fails on interesting problems.

The article does not hesitant to point the finger back at the programming culture itself.

So, rather than just tell students that they’re in for a rough ride if they cram my prompt through ChatGPT, I show them. For a recent assignment, I asked students to analyze some code they had written in a prior class for high coupling and low cohesion, and either defend their decisions or describe alternatives. Except I had them feed the assignment through an LLM and then analyze the LLM’s answers, telling me whether they agreed or disagreed with both the identification of the code qualities and the suggestions of the system. It took little time for students to find themselves disappointed. One student’s ChatGPT answers confidently cited high coupling between a variable and that variable’s setter, and recommended decoupling those two pieces of code at once. Another’s recommended, as a solution for a slow function in a deliberately minimal version of the pandas data analysis library, importing the original, larger library as a dependency. In accordance with FERPA rules, I can’t show you the students’ homework. But I can show you what I had to say about it

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.7 released!
https://github.com/ocornut/imgui/releases/tag/v1.90.7

Shortcut(), SetNextItemShortcut(), input routing, osx mods remap & ctrl+left-click, misc fixes to child windows, table cell background override w/ scrolling & frozen rows, SDL3 wip backend etc.

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jbikker, to random
@jbikker@mastodon.gamedev.place avatar

Preparing episode 6 for the Voxel Ray Tracing in C++ series, of which the first 5 episodes are available on my blog:

https://jacco.ompf2.com/author/jbikker/

Path tracing requires a tiny algorithm, but it produces some stunning results. Hopefully the article is done on Wednesday.

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ninepoints, to random
@ninepoints@mastodon.gamedev.place avatar

I wrote a post I could link/refer folks to that periodically ask me "how to get into computer graphics": https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/

Doomed_Daniel, to random
@Doomed_Daniel@mastodon.gamedev.place avatar

I released my code to write/read styles for @ocornut's Dear ImGui to .ini-like textfiles or to C++ code as a standalone MIT-licensed source file that's easy to integrate into any project using Dear ImGui with C++: https://github.com/DanielGibson/Snippets/blob/master/imgui_savestyle.cpp

It's for v1.90.6, but is easy enough to adapt to other versions, as it helps you doing that with a bunch of static assertions that check struct ImGuiStyle and enum ImGuiCol_ for changes.

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar

A good reason to use colour rather than color in your code is that colour has the same number of letters as both albedo and normal so you can align your code better.

mtothevizzah,
@mtothevizzah@mastodon.gamedev.place avatar

@dougbinks col, alb, nor enter the chat.

poetaster,
@poetaster@mastodon.gamedev.place avatar

@dougbinks colour, the new normal. (kidding. I'm a cunuck. We always spelled it with a our. )

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