@sml@chaos.social
@sml@chaos.social avatar

sml

@sml@chaos.social

#Blender hobbyist with an interest in #Photography and #Astrophotography things.

Occasional posts about my journey into drawing, #GenerativeArt or whatever creative outlet I'm currently obsessed with.

PhD student at #HZDR, combining VR and ML in systems biology.

#SciFi nerd, #Fairphone user, #OSM mapper, mentor for #JugendHackt.

Posting in EN and DE; posts are deleted after 6 months unless I decide to keep them.

My main photo portfolio is over on Pixelfed.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

sml, to blender
@sml@chaos.social avatar

Finding Suzanne

My submission to the monthly render challenge on the Blender discord server, the topic this time was Deep Blue.

sml, to blender
@sml@chaos.social avatar

After dipping my toes into landscape rendering, lets go back to space for now.

The crew of our jump ship (which looks only slightly phallic) found a potentially habitable planet. But here's the twist, it is tidally locked. There is only a thin band around the shadow terminator that could harbor life.

The planet is 100% procedurally generated with nodes as a background shader, so it automatically doubles as indirect light from belong.

Side view of the spaceship, zoomed in so that the background is compressed and only a bit of terrain is visible in the background.
The spaceship from the bottom, against a starry sky. An orange lens flare can be seen on the bottom right.
The spaceship from behind, revealing two rows of conventional engine drives. The surface in the background is bright, contrasting with the silhouette of the spaceship.

sml, to blender
@sml@chaos.social avatar

A bit of a different project from me: abandoned train tracks.

The tracks are created with a simple geometry nodes setup, and the botaniq asset pack was a live saver for the plants in this one. The log is from Polyhaven. Maybe I'll play around with nature scenes more often from now on.

A close up shot of one of the rotten tree logs with shallow depth of field. The train tracks can be seen glowing in the sun in the background.
A close to the ground shot centered on one of the rails, focusing on a single red butterfly that sits on the rail.

sml, to genart
@sml@chaos.social avatar
sml, to diy
@sml@chaos.social avatar

fix for an overheating headset: I stuck a heat sink on it and created a custom front cover in to allow the trapped heat to escape. The print came out a big ugly, but as long as it works...

I really don't get why the HP engineers decided not to include any kind of heat dissipation mechanism for this otherwise great headset.

The VR headset with the front cover removed, revealing its mainboard and a big metal protective plate over the CPU area.
A black heat sink is now attached to the CPU plating to help dissipate the heat.
The VR headset with a custom 3D printed front cover screwed onto it. The new cover reveals the insides of the headset through various symmetric openings.

sml, to blender
@sml@chaos.social avatar

evening project: a point cloud galaxy generator in . This is around 1.5 million points total, rendered in under a minute.
The key to getting the different colors and opacities was to layer different "galaxies" together, each with a different material applied.
@gleb you might enjoy this.

A Blender viewport screenshot of the grey point cloud that creates the galaxy shape.

astro_jcm, to Soundtracks
@astro_jcm@mastodon.online avatar

Listening to the for the Nth time while working on a talk, and it feels as evocative, engulfing and atmospheric as the first time.

I genuinely don't get people who say Zimmer doesn't have range. If The Lion King, Gladiator, Pirates of the Caribbean or The Dark Knight trilogy – just to name a handful of famous scores from his massive discography – all sound the same to you, you might wanna get your hearing checked...

sml,
@sml@chaos.social avatar

@astro_jcm Man I loved that soundtrack. Not every song on it, but I listened to it for months after it came out.
Currently my main soundtrack source is Melodysheep. He also manages to craft these addicting, space-y melodies that are perfect for working. I'm sure you'd like them too.

sml, to vr
@sml@chaos.social avatar

This is a pretty impressive demo of using the Quest 3's new AR capabilities. It basically allows you to fly a virtual drone in your own house.

https://www.youtube.com/watch?v=M4naybd555M

sml, to blender
@sml@chaos.social avatar

Colloquially called the Hell Hole (because of its orange glow), this portal connects Earth with TRAPPIST-1e, a planet that orbits a red dwarf star 40.7 light years away.

To sustain its second largest interstellar colony, humanity needs to send vast quantities of raw materials to TRAPPIST-1e. Today's shipment includes several kilotons of copper, nickel and refined aluminum, but also medical items and plush teddy bears.

A 3D animation of a large grey hollow cylinder, slowly rotating in low orbit. In the background, a hazy atmosphere and faint clouds and earth terrain can be seen. Small dots of cargo containers float in an irregular line towards and through the cylinder which emits a faint orange glow from the inside.

sml, to blender
@sml@chaos.social avatar

I've done a little thing again, inspired by one of @Kaiern​s recent renders. It started out with a random shape doodle and turned into something bigger.

A herdsman found this artifact in the Bolivian highlands. It appears to defy gravity, but otherwise it is inert. Spectroscopy analysis did not match any currently known material. However it emits a short modulated radio wave pulse every night that seems to be directed at Ross 248.

A different view at the camp, with a tent in the foreground, and most of the rest of the camp hidden in fog. The artifact shows long lines of glowing orange cracks from this side.
An upwards view at the artifact between two containers and hanging cables. The black surface reflects some of the floodlights.
A grey clay render of the Blender scene, with the wavy artifact floating above the various scattered camp objects. Patches of short grass cover the ground.

fell, to gamedev
@fell@ma.fellr.net avatar

Texture Artists! How would you go about turning this photo I took into an evenly lit texture? It doesn't need to be tileable.

I know I can stretch it to be nice and straight, but then, how could I make the light more even? Is that even possible?

I know there are plenty of good (and probably free) wood textures, but for my project, I want everything to be handmade from scratch. I want to try at least. Either procedural, or from a photo like this.

sml,
@sml@chaos.social avatar

@fell You could simply do a few gradient and local adjustments manually. Nothing fancy, but gets the job (somewhat) done. This is after a few curve adjustments in Affinity Photo, and a cutout of the center to fix the bright blue area on the left (using blend mode "color").

I think Substance Sampler (formerly called Alchemist) should have smart brightness alignment filters, but I don't have access to the Adobe suite anymore.

Screenshot of the adjustment layers in Affinity Photo.

sml, (edited ) to blender
@sml@chaos.social avatar

Here's my entry for , topic "Lovely Lake".

The trees are point clouds generated with , the materials are simple shader nodes, for the HDRI I used the Procedural Starlight addon, and post-processing is all done with compositor nodes.

genista, to random German
@genista@genista.osrx.chat avatar

Über was man so alles stolpert ...
@eichkat3r

sml,
@sml@chaos.social avatar

@eichkat3r @genista jo, hab ich gestern erst hochgeladen

sml, to blender German
@sml@chaos.social avatar

Hmm weiß noch nicht so recht, sieht irgendwie cursed aus, was meinst du? @eichkat3r

Könnte man jetzt natürlich noch riggen und fan fiction mit machen...

3D Render des Eichkaters als graue Skulptur mit dunkelbraunen Augen und stilisierten schwarzen Augenbrauen und Oberlippe, aufgenommen frontal aus einer tieferen Perspektive.

sml,
@sml@chaos.social avatar

@SpaceGeek @eichkat3r Die Eichtass3r-Marktlücke? Aber wie würde man so eine Tasse bauen? 3D-Druck macht sich für Geschirr glaub nicht so gut. Müsste also mal jemand ran, der töpfern kann (das soll jetzt kein Aufruf oder so sein).

sml,
@sml@chaos.social avatar

@eichkat3r es geht voran. Bin im riggen/animieren kein Experte, gibt also bestimmt Dinge, die man hätte besser machen können, aber die Ohren sehen ganz witzig aus.

Ach und die STL ist jetzt hier verfügbar: https://www.thingiverse.com/thing:6287691
(@katzenjens)
Ich werd es morgen mal versuchen zu drucken, und rausfinden ob das Design überhaupt druckbar ist.

Screen capture vom 3D-Eichkater mit einem darüber gelegten Animations-Skelett. Die Augen blinzeln ab und zu und seine Mimik ändert sich von neutral zu grimmig und zu lächelnd. Beim Rotieren des Kopfes wackeln die Ohren.

jwildeboer, (edited ) to random
@jwildeboer@social.wildeboer.net avatar

No, it’s not a spaceship. It’s a RZ67 Medium Format Camera with a „low” cost digital back :) Yes, after many years I finally received it and managed to mount it in a working way.

(It’s the digital back from https://imback.eu in case you wonder)

sml,
@sml@chaos.social avatar

@jwildeboer ooh thats really cool! Are you planning to share some photos?

astro_jcm, to Ravens
@astro_jcm@mastodon.online avatar

I think they're scheming something... 🐦‍⬛🐦‍⬛🐦‍⬛

Also, I always get #ravens and #crows mixed up. What #birds are these?

sml,
@sml@chaos.social avatar

@astro_jcm apparently "raven" is the general term for the genus of Corvus birds and also contains crows. But I guess most people would call the common raven to to be the most typical raven (at least here in Europe). The smaller birds of the Corvus genus are usually called crows. In Europe, we have the hooded crow (Nebelkrähe, partically grey feathers) and the carrion crow (Aaskrähe, all black).

Your fellas here seem a bit too small for common ravens, so I'd say they're carrion crows.

sml, to blender
@sml@chaos.social avatar

Evening project: a space tube thingy.

(Its actually just a squashed cylinder and random details)

sml, to Leica
@sml@chaos.social avatar

launched a titanium body 50mm f0.95 lens... for $17,000! And of course its a full-manual lens.

For that money you could also buy:

  • 2.8kg of cocaine in Bolivia (source: Statista)
  • 938 crates of Bitburger Pils
  • 72 lenses from 7Artisans, also being manual 50mm f0.95
  • over 1000 doses of covid vaccine
  • a car (probably, i don't know, I'm not into cars)

https://petapixel.com/2023/09/14/leicas-noctilux-m-50mm-f-0-95-titan-lens-is-the-priciest-50mm-prime/

sml, to random
@sml@chaos.social avatar

So the was released today.

What we get: 6.5" 90Hz OLED display, 5G, better™ dual cameras with one ultrawide lens, 8GB RAM and 256GB storage, 8 years of software updates (using an extended life chipset from Qualcomm), 4200mAh battery and mostly recycled/fairtraded resources and supply chains.

What we don't get: headphone jack, a small phone, a cheap phone (its 699€), downwards compatible modules.

But: you can also get it with /e/OS from @murena

https://shop.fairphone.com/fairphone-5

sml,
@sml@chaos.social avatar

@voxpelli I know I know.
"Cheap" in the sense of "average Joe walking into a tech store to see which new phone he can get from his minimum wage".

But also, not cheap compared to the previous models. FP3 was around 500 at launch, FP4 around 600, and FP5 now 700. Yes, the components get better. But if you told me ten years ago I'd one day pay 700€ for a phone, I couldn't have believed it.

sml,
@sml@chaos.social avatar

@voxpelli You're of course right. I also hope that many FP4 users will keep their phones because those are still great.

I have the FP3 myself and I'm tempted by the FP5, but mostly because Google borked the A13 so the fingerprint sensor won't work anymore for some apps (like my PW manager). But first I'll wait until eOS releases their A13 update and maybe I'll flash that onto my FP3 then.

jwildeboer, (edited ) to random
@jwildeboer@social.wildeboer.net avatar

deleted_by_author

  • Loading...
  • sml,
    @sml@chaos.social avatar

    @jwildeboer I voted yes because I feel its still the right thing to do. But depending on my own financial situation, I'd consider the amount I could support; if you assume that the money never finds its way back to you.

    sml, to blender
    @sml@chaos.social avatar

    @gleb Turns out it's easier to create a in than with volumes (at least for my meager RTX2070). Geonodes have the advantage that you can simply create the tendrils with curves, twist the curves and then displace particles on these curves.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • tacticalgear
  • DreamBathrooms
  • osvaldo12
  • GTA5RPClips
  • ngwrru68w68
  • magazineikmin
  • everett
  • Youngstown
  • slotface
  • rosin
  • mdbf
  • kavyap
  • modclub
  • provamag3
  • InstantRegret
  • Durango
  • cubers
  • khanakhh
  • ethstaker
  • thenastyranch
  • Leos
  • normalnudes
  • tester
  • cisconetworking
  • anitta
  • megavids
  • lostlight
  • All magazines