Godot

godotengine,
@godotengine@mastodon.gamedev.place avatar

Wake up honey, it's time⏰

If your Godot game is participating, leave a link to the demo below! 🔗⬇️

j_bertolotti,
@j_bertolotti@mathstodon.xyz avatar

Super-noob question:
I have a very simple 2D platformer with a tilemap to make the background and the platform, and a character with basic movement. I know how to "paint" some of my tiles with the "physics layer" so the character can stand on them etc, but if I try to include a "rigidbody2d", it bounces against my charachter, but passes straight through the floor tiles. Let' s say I am baffled and have no clue which beginner mistake I am making.

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

@j_bertolotti I've probably seen it, but if I recall correctly Brackey's video should cover it: https://www.youtube.com/watch?v=LOhfqjmasi0

j_bertolotti,
@j_bertolotti@mathstodon.xyz avatar

@lisyarus No, no rigid bodies in that tutorial. I have followed it and now I am trying to expand on it, but of course I have no idea what I am doing yet 😬

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

I'm mildly embarrassed I can't think of a better solution for this. 24 export variables for 24 hours.

Schedule is a component that some NPCs will have, and tasks are resources to be dragged and dropped in.

Problem is most will be empty, since tasks take more than 1 'slot' to complete. But I need this easy for a non coder to use.

stephann,
@stephann@mastodon.gamedev.place avatar

@Tearcell An alternative that could work for you:

class_name Slot extends Resource

@export_range(0,23) var hour : int
@export var task : Task

Then you could do:
@export slots : Array[Slot]

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@stephann Oh hm, that WOULD be a pretty good alternative. Easy fast mock up too, I'll give it a whirl and see how I like it.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

#HorrorFolkloreJam entry is progressing! The idea here is to build a sort of Castlevania 2 like town with people having set schedules like in stardew valley, as you hunt for specific targets at the right time to not blow your cover.

Work in the last couple days involved a 2d character controller, getting an Astar implementation going, and getting the NPC to follow a very simple schedule.

#godotengine #gamejam

The prototype for my Horror Folklore gamejame entry. We have some a star graphs on display for an NPC to follow. The NPC goes to 3 separate locations.

azrhyga,
@azrhyga@mastodon.gamedev.place avatar

@Tearcell Looking great!! Good luck working on it!! I hope it goes well!!

beanjbunny,
@beanjbunny@nerdculture.de avatar

Oh man oh dang I just figured out how to do something really hard and my code worked the first time and the hell do you MEAN 27 errors come here I'll show you 27 errors

khalidabuhakmeh,
@khalidabuhakmeh@mastodon.social avatar

@beanjbunny Oh bugger! 🤣

beanjbunny,
@beanjbunny@nerdculture.de avatar

this isn't a me thing godot this is a you thing

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

Godot Tile Maps are dead, long live TileMapLayer.

In the upcoming #GodotEngine 4.3 (currently in beta), the TileMap class has been deprecated and replaced with the streamline TileMapLayer node. We look at how to use it and what's changed.
https://gamefromscratch.com/godot-tilemap-replaced-with-tilelayers/

#gamedev

NicolasPetton,
@NicolasPetton@mastodon.social avatar

I just published my very first tutorial!🎬🌟🌟

I often get asked how I implemented mirrors in Dreamed Away, now you know!

https://www.youtube.com/watch?v=g37ItWIk4_4

gamingonlinux,
@gamingonlinux@mastodon.social avatar

Fight the devs of Fishards*, if you win - it goes open source! Lose and it's deleted from Steam https://www.gamingonlinux.com/2024/06/fight-the-devs-of-fishards-if-you-win-it-goes-open-source-lose-and-its-deleted-from-steam/

*In the game, obviously

noodlejetski,
@noodlejetski@masto.ai avatar

@gamingonlinux sure sure, in the game, totally

godotengine,
@godotengine@mastodon.gamedev.place avatar

We heard you like custom splash screens over here?

So we collaborated with the one and only @kenney to give you some extra colorful options for this ✨🌈

Get them below!

Video of the different rainbow splash screens

godotengine,
@godotengine@mastodon.gamedev.place avatar

@glukozavr @kenney he's so skilled ✨

fractilegames,
@fractilegames@mastodon.gamedev.place avatar

@godotengine @kenney These look really nice

aenderlara,
@aenderlara@mastodon.social avatar

Move vertices with shader they say, is fast and fun they say.🤔

#godotengine #gamedev

video/mp4

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

The next bit I want to do is the Town Scene.
This will have Shops to buy equipment, and sell loot
I have an Inventory System, that includes "external Inventory" e.g. treasure chest. I'm thinking that something similar, but with Prices attached, should work?
The system uses click-to-pick-up, click-to-drop (in inventories) rather than drag-n-drop, so checking Player has enough Gold on Pick up, subtract Gold on Drop (into Player inventory)?

lapspider45,
@lapspider45@mastodon.gamedev.place avatar

Alright I'd like to get my first ever post on Mastodon going by talking about our latest game, Ballet of Steel, made over the course of 10 days for Bullet Hell Jam 5. I made all the music, over 16 minutes in total, and worked together with Slascoplerd on SFX.
The following thread is a #postmortem from my POV as the composer, and I will also be going over our attempt to remake the game in #godotengine and realise the game's original vision...
#gamedev

Gameplay video of Ballet of Steel, a "turn based bullet hell" game.

godotengine,
@godotengine@mastodon.gamedev.place avatar

Graphics are so impressive these days

Show us yours? 👁️

#godot #godotengine #meme #graphics #videogames

stephann,
@stephann@mastodon.gamedev.place avatar

@godotengine I'm waiting next gen consoles to release my game because I think current gen isn't powerful enough.

fred,

@godotengine I know it's a meme, but I find it a bit sad for people that are looking forward advances in Godot's render. Would be nicer something similar from Godot

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Little project detour for a gamejam! We're gonna do a small game for the month long Horror and Folklore jam!

https://itch.io/jam/horror-and-folklore

We're reaching to our Caribbean roots for this one, and the research has been alot of fun already.

#HorrorFolkloreJam #godotengine

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

I have an Inventory System
Items are stored as ItemData (and sub-classes, e.g. ItemDataConsumable)
A Consumable can have Ratings (e.g. heal_value, mana_restorted)
When Used, this triggers the Function in it's Class, which checks what property the item has, and acts appropriately.
I can see this getting very cumbersome.
Do I stick with it, and keep expanding the USE function, or try to mangle a new solution?

khalidabuhakmeh,
@khalidabuhakmeh@mastodon.social avatar

More #godotengine goodness is coming in the next release of #JetBrainsRider.

The support for #GDScript is going to be awesome. #gamedev

https://blog.jetbrains.com/dotnet/2024/06/05/rider-2024-2-roadmap/

marcusskov,

Hot on the heels of the previous release is 0.7.2.

The highlight feature here is the addition of the PhantomCameraManager singleton.

Based on feedback, the Editor Updater has also received some notable changes.

Full release note with all the changes:
https://github.com/ramokz/phantom-camera/releases/tag/v0.7.2

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Progress:
Inventory Tutorial finished.
Basics working. Features include Stackable, Usable, Equipment, Chests and HotBar.
Screenshots show Proc-Gen dungeon with random Portal (white) and Chest (red).

image/png

dahnielson,
@dahnielson@mastodon.gamedev.place avatar

Great timing! I was just about to figure out the animation system in Godot. Can't wait for the 4.3 along with all the other improvements (like exporting GDScript files as binary files).

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

risingtail,
@risingtail@mastodon.gamedev.place avatar

developers, what's your best practice for Steam cloud saves? Until now I've used the Godot "user data folder" for save games, but obviously Steam has no knowledge of that folder. Just curious what you all do, if you use cloud saves at all.

risingtail,
@risingtail@mastodon.gamedev.place avatar

@raptor85 @aaron_codes I know how it works 😂 was referring specifically what folder options people are using

raptor85,
@raptor85@mastodon.gamedev.place avatar

@risingtail @aaron_codes, it honestly doesn't matter, it's wherever your game already stores saves, but OS-wise defaults are app specific folders under "%USERPROFILE%\AppData\Local" on windows and "$XDG_DATA_HOME" on linux (if XDG_DATA_HOME is not set, you should default to ~/.local/share per desktop spec)

mrcopilot,
@mrcopilot@mstdn.social avatar

Thank you for the heads up, clarification and the mountain of dev work on

It is all very appreciated.

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

Gonzelvis,
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

rpginabox,
@rpginabox@mastodon.social avatar

Video games are fun - making them should be, too! 🕹️

No more "not fun" stuff dragging you down so you can focus more on bringing your idea to life! ✨

godotfoundation,
@godotfoundation@mastodon.gamedev.place avatar
rpginabox,
@rpginabox@mastodon.social avatar

Slayer just released a new "Basics" tutorial that covers everything you need to know about climbable tiles in RPG in a Box - both grid-based and free movement! Go check it out if you've been wanting to add things like ladders and climbable walls to your game! 🥳

RPG in a Box Basics: Ladders & Climbables:
https://youtu.be/ryQKVx5OpRU

Please consider subscribing to Slayer's channel while you're there so you'll get notified about new videos! ❤️

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