@maxim@mastodon.gamedev.place
@maxim@mastodon.gamedev.place avatar

maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

This profile is from a federated server and may be incomplete. Browse more on the original instance.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

video/mp4

maxim, to random
@maxim@mastodon.gamedev.place avatar

No code -> No fan... I hate tasks that are not related to the development of the game itself, I put it off every day, dozens have already accumulated, I'm so lazy to do it, how do you cope with it?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

maxim, to random
@maxim@mastodon.gamedev.place avatar

It is not so easy to come up with a name for a game, so I put this question in the closet. The project has a code name, but until there is at least some gameplay or alpha of the game, there is no steam page. Sometimes I try to squeeze a name out of myself, but so far nothing comes out

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Playing with Unreal...
Fallout Nuka-Cola turns into Quantum 🤪

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

In Unity, I liked creating my own editors to work with game data, scene object states, quick testing, etc. Today I tried similar possibilities in Unreal Engine. Editor Utility Widget it's a much more cool system, and with blueprint it's a whole other level of tool building

video/mp4

maxim, to movies
@maxim@mastodon.gamedev.place avatar

UFO Sweden 📌
I don't know why the film has such a low rating. I would give it a 10/10 👽 Very pleasant movie, very atmospheric. This is a treasure of Swedish Sci-Fi cinema

https://www.imdb.com/title/tt14807348/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

video/mp4

maxim, to gaming
@maxim@mastodon.gamedev.place avatar

Erra: Exordium released on PlayStation 5 ❤️

Please support Ukrainian game about dieselpunk world in Sumerian setting

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

video/mp4

maxim, to Playstation
@maxim@mastodon.gamedev.place avatar

Many sleepless nights and finally, we went through all the stages of creating the functionality of a PlayStation 5 game and all the rounds of bureaucracy. Erra: Exordium release on the May 1. It was the longest journey and experience that can be sold for money 🤣

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I know I post too many cable videos, but this is the last one, or the penultimate one. Let me remind you that I am still learning Unreal Engine and at a very early stage, so I am interested in trying everything that comes to mind

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cable guy room 🚠 Unreal Engine 5

I started with a simple - add a Cable component between two components. Next, I will try to make it more difficult, after the first action, a cable will be added to the component and the protagonist... and change the length of the cable during movement

video/mp4

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • ngwrru68w68
  • thenastyranch
  • osvaldo12
  • cubers
  • InstantRegret
  • DreamBathrooms
  • cisconetworking
  • magazineikmin
  • Youngstown
  • Durango
  • mdbf
  • slotface
  • rosin
  • provamag3
  • kavyap
  • tacticalgear
  • modclub
  • khanakhh
  • anitta
  • ethstaker
  • tester
  • everett
  • GTA5RPClips
  • normalnudes
  • megavids
  • Leos
  • lostlight
  • All magazines