Devlog

chipwits,

We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work!
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/

Rycaut,
@Rycaut@mastodon.social avatar

@chipwits very cool. I have fond memories of the original game on Macs. However as I remember it the game or at least the version we had worked on our Mac 512. But then failed when we upgraded the hardware to a Mac Plus (can’t remember if there was also a System update involved I was just a kid). I’ve long thought the original game would make an amazing modern game and have been surprised it never got ported to later OSes or systems.

chipwits,

@Rycaut We're doing that, now! You can sign up for our beta at https://chipwits.com/ - still free tickets left. There was an earlier attempt with ChipWits II but it never got off the ground. We're adapting the new ChipWits for modern audiences.

apicici,

All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.

I hear it's all downhill from here.

apicici,

I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/

The approach I use is (very) heavily inspired by the one used by @grumpygamer in and . Thank you for sharing your wisdom!

Options menu for the game with Italian language selected

mattrbld,

New release time! 🥳

0.4.0 is out NOW!

Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊

You can learn about what's changed in the in-app changeling or in more detail in this :

https://mattrbld.com/blog/2023/comments-are-here/

deavid,
@deavid@techhub.social avatar

https://www.youtube.com/watch?v=IiYkzltQfkg - Unhaunter Demo - Release v0.2.2 - 2024-06-02

Unhaunter is a FOSS 2D isometric game about paranormal investigation - I'm still on the early stages of development.

apicici,
nivrig,
@nivrig@mastodon.social avatar
Middaparka,
@Middaparka@mastodon.social avatar

@nivrig Hark at you with your fancy domain name. And URL shortener.

And probably some other stuff.

nivrig,
@nivrig@mastodon.social avatar

@Middaparka heh I did use it as a link shortener for a while but not any more. I do use it for email. Wish I’d bought jo.hn when I had the chance though.

collegefungames,
yumekodevill, Russian
awkravchuk,
dalelane,
@dalelane@mastodon.org.uk avatar

I finished a new feature on this week - adding an option for students to store their own training data, instead of on my servers.

I try and develop the site in the open, so here's another update on the thinking that went behind this feature.

https://dalelane.co.uk/blog/?p=5042

fluffy,

Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine

fluffy,

it's gonna be a pain in the butt to figure out a fix for this, especially since it looks like even though I'm using a python.org Python binary it's trying to pull in stuff from homebrew, which is of course never going to be portable or multiarch

fluffy,

okay so as a temporary "fix" I uninstalled homebrew from one of my Macs and used that to do the build, completely free of /opt/homebrew taint. Hopefully that works.

But the solution to "I want to build a binary that works on all Macs" should not be "own two Macs"

Achie7240,

I promised a for the weekend, sadly it got delayed, but here it is!

It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go

https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF

Gif from the Shop of my Robot game, made for the crea8 game jam event. You can see me lock, refresh and buy items and check out the player inventory!

VinciWare,

ITS #SCREENSHOTSATURDAY!!🎉😁🎉
Check out my latest YouTube #DevLog! I had fun with this one.

link:👇
https://youtu.be/74-5qjmnKsU

#Indiegame #Gamdev #Metroidvania #pixelart #scifi #videogames #steam #selfpromosaturday

VinciWare,

Happy Monday!!😁🎉
I optimized the bounty system further and have created a really dynamic solution! Check out my newest ! (slightly more technical than normal).
https://vinciware.com/pressing-buttons

A demo of the the buttons working dynamically in game.

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