Hey, #AppleII folks, does anyone have documentation for the Microvitec Apple ]@philpem is looking for a copy. Please boost 🚀 for reach. #AppleIIForever#Apple2
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Among the #AppleII floppy disks we imaged from Yaakov Kirschen was a collection of copy utilities.
I didn't catch it until today, but these were compiled by Danny Wiseburgh, the same teenager who provided the graphics toolkit used by Kirschen and Gesher to produce their Jewish educational games.
There are some popular #reverseengineering projects for #retrogames whereby the binary is completely disassembled, documented, and ported to a modern compiler or assembler for maintainability.
Sometimes games get quality of life improvements. Sometimes these are bugfixes sometimes they're more than that. What kinds of QOL improvements do you like to see the most? What kinds of QOL improvements go too far?
We'll round out the year with a collection of machines from episode 8 of "Pam & Tommy". Tommy himself uses an Apple Power Macintosh 5000 and there are other brief appearances of an Apple Macintosh II/IIx, a Toshiba T3200, and, making its Starring-the-Computer debut, an NCR PC286.
It is well known that the Grappler Plus card can be used for SoftSP DIY card, but the essential Grappler Plus is now rare… So I designed a card that eliminated the role of printer interface. Of course it works fine! #KerosMacMods#AppleII
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum....
Finally, the prototype of the AppleII VGA MINI card has been completed. There are many cards with the same functionality with RP2040. But I incorporated noise countermeasures into the design, so the colors are brighter. This can be used with AppleII, IIplus and IIe.
OK, I got a Magic Keyboard for Xmas and it’s now entirely viable to play #WozADay#AppleII#Apple2 disk images on my iPad Pro with https://apple2ts.com. I might make a page that frontends it with a loader for the Woz-A-Day collection and a full screen view option.
Came home for Chrismas, and my father had retrieved my childhood Apple II+ from the garage. To be careful, I wanted to test the power supply before trying to turn the whole thing on.
I took it outside, attached a 12v lamp across the 12v pins to provide a load, turned it on. I had had time to test the voltage on all the connector pins with a multimeter and it all looked good, but then there was a popping sound and smoke leaked out.
I opened up the power supply to look, and I guess this was the culprit. Unfortunately, it was impolite enough to damage the identifying markings on the case when it exploded. I guess there were a million Apple II+s made and somebody probably knows what kind of device to replace this with, but it's not me.
This game took quite the journey to the Apple II, starting on the Commodore PET and being developed on university campus machines. By the time Doug Smith refined it for home play, it was a timeless platform puzzler with superb mechanics and limitless longevity by way of a level designer. It’s had many variations since – but single-screen efforts remain the best.
What does everyone do with #retrocomputing printers? I've got an ImageWriter II that really, I don't need. I got a couple other useless printers kicking around. So, recycling bin? #appleii
What's the best way to archive some Apple II disks without spending $300 on the Applesauce? I have an Apple IIc, a iMac M1, and a PowerMac G4 if that helps at all…
I bought a stack of disks off eBay, and none appear to be in the internet archive. Looks like they were probably all collections from a library.
another obscure #Apple2#AppleII#retrogaming#retrocomputing inquiry—ring any bells for anyone? I couldn’t turn anything up under this title for the Apple II, just legit games on other platforms. I strongly suspect a homebrew gag game, maybe even circulated among a small group of people…
CLK (github.com)
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum....