davidrevoy, to DigitalPainting
@davidrevoy@framapiaf.org avatar

I found yesterday that hundreds of 2D Artist Magazine where uploaded to the Internet Archive, and I really enjoy browsing them for the quality tutorials, interviews and amazing artist portfolios. I thought some of you here might like it as well:
https://archive.org/details/2dartistmagazine

chrisoffner3d, to gamedev
wjarosz, to GraphicsProgramming

Friendly reminder (or in case you are not aware), I maintain a massive / file with -related references. It includes all the work I've ever cited in my own papers, all recent , , and papers, and more (some 4000 and counting). I add to it regularly.

You can find it on GitHub here:

https://github.com/wkjarosz/rendering-bib

If you use , there is also an easy way to add it to your projects and keep it updated (explained in the GitHub repo readme). It is one of the first files I add to any new project.

, , , ,

kevinmgill, to space

The rings tower high over the midnight horizon with Saturn's shadow cast over them. A bit of artwork I made for @badastro last week.

This image combines Cassini imagery of Titan, Enceladus, and the Rings with a NASA star map, and a picture of overcast clouds I took from and airplane a few years ago. The rings were rerendered for the atmospheric perspective and the shadow.

#Saturn #Rings #RingsOfSaturn #Space #Science #computergraphics #blender3d

chrisoffner3d, to random

"Scholars & Big Models: How Can Academics Adapt?"

Nice talk by Jon Barron at 2023.

https://jonbarron.info/data/cvpr2023_llm_workshop_annotated.pdf

surabax, to Lisp
surabax, to Lisp

Stanley and Stella in “BREAKING THE ICE” - Original Tapes Restored & Remastered, 1080p

https://www.youtube.com/watch?v=aYEp26g14Wk

"June 2023 restoration, production, post, and remastering by Tom McMahon, Michael Wahrman, Jim Ryan, and Craig Reynolds."

This is a short animated movie first shown at 87, made with S-Graphics on .

chrisoffner3d, to GraphicsProgramming

Explore GPU advancements in M3 and A17 Pro
"Learn how Dynamic Caching, the next-generation shader core, hardware-accelerated ray tracing, and hardware-accelerated mesh shading of Apple family 9 GPUs can improve the performance of your Metal apps and games."

https://developer.apple.com/videos/play/tech-talks/111375

#AppleM3 #GPU #AppleSilicon #iOSDev #macOSDev #ComputerGraphics #GameDev #GraphicsProgramming

drahardja, (edited ) to VintageComputing
@drahardja@sfba.social avatar

In 1968, Soviet scientists created one of the earliest known “realistic” computer animations: a ream of printed papers featuring an animated walking cat!

#vintageComputing #cgi #animation #computerGraphics

More information: https://computeranimationhistory-cgi.jimdofree.com/kitty-1968/

game_programming, to gamedev
chrisoffner3d, to random
gfkdsgn, to AdobePhotoshop German
@gfkdsgn@burma.social avatar

The Indy was SGI's entry-level 3D workstation for CAD and 3D animations in 1993. This beautiful computer was actually the first shipped with a webcam and had video I/O ports built-in.
Since 2023 isn't over yet, there are a few days left to celebrate IT's 30th Anniversary and to realize that @Blender was developed on one of them.

Made with @inkscape not or . @art

42yeah, to Blog

Combo #Blog day! Here’s the real blog post of the week: given a trained Gaussian Splatting scene, how do we render it? Let’s find out!

https://blog.42yeah.is/rendering/opengl/2023/12/20/rasterizing-splats.html

#computergraphics

thias, to VintageOSes
@thias@mastodon.social avatar

Small moment of pride, I finally managed to write Swift code that decodes QuickDraw regions. The current code is super inefficient, but works.
I found a test image that uses non square regions instead of bitmaps, you can see the difference in rendering between my code and the Preview Application of Mac OS X.

#quickdraw #macosx #computergraphics #classicmac

Rendering by Mac OS X's preview

itnewsbot, to art

Early Computer Art from the 1950s and 1960s - Modern day computer artist, [Amy Goodchild] surveys a history of Early Computer Ar... - https://hackaday.com/2023/05/19/early-computer-art-from-the-1950s-and-1960s/

masterdon1312, to Software

Willy Weirdo’s Chocolate Jizzies - #Payday2 (2013)
#cg #software #art #videogame #videogames #game #games #computergraphics

gamesbymanuel, to demoscene

There's a new Momentum this Sunday! It's a monthly gathering about the demoscene, from 15 to 19h, at the Ginásio da SFIA, in Almada. Free entry.
https://www.meetup.com/demoscene-meetup/events/300511249/

42yeah, to random French

day! This week, we’ll take a look at how to render caustics using photon mapping.

Proposed by Henrik Wann Jensen in 1996, photon mapping is a global illumination algorithm that shoots out photons at light sources and store their scene interaction information in something called a “photon map”, to be reused later in the calculation of indirect lighting.

Please check out the blog post if you are interested! https://blog.42yeah.is/rendering/2023/05/13/photon-mapping.html

surabax, to Lisp

Symbolics Graphics Division Presents: "Behind The Scenes with Stanley and Stella" (No Audio, 1080p upconvert)

Rediscovered June 2023, originally made 1987.

https://www.youtube.com/watch?v=ZttmVtWZkUc

matias, to GraphicsProgramming

Since so many people are joining these days, I guess it's a good to do some recommendations again!

@FediFollows for daily follow suggestions.

@gamingonlinux for Linux gaming news/articles.

@jendrikillner if you're interested in and

@kainoa is building , a really nice platform! (I just switched to it btw)

@Le_bottin_des_jeux_linux for Linux gaming suggestions.

@Mojeek my new favourite search engine with a no-tracking policy!

chrisoffner3d, to random
philipdutre, to random Dutch
@philipdutre@mastodon.online avatar

De voorbije 30 jaar heb ik doorgebracht in het onderzoeksdomein van . Jaar na jaar zag ik nieuwe algoritmen en technieken verschijnen die telkens leidden tot het ‘realistischer’ maken, manipuleren, wijzigen, van synthetische beelden. Amper werd er stilgestaan bij de ethische en maatschappelijke implicaties. Immers, zolang het ging over films en games was alles ‘cool’. Maar nu begin ik me oprecht zorgen te maken. 1/

guidoschmidt, to random
@guidoschmidt@genart.social avatar
pixel, to apple
@pixel@social.pixels.pizza avatar
pixel, to GraphicsProgramming
@pixel@social.pixels.pizza avatar
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