I've decided that I'm going to take at least six weeks off from doing YouTube work. My voice is the primary factor on why I'm taking a hiatus...plus I've been super depressed lately.
If you wanna check out my backlog of indie game videos, please check out my small YouTube channel. Every view, comment, like, and sub helps me a long way.
Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?
Yesterday, I wrote a #devblog update for my #indiegame after four years of working on other projects. It feels good to return to the unfinished update 1.0.2 for my #dungeoncrawler game "The Fire of Ardor".
I have a made couple of improvements lately and plan to release the update this summer:
Another stage of testing, an energy pulse against the glass. It doesn't look perfect, but I'm excited, the quality will come later, mechanics and gameplay first
Today my dealing with the Unreal Engine 5 - a prototype of an ultrasonic energy weapon with control of the power of a directed energy beam. I'm not an effects master, so it doesn't matter at this stage. The stronger the impact of the projectile, the more energy it needs