poppastring, to fediverse
@poppastring@dotnet.social avatar

Has anyone implemented Activity Pub with ASP.NET Core?

Not just types and objects but something that could be used for basic federation.

alvinashcraft, to dotnet
@alvinashcraft@hachyderm.io avatar

Dew Drop – April 22, 2024 ()

Top links:

  • How to create a trial version for a C# Windows Forms app
  • Will Visual Studio be migrated to .NET Core and become multi-platform?
  • React Native Radio - RIP App Center and other news
  • Wolverine's new PostgreSQL messaging transport
  • A short guide to mastering keyboard shortcuts on GitHub
  • Build your first ML Model with ML.NET Model Builder

https://www.alvinashcraft.com/2024/04/22/dew-drop-april-22-2024-4174/

bradwilson, to vscode
@bradwilson@mastodon.social avatar

I am extraordinarily annoyed by the fact that #Copilot appears to be enabled by default now in #VSCode and I can't find any way to turn it off. #dotnet #csharp

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Uploaded my Pong game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).

If you're interested, check it out!

https://github.com/khalidabuhakmeh/RiderPong

bitbonk, to dotnet
@bitbonk@mastodon.social avatar

With the help of @slang25 I learned some interesting stuff today.

🧵↓

maartenballiauw, to CSharp
@maartenballiauw@mastodon.online avatar

The "Collection was modified" inspection in is quite handy. Warns you about those accidental collection updates while looping over them, resulting in a runtime error. And can fix them automatically!

video/mp4

bradwilson, (edited ) to dotnet
@bradwilson@mastodon.social avatar

If I'm writing an analyzer to say "stop doing X in xUnit.net v2 because it's been removed in v3", should that be INFO or WARNING by default?

alvinashcraft, to dotnet
@alvinashcraft@hachyderm.io avatar

My book on parallel programming & concurrency in C# is part of the Mastery of C# and .NET Awaits Humble Bundle from Packt Publishing

for up to 22 eBooks!

https://www.humblebundle.com/books/mastery-c-sharp-and-dot-net-awaits-packt-books?partner=morningdew

xunit, to dotnet
@xunit@dotnet.social avatar

We just shipped v2 Core Framework 2.7.1, Analyzers 1.12.0, and Visual Studio adapter 2.5.8. This includes a few new assertion overloads, four new analyzers (and two new suppressors), and a handful of bug fixes.

Enjoy!

Release notes:

https://xunit.net/releases/v2/2.7.1
https://xunit.net/releases/analyzers/1.12.0
https://xunit.net/releases/visualstudio/2.5.8

lostprototype, to CSharp
@lostprototype@mastodon.social avatar

An absolute BANGER of a release for Rider 2024!

Thank you @khalidabuhakmeh and co.

Lots of goodies in here, as always, happy to continue being a JetBrains toolbox subscriber.

Also, thank you for unbundling that pesky AI plugin. You did the good thing.

wagesj45, to ai
@wagesj45@mastodon.jordanwages.com avatar

#Mistral Instruct 7B v0.2 has a strange quirk I found tonight. I pasted in a C# class and asked it to generate #XMLDoc comments for everything. I specifically asked it to not rewrite the content of the methods and such, and it always rewrote the whole thing. It was accurate and the comments were great, but it always wants to redo the whole thing. The line between what it can and can't do is mysterious!

#ai #llm #programming #devops #software #csharp #mystery

benjaminhirsch, to CSharp
@benjaminhirsch@mastodon.social avatar

I would argue that Entity Framework Core ( ) has the same pros and cons like any other ORM no matter what language.

Those ORMs looking appealing at first, but once you start doing more advanced things, they start to get in your way and getting slow.

Instead I use ADO.NET (Npgsql), Dapper and Fluent Migrator. Having the ability to write your queries in plain SQL and using Dapper for object mapping matches they way I do it in

anna, to rust
@anna@blahaj.zone avatar

Now that I'm on a new instance, I guess I should do an .

I'm Anna, lesbian extraordinaire. I made a lot of plugins for FFXIV, I made Heliosphere (a website+plugin for FFXIV mods), I've made a pastebin... Just a lot of stuff that's caught my interest.

I use a lot of and . I like to read and on my ereader. I like TTRPGs, video games (), some TV and movies, almost all music, and my girlfriend.

I'm very left-leaning, and I believe everyone should have rights - equitable rights at that. (How is this a lefty thing to say and not just normal, basic compassion?) If you are bigoted in any way, I want nothing to do with you.

I don't know. I think I'm pretty average. If I get safe vibes from you, I'll probably approve your follow request.

TLDR: idk am gorl

bradwilson, to dotnet
@bradwilson@mastodon.social avatar

I never thought I'd be uncovering deadlocks in other peoples code by removing synchronization contexts in @xunit, but a third instance was reported last night and I was able to track things down for them fairly quickly.

I guess this is part of my new retirement job. 😂

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Any folks know when will be supported as a target for HTML5. Currently it seems that there is no support for exporting a game for the web when using C# scripts using the latest versions of .

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

The additions in have been really good. Check them out in the latest release. It makes writing and debugging your games a breeze.

https://plugins.jetbrains.com/plugin/13882-godot-support

bradwilson, to CSharp
@bradwilson@mastodon.social avatar

I want to see if it's possible to replace runtime reflection in @xunit v3 with #Roslyn source generators (for better performance and to support NativeAOT), but I think I've already hit the first blocking point: no support for #FSharp? Only #CSharp and #VB? #dotnet

maartenballiauw, to unity
@maartenballiauw@mastodon.online avatar

I’m a now! 😅

An asteroids game with , , and some nice asset store graphics.

Pretty fun stuff!

maartenballiauw, to CSharp
@maartenballiauw@mastodon.online avatar
wagesj45, to ai
@wagesj45@mastodon.jordanwages.com avatar

Let write your . Please. We need more code comments. We also need good comments in C# projects.

I know you hate doing your . This is a perfect use case for AI. It's not like you were gonna do it anyway. :smug:

arzi, to unity
@arzi@mastodon.gamedev.place avatar

I'm (substitute) teaching game programming at a school (teen to adult, C# with ) rn and have noticed the students struggle doing even quite simple assignments, like adding a public field and using replacing a literal with that field. Any tips on good ways to train the very basics?

In addition to my teaching, they've been following Unity tutos and CodeAcademy C# lessons.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

I guess I’m a now. 😅 Thanks to and , I made my very first pong game.

Built a very simple Enemy AI, sound effects, and scorekeeping. I also did all the graphics myself (except for the Rider logo).

The game logic is written in using .

JetBrains Rider themed pong game

soltes, to CSharp Polish
@soltes@mastodon.social avatar

ZX Speculator is a cross-platform ZX Spectrum 48K emulator written in using @avaloniaui https://github.com/deanthecoder/ZXSpeculator

khalidabuhakmeh, to CSharp
@khalidabuhakmeh@mastodon.social avatar

What are some expensive CPU operations that can be done in and ? Something that makes the CPU sweat.

antaoalmada, to dotnet
@antaoalmada@dotnet.social avatar

Unlock the efficiency of non-blocking code with coroutines and behavior trees in C#. Learn how to implement behavior trees using the yield keyword in my latest blog post.
https://aalmada.github.io/posts/Behavior-tree-development-in-csharp-with-IEnumerable-and-yield/

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