@Tearcell@mastodon.gamedev.place
@Tearcell@mastodon.gamedev.place avatar

Tearcell

@Tearcell@mastodon.gamedev.place

Who says you can't mix full-time jobs, families and game development? :cold_sweat:

We are a small diverse group of friends, following our dreams, and trying to build something to completion for a change! Can we do it? Lets find out!

Wishlist our first game Somnipathy Today!
https://store.steampowered.com/app/2069260?utm_source=fediverse

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ombre, to random French

Pixel art is hard. 😟

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ombre run into any good rain shaders? Trying to do a good storm for my next scene.

mihe, to godot

I'm excited to share that a long-running project of mine, called Godot Jolt, has had its initial release.

It's an extension for the @godotengine that integrates the Jolt physics engine to power Godot's 3D physics.

https://github.com/godot-jolt/godot-jolt

You can see it in action in this clip, demonstrated using a slightly modified version of the @gdquest RoboBlast demo.

A robot character running around a small level, punching boxes, enemies and collecting coins.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@tshannon @mihe @godotengine @gdquest Ya, I just don't know what those bugs and limitations are yet! I haven't done alot of physics heavy games yet, so it's one of those cases of I don't know what I don't know.

I guess I'll dig into the details at a later date.

TechConnectify, to random
@TechConnectify@mas.to avatar

Soooo.... here's a fun Fedi thing which is bad.

I've been getting notifications about this conversation since it started and I have no idea why.

Several people are talking about me, but seemingly nobody knows I can see this. I replied to somebody who was outlining why they don't watch my videos anymore (which - fine, but I felt they misunderstood my intention and wanted to clarify) and that caught them off guard.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@TechConnectify huh weird. I for one didn't care or understand the fediverse until I joined kbin and saw the actual power of the federated connections.

Data just being data regardless of source is sort of the dream of the internet isnt it?

Nestach, to gamedev Swedish
Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Nestach really loving the environment! Brings the platforming up a notch.

cuca, to gamedev Portuguese
@cuca@mastodon.gamedev.place avatar

Fellow community, we need to make official a new genre of games among gamers communities for games that resemble classic MMORPGs but aren't actually massive.

I hate to say I wanna make MMO and everyone thinks I'm saying I wanna make a new "World of Warcraft" when what I mean is a "micro-Ragnarok" or "bitsy-like Ultima Online" 😭

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@cuca like mmo lobby systems sort of like Guild Wars 1?

jonqs, to godot

Spent a lot of time on visuals but I'll go back to gameplay now. I like the overall look for now still some issue (flickering, tiling...) but I'll let that to future me !

video/mp4

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@jonqs Visual polish is hard, but oh so satisfying when you get it right!

maxim, (edited ) to random
@maxim@mastodon.gamedev.place avatar

Sound design

The team became smaller. Now I will have to deal with sound design. I have an example of two big scenes where many hours, many days were spent on sound design another team member... I have no experience in this, so it will take a long time. A lot of work!

For now, I plan to spend a month on it. But there are a lot of scenes and they are big.

But I planned to write code to handle the console API. This will affect the release date.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@maxim and you can't skimp on sound... To important and cut corners are super obvious. Sucks that happened.

Tearcell, to pixelart
@Tearcell@mastodon.gamedev.place avatar

Monster design timelapse! Got a few of these coming as we rush towards release!

Its fun that at this point I have NO idea what this monster is or what its called. Too much focus elsewhere! These are questions for other teammates, I got code to write!

What's it seem like to you?

Yatch, to godot

I hit 500 wishlists on V-Hunter Puzzler Dx! Might not be the biggest milestone, but I'm glad to see some positive traction continue with the game.

https://store.steampowered.com/app/2225430/VHunter_Puzzler_Dx/

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Yatch lol see that's how much the grind consumes me! I just assume everyone is in a pre release place like us!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Yatch Grinding up those wishlists is annoying work for sure >_<

Ronflaix, to random
@Ronflaix@mastodon.gamedev.place avatar

Ok, I'm facing once more this specific license: https://github.com/katharostech/bevy_retrograde/blob/master/LICENSE.md

I was wondering if you could circumvent the ruling by declaring you'd follow some other god but it's a bit more precise on the ruling in the later parts of the license.

Also, "obscene", ah right, the blank card to forbid everything they don't like. Would that even have a standing in a lawsuit?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Ronflaix man and I thought gpl was restrictive!

LeoSandbox, to gamedev

How do you stay motivated when your development gets tough? 😵‍💫

Asking for a friend.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@LeoSandbox Market your game on the major platforms! That part is so tough, time consuming, draining, and demoralizing you'll beg and do anything to get back to the coding and art!

Tearcell, to random
@Tearcell@mastodon.gamedev.place avatar

hoo boy was I worried about this hash tag lol

Then again I still clicked so...

yikes, to random
@yikes@bbs.kawa-kun.com avatar

What a week, huh?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@yikes I legit thought I skipped a day when I read this and freaked out it really was Wednesday...

LeoSandbox, to random

Who else spent countless hours playing this classic 90s game?

Starfox 1993 Snes

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@LeoSandbox A starfox clone is definitely on my bucket list of 'projects I'd love to make someday'.

"Marketing Wisdom" seems to be these sort of games don't do well unless they are Starfox itself, so that just means I can go all in on a passion project.

lashman, to pixelart
@lashman@pixelfed.social avatar

Another daily done! :) Lakeside living.

You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IX8X7MMGUS

My commissions are always open, so feel free to send me a message :)

ENJOY!

Pixel art of a fortified residence, a symbol of regal grandeur, reigning supreme on a lofty mound, its stone walls standing as a testament to the passage of time. Below, a charming cluster of dwellings nestles by the water's edge, their reflections dancing on the shimmering surface. Bathed in the warm, radiant light of a season known for its sunshine and long, leisurely days, the image captures the essence of a serene, idyllic day, where the sky is a canvas of blue, and the sun paints the world in vibrant hues.
Phone wallpaper version of a pixel art of a fortified residence, a symbol of regal grandeur, reigning supreme on a lofty mound, its stone walls standing as a testament to the passage of time. Below, a charming cluster of dwellings nestles by the water's edge, their reflections dancing on the shimmering surface. Bathed in the warm, radiant light of a season known for its sunshine and long, leisurely days, the image captures the essence of a serene, idyllic day, where the sky is a canvas of blue, and the sun paints the world in vibrant hues. The image has a CRT filter applied.
Phone wallpaper version of a pixel art of a fortified residence, a symbol of regal grandeur, reigning supreme on a lofty mound, its stone walls standing as a testament to the passage of time. Below, a charming cluster of dwellings nestles by the water's edge, their reflections dancing on the shimmering surface. Bathed in the warm, radiant light of a season known for its sunshine and long, leisurely days, the image captures the essence of a serene, idyllic day, where the sky is a canvas of blue, and the sun paints the world in vibrant hues.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@lashman Ya this one is my favorite so far since I stumbled on you!

rose, to random
@rose@503junk.house avatar

you might not like it, but this is true

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@rose ya... Definitely followed this curve like exactly. Still have a django/wagtail site up, but the WordPress one just saved me so much setup time.

dansup, to random
@dansup@mastodon.social avatar

YSK @pixelfed recently fixed authorized fetch support which fixes one of the few remaining federation bugs!

I'm seeing more activity in my feed already! No more missing posts or comments! 👍

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@JoBlakely @dansup @pixelfed you sir are a comedy genius!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@JoBlakely my apologies!

scottlee, to random

A standardized platform for playing games on the web could be great or terrible - the greatness would come from standardizing the web gaming experience. Would be great for the 2D projects I have in dev.

https://www.gamedeveloper.com/business/report-google-is-experimenting-with-instant-games-on-youtube

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@scottlee didn't we kind of have that with flash back in the day?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@scottlee ah so less a central location and more a middle ware or web first engine sort of thing,

ryanmiller, to random

My daughter drew this on my old Intuos tablet today, so naturally I had to model it.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ryanmiller What choice do you really have!

This is a similar reason as to why one of our monsters ended up with a rainbow tongue.

Tearcell, to HashtagGames
@Tearcell@mastodon.gamedev.place avatar

Any of these guys really

#ThingsHiddenUnderTheBed #HashTagGames

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Clean vs 'Messy' Dialog box design. What do you think?

image/png

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Finally finished ... what a great experience. I don't know how its possible to finish it and not be inspired to do something!

I can certainly see why some of our testers saw similarities in our gameplay loop and Personas... but its definitely a pretty superficial similarity.

Still we'll take any comparison to any game that was that satisfying

video/mp4

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