💬Excerpt from an interview with Jane Jensen refuting the so-called experts of the time who claimed that the main drawback of adventure games is the inability to replay them once finished.
A point-and-click adventure based on the idea of the UK colonising the galaxy post-Brexit (terrifying). The jokes don't land well, it tries to make a funny out of racism and flops, and references abound without purpose or hilarity. Nope.
Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲) #ScreenshotSaturday#GameDev#PointAndClick#AdventureGames
I think I'm Skyrim levels of in love with HZD now. It's not too difficult to run into new types of machines in the game, even this weird undocumented Strider I've come across.
I did a short guest spot in this @AGH video about "OH HELL NO" moments in #adventuregames. My pick might surprise you because it's from a game I actually love and adore... Gabriel Knight 2.