starfishskies, to random
@starfishskies@mastodon.social avatar
MrBeam, to unrealengine
@MrBeam@mastodon.gamedev.place avatar

Moved my Unreal, Blender and Krita tools to my repository for easier access.

https://codeberg.org/MrBeam

Unreal

  • VAT Import Setting Script
  • Light Ray Tool
  • Custom Primitive Data Widget
  • Static Mesh Build Settings
  • Reparent Blueprints

Blender

  • VAT Exporter
  • Shapekey Creator
  • Sharp Seams
  • Skin Weight Tool
  • Flip Book Vertex Painter

Krita

  • Separate To RGB Channels

Have a look, maybe you'll find something useful.

sonny, to GNOME
@sonny@floss.social avatar

Dear GNOME, GTK and friend developers 🧑‍💻 :gnome:

Have you ever encountered an issue with ? Please file an issue, and we'll look at it for Blueprint 1.0

https://gitlab.gnome.org/jwestman/blueprint-compiler/-/issues

We aim for supporting all GTK builder syntax and 100% XML↔Blueprint porting compatibility.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Code module dynamic input for particle end position from Spline

gregorni, to GNOME
@gregorni@fosstodon.org avatar

Blueprint now has filetype icons support in GNOME Builder!

#Blueprint #BlueprintCompiler #GNOMEBuilder #GNOME #GNOMEApps

tristan957, to PostgreSQL
@tristan957@fosstodon.org avatar

At my job, I primarily work on and with . I thought it would be fun to work on a / application for connecting to and managing a Postgres database. It'll give me a chance to work with libpq to become more knowledgeable of how it works. I haven't written a desktop application in a while, so it should be fun working with GTK and libadwaita again. I also started using instead of GTK Builder's XML descriptions. It is working really well thus far.

andyholmes, to AdobePhotoshop
@andyholmes@floss.social avatar

Probably shouldn't bother writing that . It's probably going to take forever just to figure it out.

Sure, there's tutorials for , , , and , but where would you even start?

https://apps.gnome.org/Workbench/

albert_, to Flowers
@albert_@mastodon.social avatar
maxim, to Unreal
@maxim@mastodon.gamedev.place avatar

I finally installed Unreal Engine 5 and create first blueprint without looking into the documentation. My first acquaintance with the editor precisely from the output of the symbol-by-symbol text. I composed it in my head as a C# in Unity 😆

video/mp4

Okajin, to random French
@Okajin@ludosphere.fr avatar

J'ai rattrapé mon retard sur le podcast de ! Merci @Foxmonsieur et @yannrdr de cet épisode. Encore une fois je renouvelle tous mes voeux de rétablissement et de courage dans ce qui est malheureusement devenu ton quotidien Yann :(

Merci pour les configs même si refaire la mienne devra attendre la remontée des finances donc plusieurs mois minimum (la vie ne fait pas de cadeau). Est-ce facile de monter un AIO de nos jours? J'ai toujours eu "peur" du watercooling ^^

hemish, to gay
@hemish@mastodon.world avatar

Announcing Crusher:
A fun app to generate notification sounds of some queer dating apps (for example, Grindr or Blued) on press of a button.

Using (@GTK), & (blueprint-compiler)

Would be fun for or some users our there, maybe?

Not putting it on Flathub for using audios and icons of proprietary apps.

Repository: https://git.disroot.org/hemish/crusher
(You can install it by getting latest .flatpak from releases)

Crusher app in Light style with Blued logo

marina, to art
@marina@toot.community avatar
hemish, to python
@hemish@mastodon.world avatar

I am making a app to manage as per format (https://todotxt.org). Don't know when it will be completed (as it is my second time actually working on making a GTK4+Libadwaita app after giving it up once months ago).
I am using the latest by @flyingpimonster and the team for making this.
I am making this in , and aim it to be like QToDoTxt2 (https://github.com/QTodoTxt/QTodoTxt2).

Here is a little video attached showing my progress

video/mp4

portalrealm, to StarTrek

I run a site called "The Set Blueprint Archive", a collaborative effort to archive Star Trek production material and reference

  • Production blueprints of sets used on the various Trek Shows
  • Reverse engineered blueprints of sets
  • Physical models reference
  • CGI model reference
  • LCARS
  • Concept Art
  • Panoramas
  • Matte paintings

http://archive.frogland.co.uk

gregorni, to GNOME
@gregorni@fosstodon.org avatar
Onj, to InitialD
@Onj@mastodonmusic.social avatar

- Fracture Sounds - Blueprint - Electric Keys - https://youtu.be/On5hizYMD-I

If you know me at all, you may know that I'm a sucker for a lovely sound. Given that fact, what do you think happens when get in-touch and tell me 'We've got a free Rhodes plugin, would you like to try it?' Of course my answer is a resounding Yes!
This should hopefully show you just how much I enjoy the sound of Electric Keys, and honestly I think you will too.

The library weighs in at around 2.2 GB, runs in the free Kontakt 7 Player, uses one NKI file and has support which is how I'm using it in this video.

I've also attached the demo I wrote for the library which is listed on their website as well.
https://fracturesounds.com/product/blueprint-electric-keys/

jannehonkonen, to unrealengine Finnish

I have been tipping my toes into but the technique has felt little bit too overwhelming after the and it's based code.

I have always had some problems following flowchart-type constructs and that is the reason why I have always liked the more code-near approach to game development than the flowcharts.

Now that I have to swap from due it's bad management, I'm facing new challenges with it's UI and different kind of IDE.

Oh the dev's life

cyanotype, to porto
@cyanotype@zirk.us avatar
cyanotype, to origami
@cyanotype@zirk.us avatar

I've been interviewed about my background, process, cyanotypes, origami, memory and more.

You can watch it here (18 mins):
https://youtu.be/1V7hR8fEvnA

(Disclosure: Subcultours facilitate artist workshops, and invited me to join them)

I hate being in front of the camera, so this is a rare occurrence. And... is there anyone out there who likes the sound of their own voice?

sbseltzer, to gamedev
@sbseltzer@peoplemaking.games avatar

: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.

Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.

Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!

I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!

Drop down menu for a get node highlighting the "Convert to Validated Get" option.
Screenshot of an impure get node and a pure cast node

DrH, to fallout
@DrH@warhammer.social avatar

Vault 88 settlement tour.

My largest settlement build, adding 8289 items.

I aimed to fill the majority of the whole cave system with this vault.

As such I split the tour into 4 videos as an experiment in watch time; I'm not entirely sure it was successful.

But if you would like to watch, part 1 is linked below.

📽️ #1 ~24 mins (below)
📽️ #2 ~13 mins
📽️ #3 ~21 mins
📽️ #4 ~15 mins

https://youtu.be/yBj_7TnMXCo

DrH,
@DrH@warhammer.social avatar

And if you are so inclined, you can find the settlement blueprint on the Nexus.

Add this huge build to your game and walk around it yourself.

https://www.nexusmods.com/fallout4/mods/27830

_benui, to unrealengine
@_benui@mastodon.gamedev.place avatar

Uh oh, I'm warming to Blueprints. They're really much faster for prototyping than C++...

calicoday,
@calicoday@mastodon.gamedev.place avatar

@_benui Haha! That's the big thing for me, sketching. Easy enough to code again in whatever lang once you're clear what you want. That said, there's still a lot of tooling missing but it's coming along (and I'm working on tools of my own too).

cyanotype, to origami
@cyanotype@zirk.us avatar

Sometimes you make things for sheer curiosity.

I've been trying tessellated origami forms for a while. This one is appealing as it is easy to fold and fun to play with.

I folded it from a sheet of watercolour paper coated with cyanotype.

It went outside for a day or so.

When developed, it looked like the final picture.

So now I know. Curiosity sated. Until next time.

A sheet of grey paper folded into an origami tessellation which is linked squares. it is resting on a window box with plants, and is the same sheet from the first picture
A sheet of white paper which has been coloured mostly blue. it has been creased into many small squares, some with diagonal creases. there is much variety within the squares as to the amount of blue or white they contain.

itnewsbot, to random
@itnewsbot@schleuss.online avatar

3D Printing Blueprints and Other Wall Art - Today if you want to reproduce a big schematic or a mechanical drawing, you just a... - https://hackaday.com/2023/05/19/3d-printing-blueprints-and-other-wall-art/

dis, to random

Hey you! If you ever, ever, use , (etc) you need to read this. Every , and most everyone else, ESPECIALLY those of you who are NOT . (Contributors/devs usually have local copies already.)
The first hour of my day was just wasted chasing down an error in that turns out to be "Dev deleted their repositories on github and now is mad"

The problem is not that the developer chose to stop supporting their work. That is their prerogative and my only role is to be sad. The problem is that we learned nothing from https://arstechnica.com/information-technology/2016/03/rage-quit-coder-unpublished-17-lines-of-javascript-and-broke-the-internet/

ONLY WORKS IF YOU HAVE YOUR OWN COPY. The downloads and tarballs are not the same thing. They are partial copies at best. Even "forking" (on the same site) can be deleted at the original author's whim.
To actually have your own copy, it needs to be somewhere else. On a new site (if the original is on you can put your copy on ) or even your laptop. And when you can, use your copy instead.👿

dis,

I'm super disappointed in for using repositories as the base object, and then just NOT cloning them properly, but I think core might be worse. Lets examine the update process. These are installed inside the UI by pasting a URL into a box and clicking "go". Using them is a simple web form. Both are VERY easy.

The update page STARTS with "Blueprints might change only once or twice." HA is the update-breakingest app I've ever used and I used to run Win95 as a satellite internet gateway.

AHEM. Anyway. Lets update a broken blueprint. From the docs:
First you need to find the raw blueprint files. Good luck.
But wait! By default there is NO ACCESS to those files! So step zero is to figure that out.
Oh, and step 1/2 is to get an editor, which may involve redoing step zero.

OK. Editor and files. Now you just need to ... know how to edit code without breaking it. A lot harder than "paste this url and answer questions".

https://www.home-assistant.io/docs/automation/using_blueprints/#keeping-blueprints-up-to-date

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