A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline
At my job, I primarily work on and with #PostgreSQL. I thought it would be fun to work on a #GTK/#LibAdwaita application for connecting to and managing a Postgres database. It'll give me a chance to work with libpq to become more knowledgeable of how it works. I haven't written a desktop application in a while, so it should be fun working with GTK and libadwaita again. I also started using #Blueprint instead of GTK Builder's XML descriptions. It is working really well thus far.
I finally installed Unreal Engine 5 and create first blueprint without looking into the documentation. My first acquaintance with the editor precisely from the output of the symbol-by-symbol text. I composed it in my head as a C# in Unity 😆
J'ai rattrapé mon retard sur le podcast #TechTwo de #Blueprint ! Merci @Foxmonsieur et @yannrdr de cet épisode. Encore une fois je renouvelle tous mes voeux de rétablissement et de courage dans ce qui est malheureusement devenu ton quotidien Yann :(
Merci pour les configs même si refaire la mienne devra attendre la remontée des finances donc plusieurs mois minimum (la vie ne fait pas de cadeau). Est-ce facile de monter un AIO de nos jours? J'ai toujours eu "peur" du watercooling ^^
The Blueprint formatter was merged! 🎉️ I hope it'll trickle down to GNOME Builder and Workbench soon, because then you'll never have to deal with whitespace again when editing .blp files!
If you know me at all, you may know that I'm a sucker for a lovely #Rhodes sound. Given that fact, what do you think happens when #FractureSounds get in-touch and tell me 'We've got a free Rhodes plugin, would you like to try it?' Of course my answer is a resounding Yes!
This #video should hopefully show you just how much I enjoy the sound of #Blueprint Electric Keys, and honestly I think you will too.
The library weighs in at around 2.2 GB, runs in the free Kontakt 7 Player, uses one NKI file and has #NKS support which is how I'm using it in this video.
I have been tipping my toes into #UnrealEngine but the #blueprint technique has felt little bit too overwhelming after the #Unity3D and it's #CSharp based code.
I have always had some problems following flowchart-type constructs and that is the reason why I have always liked the more code-near approach to game development than the flowcharts.
Now that I have to swap from #Unity3D due it's bad management, I'm facing new challenges with it's UI and different kind of IDE.
@_benui Haha! That's the big thing for me, sketching. Easy enough to code again in whatever lang once you're clear what you want. That said, there's still a lot of #Blueprint tooling missing but it's coming along (and I'm working on tools of my own too).
Hey you! If you ever, ever, use #github, #gitlab (etc) you need to read this. Every #maker, and most everyone else, ESPECIALLY those of you who are NOT #developers. (Contributors/devs usually have local copies already.)
The first hour of my day was just wasted chasing down an error in #HACS that turns out to be "Dev deleted their repositories on github and now #homeassistant is mad"
#GIT ONLY WORKS IF YOU HAVE YOUR OWN COPY. The downloads and tarballs are not the same thing. They are partial copies at best. Even "forking" (on the same site) can be deleted at the original author's whim.
To actually have your own copy, it needs to be somewhere else. On a new site (if the original is on #github you can put your copy on #gitlab) or even your laptop. And when you can, use your copy instead.👿
I'm super disappointed in #HACS for using #git repositories as the base object, and then just NOT cloning them properly, but I think #homeassistant core might be worse. Lets examine the #blueprint update process. These #blueprints are installed inside the UI by pasting a URL into a box and clicking "go". Using them is a simple web form. Both are VERY easy.
The update page STARTS with "Blueprints might change only once or twice." HA is the update-breakingest app I've ever used and I used to run Win95 as a satellite internet gateway.
AHEM. Anyway. Lets update a broken blueprint. From the docs:
First you need to find the raw blueprint files. Good luck.
But wait! By default there is NO ACCESS to those files! So step zero is to figure that out.
Oh, and step 1/2 is to get an editor, which may involve redoing step zero.
OK. Editor and files. Now you just need to ... know how to edit code without breaking it. A lot harder than "paste this url and answer questions".