Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
Star Traders: Frontiers is going 5+ years strong; update #335 for it brings improved enemy ship-building AI, revised early-combat engine damage rules to allow for more aggressive player strategies, and more.
Finished another #NerdStitch project, recreating the cover of Richard Moss’ wonderful book, The Secret History of Mac Gaming. Back when he was writing it, I had a fun trip down memory lane talking with him about my years as a Mac game developer, and neat to read stories of all the other game devs. #MacGaming@MossRC
With our new game launched and its own update train rolling smoothly, we've fired up the engine for our sci-fi captain RPG, Star Traders: Frontiers, again as well.
Two new updates this week adding rare new gear, a first of its kind weapon system, improvements to mutiny rules, and more! On our way to 350 free updates since the game's launch. 🎉
The C++ ImGui/SDL Game-Dev-From-Scratch project has been updated yet again by @krishean time including compatibility for building it on Mac!
They've definitely put more effort into this repo than I have at this point and it's really awesome! I need to go in sometime soon and add some texture-loading concepts and a bit more game boilerplate 😊
Whoa, Lies of P is out for the Mac. A double- (or triple?) A game out same day as consoles and PC. Requires macOS 12 and an M1 or later. Cool! #Apple#Mac#VideoGames#MacGaming#LiesOfP