starfiend, to gamedev German
@starfiend@ruhr.social avatar

After a few years of silence, I want to share two current screenshots of my long time work-in-progress C64-styled RPG "Albareth".
It's going to be a party-based roguelike skirmish battler, in which you free procedurally generated islands from evil. I use Unity for development, because I'm not skilled enough to program on a real C64. Please expect not release in the near future. :)

Screenshot of a partly explored world map. The yellow arrow denotes the position of the party (currently in the village). On the edge of the explored area you can spot two dungeons waiting to be explored.

janbeta, to retrocomputing
@janbeta@chaos.social avatar

In the lab, working on a C64 board that my late friend ZXkim81 sent me years ago. I am not going to be able to bring Kim back, sadly. But I can at least try to make this machine work again. 🤞😥

cobbpg, to c64
@cobbpg@mastodon.gamedev.place avatar

Since I had most of the prep work done, I could quickly add the sprite streaming logic. Now the traffic consists of four different car models: sedans, pickups, hatchbacks and vans, requiring 336 unique sprites altogether. This is a stress test showing all cars at a standstill, which requires the highest amount of data to be shuffled in every frame. This is just on the boundary of what seems possible on a stock .

Traffic jam stress test for My Day on the Highway, pushing the C64 to its limits.

AndyGER, to retrocomputing German
@AndyGER@mastodon.social avatar

It has arrived!

My new old C64 is back in my possession. It is the model I owned as a kid in 1982/83. With a serial number towards the 400.000th built in Western Germany. It has the keyboard of the predecessor, the VIC-20.

Now I need two things next:

  • a new PSU to power up the beast
  • the Ultimate 1541 IIL expansion with lots of good and modern stuff on it

I'm looking forward to diving back into everything C64 :-) ...

rommudoh, to c64
@rommudoh@social.tchncs.de avatar

Rescued a and a from the old house of my father in law, with some accessories. Now I have enough to do for the next weeks.

foone, to random
@foone@digipres.club avatar

once again, I'm asking software companies to stop using april fools day as an excuse to announce a floppy disk edition of their game/software.

at least, don't do that unless you're really gonna sell it to me. or hey, get in touch with me and let ME make it possible.

mjgardner,
@mjgardner@social.sdf.org avatar

But it’s stupid slow! 50bps, not 300bps! So prerecorded 8-bit software bootstraps “turbotape” code to use a faster and compressed, but still digital, format.

Using turbotape, you could hypothetically fit roughly 3 megabytes on your 120-minute cassette! So ’s 97,619 1.44MB floppies could theoretically span only 43,885 datasettes, plus any code needed to stitch the split code together. (2/3)

metin, to commodore64
@metin@graphics.social avatar
vtuberloreshrimp, to commodore64
@vtuberloreshrimp@v2br.social avatar
thomasfuchs, to random
@thomasfuchs@hachyderm.io avatar

Back in the days computers shipped with manuals like this, can you imagine this today?

mjgardner,
@mjgardner@social.sdf.org avatar

@thomasfuchs My precious…

jbzfn, to c64
@jbzfn@mastodon.social avatar
cobbpg, to c64
@cobbpg@mastodon.gamedev.place avatar

I finally managed to piece together the new sprite multiplexing system to display a record number of cars (with overlays!) in a racing game with a 3D perspective. The next step is to add some content streaming logic so we could see several different models at the same time. I'm still not sure how feasible that is, but I'm hopeful.

It's a nice exercise for the readers familiar with C64 programming to try to figure out how this system works. 😉

Testing the sprite multiplexer for displaying heavy traffic in My Day on the Highway.

jake4480, to c64
@jake4480@c.im avatar

Bugs Bunny: Private Eye, an unreleased Commodore 64 game created in 1992 but canceled due to the closure of its developers Hi-Tec Software, was completed and released in 2012 via Games That Weren't.

You can grab it here via their website: https://www.gamesthatwerent.com/gtw64/bugs-bunny

#BugsBunny #C64 #RetroGaming #Commodore64 #LooneyTunes #UnreleasedGames #GamingHistory #90s #90sGames #RetroGames #C64Games #GamesThatWerent

DirtyDean, to commodore64
@DirtyDean@mast.linuxgamecast.com avatar

Love the look of this Commodore 64 inspired keyboard. The only gripe I have? There are no PETSCII characters on the keys. #Commodore64 #8bitdo #omgubuntu

8BitDo’s New Mechanical Keyboard is their Geekiest Yet.
https://www.omgubuntu.co.uk/2024/03/8bitdo-commodore-64-keyboard-is-geektastic via @omgubuntu

mjgardner,
@mjgardner@social.sdf.org avatar

@DirtyDean @retrogaming_bot It’s just a new colorway of ’s / inspired “Retro Mechanical Keyboard,” plus a joystick: https://www.8bitdo.com/retro-mechanical-keyboard/

The Fami Edition has Japanese glyphs next to Latin, so the omission of PETSCII graphic glyphs on the Edition is just lazy. So is the “Win” key without a logo.

I’d need a version of the software along with Fn, Command ⌘, Option ⌥︎, and Return key caps to consider it anyway.

dirkdierickx, to c64
@dirkdierickx@mastodon-belgium.be avatar

8BitDo introduces the Retro Mechanical Keyboard Edition

https://www.8bitdo.com/retro-mechanical-keyboard-c64/

transmission64, to demoscene
@transmission64@c.im avatar

@revisionparty , we're watching you.

root42, to c64
@root42@chaos.social avatar

We Come In Peace by Censor Design, Fairlight and Offence

root42, to c64
@root42@chaos.social avatar

It turns out that my new multimeter has a relatively decent frequency counter. Good enough to see that there is a clock on the CPU! Question is: how high can it count...?

Taffer, to keyboards
@Taffer@mastodon.gamedev.place avatar

This is beautiful, I love it: https://www.8bitdo.com/retro-mechanical-keyboard-c64/

I assume the USB-ness/BTLE-ness of it works fine on Linux/macOS?

Someone do an Atari ST/Mega/TT style keyboard, I'll pre-order it immediately!

root42, to c64
@root42@chaos.social avatar

The venerable Assy 251854. However it has a dead head…

cesco, to c64 Italian
@cesco@livellosegreto.it avatar

La tastiera meccanica che 8BitDo ha fatto per il NES e per il Famicom era ottima, ed io adoro il Commodore 64... MA... non so spiegarne il perchè, ma questo nuovo design con i colori classici del "biscottone" non riesce a conquistarmi.

https://www.theverge.com/2024/3/28/24113566/8bitdo-commodore-64-retro-mechanical-keyboard-specs-release-date-price-features

frandallfarmer, to metaverse
@frandallfarmer@fosstodon.org avatar

Please help with the effort to restore and preserve the first commercial / : QLink's Club Caribe (built on Lucasfilm's Habitat) !

https://renoproject.org/club-caribe-restoration-call-for-help/

@TheMADE

stublad, to c64
@stublad@mastodon.social avatar

We're opening up the Club Caribe restoration project to everyone and we need your help!

It's been 30 years since the service shut down, but we have images + footage of almost 300 unique rooms or regions that can be rebuilt in the browser using a simple tool @SpindleyQ
created.

It's never been more viable to rebuild this pioneering world than today.

Come and join us. More info in the blog post.

https://renoproject.org/club-caribe-restoration-call-for-help/

#c64 #retro #VirtualWorlds #VideoGamePreservation #ClubCaribe #Habitat

governa, to c64
@governa@fosstodon.org avatar

OS version 1.06 has just been released :commodore:

https://www.c64os.com/post/hiddenfiles

C64_Universe, to commodore64 Hungarian
@C64_Universe@mastodon.gamedev.place avatar

The Rush Hour-style fun and addictive puzzle game has been released, you can download the digital game version now:

https://c64universe.wordpress.com/2024/03/24/gridlock-2024-megastyle/

image/png
image/png
image/png

stublad, to c64
@stublad@mastodon.social avatar

Connecting the hatchery where new avatars arrived in Club Caribe up to the rest of the world is going great! Almost at the point of being able to connect up these new areas to the areas I recreated 6 years ago and then we will have ourselves a party.

Here’s how the new Avatar region flow looks currently

#clubcaribe #lucasfilmshabitat #lucasfilm #c64 #retro #mmo #mmorpg #virtualworlds #VideoGamePreservation

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