rohad, to linux

Some though on for breakfast. I haven't played much DS but this is one of my favourites. Can't beat .

Linux desktop screenshot of Tetris DS being played against CPU.

schizanon, to Wii
@schizanon@mas.to avatar
olimex, to retrocomputing
@olimex@mastodon.social avatar
schizanon, to retrogaming
@schizanon@mas.to avatar

I recently installed LaunchBox on my Ryzen/Windows rig and it's enabled me to get into PSP/Wii/GameCube/DS. I've had the ROMs since forever, but I could barely ever get RetroArch to locate them. Now I have box art and the controls are reasonably well configured!!

amadeus, (edited ) to GNOME
@amadeus@mstdn.social avatar

Which do you prefer? or ?

darylbaxter, to Playstation
@darylbaxter@mastodon.social avatar
Tekchip, to gameboy
@Tekchip@mastodon.social avatar

Mark you're calendars! https://store.analogue.co/

It's an incredible system. Well built and it will ensure these games live on into the future. One of my favorite gaming devices ever.

MrSujano, to Emulation
@MrSujano@mastodon.social avatar

I've been creating videos for awhile, and this is my first one to hit a million views! Thanks everyone for watching!

schizanon, to Emulation
@schizanon@mas.to avatar

I'm still so disappointed in the state of . is the best I've found and it hardly supports 25% of the library. They're dozens of combinations of bios/, and disc formats. The and systems are all so well, but the generation is still so patchy. It's easier to !

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

I honestly never expected to see anyone post a video of trying games on this tiny phone, but I'm here for it. I'm also genuinely impressed it's able to handle emulators at all.

https://www.youtube.com/watch?v=37bJqv81d98

darylbaxter, to apple
@darylbaxter@mastodon.social avatar
hisham_hm, to linux
@hisham_hm@mastodon.social avatar

is there any that still builds on without a ton of dependencies? (in a perfect world, one that would depend on SDL2 alone or close to that)

darylbaxter, to iPhone
@darylbaxter@mastodon.social avatar

Testing out a new today for , and I'm getting that same excitement from the mid-noughties —back when new emulators and major updates to existing ones would change the field constantly.

pixelate, to accessibility
@pixelate@tweesecake.social avatar

Please boost for reach if this kind of stuff interests you. Will post more on this later.

Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:

To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update). The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working. Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done. Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows. This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait. If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out. The package itself is available at: https://ztranslate.net/download/ff1_pac … zip?owner=

espercontrol, to Miyoo

thinkin' about picking up one of those little handhelds for my birthday. anyone have strong opinions on the mini vs. one of the consoles? looking to spend around $100.

grillo_0, to random
@grillo_0@mastodon.social avatar

Now Rodomo can correctly draw the background almost all the time XD

https://github.com/Grillo-0/Rodomo

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
steamdeckhq, to pokemon
@steamdeckhq@mastodon.world avatar

A new has entered the fray to continue the work its predecessor, Citra, has left behind.

https://steamdeckhq.com/a-new-3ds-emulator-released-lemonade/?utm_source=dlvr.it&utm_medium=mastodon

cliophate, to iOS
@cliophate@overkill.social avatar

MAME 0.264 (www.mamedev.org)

MAME 0.264 is ready right on time! Before we get to emulation improvements, there are some changes to the debugger that may affect you. The debugger’s printf and logerror commands now support more formatting conversions and options, including NUL-terminated strings from emulated memory, hexadecimal numbers with lowercase...

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