maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I did this a few months ago. Now I'm thinking if it would be ok to use it for a wheeled Rover. If gameplay is 1st person view and wheels will not be visible during the movement of the rover. Activate the complex suspension and wheels where the camera will be 3rd person

video/mp4

silverspookgames, to random
@silverspookgames@mastodon.social avatar

"Spending fifty trillion on broken F-135's, billionaire bonuses & leaving nothing for health & fire departments was maybe a bad plan." Screenshot from Neofeud 2, my coming soon!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

Burning city full of homeless and decay

silverspookgames,
@silverspookgames@mastodon.social avatar

"A fantastic cyberpunk adventure game... dense, engrossing, political, [Neofeud] truly exemplifies the meaning of 'cyberpunk', much more than other games."
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

beanjbunny, to pixelart
@beanjbunny@nerdculture.de avatar

Been working on some environmental design and I really like these flower bushes and hostas I did

grumpygamer, (edited ) to pixelart
@grumpygamer@mastodon.gamedev.place avatar

Experimenting with different quest icons to move away from the overused ! and ?

  • Sad face: I have a quest for you to do.
  • Neutral face: You took the quest but haven't completed it yet.
  • Happy face: You completed the quest but haven't turned it in yet.

#pixelart #indiedev #rpg

ramon_wilhelm,
@ramon_wilhelm@mastodon.gamedev.place avatar

@grumpygamer Face with Crown: you have a King's Quest.

Blackthorn,
@Blackthorn@mastodon.gamedev.place avatar

@grumpygamer Angry face: why haven't you accepted this quest, yet? (About to expire).

guntha, to opengl
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.

I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5 #shader #indiedev

video/mp4

elmowilk, to bevy
@elmowilk@mastodon.online avatar
DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ? #indiedev #gamedev #UE5 #UnrealEngine5

DavitMasia,
@DavitMasia@mastodon.gamedev.place avatar

@mezz This is what im trying to do.

raptor85,
@raptor85@mastodon.gamedev.place avatar

@DavitMasia @mezz

if this is in a function being run previous will always be 0.0 as that's what you're setting it to at the top. The "quick" solution is to make previous "static" so it persists between function calls. From context though it looks like the accel is a member value of a class you're calling this from so a cleaner way to do this would be to implement getter/setter functions and update your previous/delta values there when it's changed. (depending on what you're trying to do)

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Whenever I kick off a new game project, the first thing I do is play every other game like it until I lose all enthusiasm (because I know I'll never be able to compete with them as a no budget indie dev!) .. I then go make something else instead. 🤪

.. I'm kidding. Don't do this! Keep the faith. Make the thing. You got this! 🤣

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@JeremiahFieldhaven In my confused and aging mind, 20 years ago was the 80s - I’m in total denial lol

JeremiahFieldhaven,
@JeremiahFieldhaven@mastodon.gamedev.place avatar

@psychicparrot42 Best not to think about it too hard, mate. Just tell people you're a Martian - Martian years are 687 Earth days, so there you go! 🤪

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Gonzelvis, to godot
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

rhazn, to startup
@rhazn@mas.to avatar

A fascinating hardware (!) startup story by @michael. All blog posts are worth reading, take a look at the project introduction: https://mtlynch.io/tinypilot/ and finale: https://mtlynch.io/i-sold-tinypilot/. #startup #startups #indiehackers #indiedev #opensource

adngdb, to geopolitics
@adngdb@tutut.delire.party avatar

Poncho a eu un accès exclusif à la version complète de Dawnmaker. Découvrez le jeu avec lui :

https://www.youtube.com/watch?v=cE-G_-d3uRQ

#strategy #indiegame #indiedev #videogame #turnbased

lutindiscret,
@lutindiscret@mastodon.libre-entreprise.com avatar

@adngdb j'ai transmis aux @codelutin joueurs 😉

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