zenorogue, to random
@zenorogue@mathstodon.xyz avatar

Four new alternate land structures added recently to HyperRogue! As usual, the great walls are straight lines.

(a great walls following a periodic pattern

(b) lots of great walls crossing at 90° angles

(c) lots of great walls crossing at 60° angles, with some surprises waiting in the corners.

(d) no great walls, but using the "landscape method" to determine the boundaries between lands.

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RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

This week I'm working on overhauling my roguelike's UI - to add a way to play using just one button, both for accessibility and also potentially touchscreen support!
Here's a mockup I made to show how it could look.

Wishlist on https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=uioverhaul

slashie, to random
@slashie@mastodon.gamedev.place avatar

Ananias has been added to the list of editors' picks for the best mobile games at minireview https://minireview.io/our-picks

grogpod, to DwarfFortress
@grogpod@mastodon.gamedev.place avatar

This is a punchline I need to hear the rest of

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar
gamingonlinux, to linux
@gamingonlinux@mastodon.social avatar
SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

Finally working on steam page. Also a name change for my little .

Still fiddling around with this.

bunnygaming, to gaming
@bunnygaming@mastodon.social avatar

Pulp action Survival Horror Bloodbath Comes Home - "Outer Terror" Available Now On Console
@RatalaikaGames

For IG users: Link in Profile
More At:

https://bunnygaming.com/news/pulp-action-survival-horror-bloodbath-comes-home-outer-terror-available-now-on-console/

thindil, to opensource
@thindil@mastodon.social avatar

And the last development version (before the big "stable" one) of is available for download. Again, some bugs were fixed, some added, generally a lot of fun, for me. 😛 More information about changes and the game is available here: https://thindil.itch.io/steam-sky/devlog/714568/development-version-99-arrived
Source code of the game is here: https://www.laeran.pl.eu.org/repositories/steamsky

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Here's an upcoming trinket in Shattered Pixel Dungeon that I expect to be pretty polarizing.

Normally when dealing or blocking damage in Shattered, the average result is the most likely one, and the min or max are pretty unlikely. The thirteen leaf clover inverts this, making extreme results more likely than the average. This makes combat much less consistent, for better or worse!

A GIF showing off the thirteen leaf clover in a short combat encounter with two rats. The hero is repeatedly dealing 10 or 1 damage, which are the minimum and maximum numbers for his current weapon.

Kyzrati, to random
@Kyzrati@mastodon.gamedev.place avatar
grogpod, to Podcast
@grogpod@mastodon.gamedev.place avatar

This week we're putting the bullet into bullet hell with the hit SHMUP roguelike shooter Star of Providence!

Originally titled "Monolith", this NES-inspired modern retro shooter has it all: ghosts, mages, cybernetic constructs, giant spinning razor weapons, and of course: a talking cat.

https://grogpod.zone/2024-04-10-star-of-providence/

wekufustudios, to godot
@wekufustudios@mastodon.gamedev.place avatar

We made wooden fences for the village (still in the making, so check them at the basecamp for the moment)! Also, notice the snow effect :)

#roguelike #godotengine #Godot4 #pixelart #gamedev #indiedev #indiegame

video/mp4

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Just 2 hours to go until Rootin' Tootin' Lootin' & Shootin' launches in Early Access!

Wishlist here https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=twohours

video/mp4

nightblade9, to gamedev
@nightblade9@mastodon.gamedev.place avatar

Day 3 of #roguelike dev: monsters now move once you see them (once their fog of war disappears), and they can attack you. And of course, they can ki--WHAAT?!??

#IndieDev #GameDev #GodotEngine #Prototype

video/mp4

bunnygaming, to random
@bunnygaming@mastodon.social avatar
dodosan, to VideoGames French
@dodosan@diaspodon.fr avatar

La hype est réelle! :acat: :acat: :acat: :acat: :acat: :acat:

Slay the Spire 2 - Official Animated Reveal Trailer

https://www.youtube.com/watch?v=hkcvM1ldXws

nightblade9, to gamedev
@nightblade9@mastodon.gamedev.place avatar

Day 2 of prototyping, let's see if it sticks. Added a simple fog of war (visible or not), the ability to range attack (click on a monster), and an out-of-range error. And a crapton of refactoring...

#Roguelike #IndieDev #GameDev #GodotEngine #Prototype

video/mp4

rasczerker, to random Spanish
@rasczerker@mastorol.es avatar

Rogule es un juego online de mazmorreo roguelike. Su particularidad es que sólo puedes jugar un dungeon al día. Así que, si lo juegas, esta guía con información y consejos de supervivencia te interesa.

https://genesis.project-freak.com/rogule-guia-de-supervivencia-del-dungeon-diario/

grogpod, to gaming
@grogpod@mastodon.gamedev.place avatar

Starting soon: the Triple-i indie showcase! Hope to see some cool new roguelikes!

https://www.youtube.com/watch?v=S9eP0JWIk8U

slashie, to random
@slashie@mastodon.gamedev.place avatar

This summarizes pretty well the impact Ananias has had on the scene

jake4480, to ascii
@jake4480@c.im avatar

Killed INSTANTLY by a dragon. Was doing well, too. Ah, roguelikes.

https://larn.org/larn/larn.html

#Larn #roguelike #roguelikes #ASCII #permadeath

nightblade9, to gamedev
@nightblade9@mastodon.gamedev.place avatar

Beginnings of a quick-and-dirty #roguelike dungeon crawler prototype. You can move around (not into walls), attack enemies, kill and die (get game over). And see stats. It's all a messy WIP.

#IndieDev #GameDev #GodotEngine #Prototype

video/mp4

slashie, to random
@slashie@mastodon.gamedev.place avatar

Playing the Graphics Version of CvRL2 a.k.a. 2. Pretty decent run, damn blue slimes :( https://www.youtube.com/watch?v=b4wFfRJ2nGE

grissallia, to gaming
@grissallia@aus.social avatar

I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

For 2023, Project365 is "One New Game Per Day".

Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

Unplayed games:
Trying a game again:
Going live on Twitch:

I'll hashtag these with so you can mute it if you're not interested.

grissallia,
@grissallia@aus.social avatar

April 9, 2024 - Day 465 - NewPlay Review
Total NewPlays: 493

Game: Terraformers

Platform: Steam
Released: Mar 10, 2023
Installed: Apr 9, 2024
Unplayed: 0d
Playtime: 1h34m

Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.

You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.

Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.

The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.

I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.

Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.

At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.

I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.

The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.

I understand that the in-game population is building towards a long term goal with little short-term payoff, but the player needs some short-term payoffs, or else it feels more like a job than a game.

On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.

With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.

Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:

2: Meh

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