Yesterday, I made the trek downtown to the SFMOMA to see the Kusama installation. I wasn't sure if the timing would work out, since I wasn't sure if I'd be recovered enough to walk around a museum before the show closed.
I loved it! Totally exhausted me, but it was worth it!
The shapes and colors in one of the rooms got right into my imagination, and I've been playing with the shapes in my own drawings.
I don't have a huge budget for #art commissions. Had someone chat me up during a recent #twitch#stream , trying to sell me their stuff. Very quickly became apparent that it was largely #AI generated.
this illustration was commissioned for a type-in program called Islands for the commodore 64, in the august 1988 issue of RUN magazine.
i am in love with the line-art/woodcut style, painstakingly inked and coloured. it was a different age in which a work of art could be commissioned for a BASIC game that a handful of people in the world would bother to hand-code and play.
this is better art than 90% of the physical big box games i own
update: as it turns out, there is not merely emulating etching/woodcut with inked lines, it IS an etching by artist doug smith who was famous for this style.
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One day, when I was in "damn, let's destroy this damned reality" mood I did this small #fanart, #InfinityGauntlet of #Thanos in "tattoo design" style. I am not even a fan of Marvel movies, rather fan of Thanos :blobcatjoy:
Quick, let's find that "Thanos was right" t-shirt which was lost somewhere in wardrobe! * :blobCat_happy: