Wrote a light analysis piece on Risk v. Reward (Trade-off) Mechanics in #videogames .
I examine how different genres such as #survivalhorror#rts and #strategy , as well as how titles like Ori and the Blind Forest and those by #FromSoftware utilize this mechanic either effectively or to their detriment.
Tarnished be like "I know a spot" and it's a cliff in Caelid from where you can see Radahn's soldiers fight Monstrous Dog and loot runes while enjoying the view #EldenRing#Caelid#Watercolor#FromSoftware
I’ve played two hours of #Steelrising and so far I’m very pleased. I like the setting better than expected, it’s a nice change from the usual fantasy. If you’ve played #Soulslikes before, you know exactly what to do. The engine feels good, not as hyper-responsive as #FromSoftware’s, but snappier than some other games. — #ShareYourGames#Gaming
This sums up really well why it's so difficult to go back to playing other AA/AAA games after #fromsoftware games. I'm feeling this a lot in #AlanWake2 right now as well
This is where "indie" games ultimately end up providing a more enjoyable experience than AAA games - they have to remain hyper focused on the quality of the core gameplay loop and use it as the primary mechanism for storytelling
Armored Core: Fires of Rubicon is like a childhood dream come true. I used to fantasize about a game that looked and played this good with the focus on mechs and combat. No love story, No bullshit, just giant robots fighting. Fantastic.
I bought #EldenRing on release but never really got into it. I tried, but after 12 hours, and most of Limgrave, I moved on.
One of my favourite let’s play channels #RKG (formerly #IGN’s Prepare to Try) just started their Elden Ring series and I jumped back in. I finally beat Margit.
I don’t know if I’ll stick with it, and it’s also a real time sink, so we’ll see.
Hello all. Huge gamer, movie lover and tech geek. Also really into Japanese culture. Mac user and learning to code. Looking for positive vibes and like minded people.