When I was working on @makemagazine Volume 89 — our #retro issue — the topics of #chiptune, #tracker modules, and #VideoGame soundtracks kept coming up. This gave me an idea: what if we put together a #playlist to go along with the retro section, filled with our authors’ and my own favourite tracks? The results of this wacky idea can be enjoyed below… What are your favourite chiptune/tracker/VGM tracks or memories? 🤘💾🤘
@repeatro ohh okay. Yeah, I mentioned it to my wife, that's the only thing she could figure too haha. I guess I like to forget censorship exists sometimes. 😂
This week we chat about Lab Zero's final game, an intriguing action-rpg that draws influence from fighting games, metroidvanias, and southeast Asian mythology, Indivisible!
How was your weekend? I love a rainy weekend in the Pacific Northwest corner of America, as it relieves my guilt of doing what I want to do ... staying inside. I read a little, wrote a little, hacked a little ... even played a classic #videogame from the 90s (Curse of Monkey Island on #ScummVM).
I also did a little math. Yeah, been thinking of taking the "Yes, and.." dice mechanics used for luck rolls in #rpg games (not sure who came up with it first), and fusing it with Mythic GM Emulator's Fate Chart, popular with the #solorpg crowd. Since I'm always playing with my notes written in #emacs on the screen, I hacked it in #lisp. Shared the details in case anyone wanted to do something similar in their favorite programming language.
....which were originally developed for the GameCube, were updated with many of the features that were first implemented in Corruption, such as a new control scheme based on the Wii Remote and Nunchuk. 🎮
Other changes include faster load times, updated textures, bloom lighting, and 16:9 widescreen support. 📺
The credits system from Corruption was incorporated into the first two games. 🏆
@repeatro I fully agree, even though I feel like the 2D games have aged a bit better. Precision platforming in Metroid Prime is a pain and going through the same area multiple times can become a chore.
That is kinda true for the 2D Metroids as well, but IMO platforming in 2D is much easier than in 3D and requires less concentration. And most hard platforming areas in e.g. Super Metroid have an easy way around once you've cleared the area and gotten the next upgrade.
Going forward I think I'm going to have to ditch my #Videogame podcasts that don't feature at least one host with a kid.
Listening to twenty-somethings that have almost unlimited time and basically no responsibilities is just too unrepresentative of my own experience with life that I really struggle to relate or even enjoy their output.
I've really been enjoying the @crossplayblog podcast called #SpawnPoint, but I refuse to believe that's it for Gaming Parents?
@tashasounart I used to listen to an awful lot of Jeff back in the Weekend Confirmed days (god, I'm so old) but I won't lie, I fell off the Cannata train pretty hard a few years ago and have been unable to get back on it.
Noon pacific / 3pm eastern! That means a couple of hours from now. We get to play Gabriel Knight and talk game publishing and production and all sort of video game shenanigans with @danielalbu ʕ•ᴥ•ʔノ☆
This week we're diving into the very earliest years of fighting games with the original - and far more obscure compared to its storied sequel - Street Fighter!