Fangh, (edited ) to unity
@Fangh@shelter.moe avatar

I will soon change my job to become an independant teacher and I will open a YouTube channel + insta + tiktok + twitch to show some content like tutorials.
Do you think I also should open a Twitter account ?

bamboy,
@bamboy@mastodon.gamedev.place avatar

@Fangh Why teach when the space is already overcrowded and the company is in the process of self imploding?
I'd personally be much more interested in niche tools like or anything open source really.
A lot of devs I know are also jumping ship to which is becoming very popular.
The time of unity being the top game engine is on the decline, I'd say.

aeva, to NixOS
@aeva@mastodon.gamedev.place avatar

I don't actually have time today to work on any side projects, but I thought I'd run through the basic setup steps for MonoGame aaaand

./bin/Debug/net6.0/MyGame
bash: ./bin/Debug/net6.0/MyGame: cannot execute: required file not found

... which required file ._. ???

I think this sort of thing means it tried to dynamically link something and failed. I run into this whenever I try to run loose builds of Linux games on , but idk what to do about it.

aeva,
@aeva@mastodon.gamedev.place avatar
aeva,
@aeva@mastodon.gamedev.place avatar

I've made some progress on getting running on the hell distro! The surprise exit-without-error was a segfault (thanks strace!), which apparently was because cleverly hid away udev, which is famously an optional component in all modern Linux distros. Now with that fixed, it simply cannot OpenGL:

"Unhandled exception. Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!"

(fails somewhere in MonoGame.OpenGL.GL.LoadExtensions)

wawe, (edited ) to devlog
@wawe@mastodon.gamedev.place avatar

New devlog where I talk about my process for the release and what are my expectations with the release: https://youtu.be/JzDUXIttOuQ

jupiter, to gamedev
@jupiter@mastodon.gamedev.place avatar

https://fennecs.tech is a cheeky way for advanced programmers to make a lot of things happen really fast in your game or simulation!

🦊... the tiny, tiny, high-energy Entity Component System!

Free and libre software, works with any modern C# game engine. Batteries included.

Like with everything in life: Just add fennecs!

📦 dotnet add package fennecs

Checkout the demo video captured in :godot: Godot 4.2.1 stable!

Demo video showing over to 300000 entities rendered in real time at ~60+ fps visualized in the form of mesmerizing, swirling cubes in space, lit by a blue and orange sun.

wawe, to programming
@wawe@mastodon.gamedev.place avatar

Anyone familiar with Monogame Steam integration?

I have a weird issue with Steam Integration (https://github.com/BlizzCrafter/Steamworks.Net-MonoGame-Integration) It works fine on Linux but not on Windows. On Windows I get

"Setting breakpad minidump AppID = XXX

SteamInternal_SetMinidumpSteamID: Caching Steam ID: XXX [API loaded no]
Unhandled exception. System Exception: Callback dispatcher is not initialized at Program.Main()"

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar

Preparing for the release involves a lot of bug fixing and playtesting. The game was too easy because there was a bug that prevented player from taking damage from some enemy attacks. Hopefully the game is now more balanced!

Mushy (mushroom character) fighting waves of plant enemies while protecting a sunflower.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

You know what we haven't done on here yet? Hosted a 🎬

Caviat: for each submission of your own content, you have to give feedback to someone else in this thread 😈📏

wawe,
@wawe@mastodon.gamedev.place avatar

@godotengine Do you approve games made with 😉 Also first to submit so no one to give feedback :(

Mushy Score is a 2D roguelike where you fight endless waves of enemies for a high score.

https://www.youtube.com/watch?v=LVQ8R8_6uJY

wawe, to opensource
@wawe@mastodon.gamedev.place avatar

Unity: I got issue with the engine. Mentioned about it in the forums and I got comment that my issue will be looked at.

Monogame: There was a bug in the framework. I wrote a hacky work around to fix the issue myself.

Monogame 1
Unity 0

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
SimonDarksideJ, to gamedev

The 5th annual MonoGameJam is kicking off soon on the 30th of November 2023, which is by far one of the best ways to throw yourself into MonoGame and learn something new:

https://darkgenesis.zenithmoon.com/gamedev-jamming-with-monodame.html

selzero, to gamedev
@selzero@syzito.xyz avatar

and particularly please link your favorite podcasts or vodcasts. I need more to follow.

Anime laptop typing.

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar
khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar
selzero, to android
@selzero@syzito.xyz avatar

9 years ago, triumphantly holding up a monkey at the developer event they held at Atlanta.

That was the time I managed to corner Miguel de Icaza and convince him to white label libraries within the Xamarin runtime, making and free for indies.

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar
selzero, to unity
@selzero@syzito.xyz avatar

, an open source game engine that I have been involved in for a long time, have made a statement following the debacle.

selzero,
@selzero@syzito.xyz avatar

means you are never at the whim of a corporation, the code base can always be forked and continued, at the very least maintained.

is an open source game engine that emulates the old Microsoft XNA framework within open source Mono, meaning it can port to virtually anything.

This is also how does it. Which is why you use MonoBehaviour scripts and the Mono logo is right there in the Unity about window.

gamingonlinux, to gamedev
@gamingonlinux@mastodon.social avatar
MonoGame, to opensource

We are pleased to share our future plans.....

djlink, to random
@djlink@mastodon.gamedev.place avatar

Unity probably kickstarted the era of “distrust of commercial engines so let’s go open source/custom engines”.

selzero,
@selzero@syzito.xyz avatar

@djlink

I have been there for 15 years. FTW.

bitinn, to unity
@bitinn@mastodon.gamedev.place avatar

Honestly I think switching away from might be easier than most might think:

- if you prefer a framework around your familiar languages.

  • Know that distinctive gameplay comes from you, not the engine!
LouisIngenthron, to gamedev
@LouisIngenthron@qoto.org avatar

Holy shit. Back when I was in college, I was a very active member and developer for a framework published by Microsoft called . After they shut down XNA, I moved to .

But apparently... XNA never died. It was reborn as the open source project . If this is half of what I'm remembering it is... it'll be amazing.

I can't believe I hadn't heard of this before today... Gonna try it out tonight.

wawe, to pixelart
@wawe@mastodon.gamedev.place avatar
GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Awesome new book bundle, covering tech not often covered, including , , as well as .

APress Game Coding 2023.

There is also a big but... it's epub only?!?! Let me know, is that a deal breaker for you?
https://gamefromscratch.com/apress-game-coding-2023-humble-bundle/

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