I just made a Ray Tracer in 506 bytes of x86 machine code (a boot sector) based on the amazing Atari 8-bit BASIC program by D. Scott Williamson. Source code available in the description #retro#retrogaming#x86#atarihttps://youtu.be/AZdzECF2Huw
Atari STe Pocket computer
256x329 px - 32 colors
A computer that could have been created in the early 1990s but wasn't. This model has a mini joystick that can be used as a mouse - hope you'll like it :- #pixelart#atari#atarist#handheld
Atari have announced a remade 2600 that plays authentic carts. It's actually pretty cute looking and not horribly expensive.
I feel like Atari are doing better about making the most of their history lately, what with this and the excellent "Atari 50" compilation last year. And they seemed to have backed away from the awful "cryptocurrency and casinos" track they were on for a while there.
Liebe Freund*innen des #retrocomputing ich möchte diese beiden Computer gern verkaufen. Der Erlös wird an den Kinder- & Jugendtreff Leipzig-Grünau e.V. gespendet.
Mehr Infos zu den Computern in den nachfolgenden Tröts. Nachfragen oder Angebote gern als Kommentar oder PN an mich. Bitte keine Angebote unter 150€ zzgl. Versand je Computer.
A week ago was the 1st anniversary of this solo instance & more generally of my fulltime move to Mastodon. A good time for a more detailed intro, partially intended as CV thread (pinned to my profile) which I will add to over time (also to compensate the ongoing lack of a proper website)... Always open to consulting offers, commissions and/or suitable remote positions...
Hi, I'm Karsten 👋 — indy software engineer, researcher, #OpenSource author of hundreds of projects (since ~1999), computational/generative artist/designer, landscape photographer, lecturer, outdoor enthusiast, on the ND spectrum. Main interest in transdisplinary research, tool making, exploring techniques, projects & roles amplifying the creative, educational, expressive and inspirational potential of (personal) computation, code as material, combining this with generative techniques of all forms (quite different to what is now called and implied by "generative AI").
Much of my own practice & philosophy is about #BottomUpDesign, interconnectedness, simplicity and composability as key enablers of emergent effects (also in terms of workflow & tool/system design). Been adopting a round-robin approach to cross-pollinate my work & learning, spending periods going deep into various fields to build up and combine experience in (A-Z order): API design, audio/DSP, baremetal (mainly STM32), computer vision/image processing, compiler/DSL/VM impl, databases/linked data/query engines, data structures impl, dataviz, fabrication (3DP, CNC, knit, lasercut), file formats & protocols (as connective tissue), "fullstack" webdev (front/back/AWS), generative & evolutionary algorithms/art/design/aesthetics/music, geometry/graphics, parsers, renderers, simulation (agents/CFD/particles/physics), shaders, typography, UI/UX/IxD...
Since 2018 my main endeavor has been https://thi.ng/umbrella, a "jurassic" (as it's been called) monorepo of ~185 code libraries, addressing many of the above topics (plus ~150 examples to illustrate usage). More generally, for the past decade my OSS work has been focused on #TypeScript, #C, #Zig, #WebAssembly, #Clojure, #ClojureScript, #GLSL, #OpenCL, #Forth, #Houdini/#VEX. Earlier on, mainly Java (~15 years, since 1996).
Formative years in the deep end of the #Atari 8bit demoscene (Chip Special Software) & game dev (eg. The Brundles, 1993), B&W dark room lab (since age 10), music production/studio (from 1993-2003), studied media informatics, moved to London initially as web dev, game dev (Shockwave 3D, ActionScript), interaction designer, information architect. Branched out, more varied clients/roles/community for my growing collection of computational design tools, which I've been continously expanding/updating for the past 20+ years, and which have been the backbone of 99% of my work since ~2006 (and which helped countless artists/designers/students/studios/startups). Creator of thi.ng (since 2011), toxiclibs (2006-2013), both large-scale, multi-faceted library collections. Early contributor to Processing (2003-2005, pieces of core graphics API).
Worked on dozens of interactive installations/exhibitions, public spaces & mediafacades (own projects and many collabs, several award winning), large-scale print on-demand projects (>250k unique outputs), was instrumental in creating some of the first generative brand identity systems (incl. cloud infrastructure & asset management pipelines), collaborated with architects, artists, agencies, hardware engineers, had my work shown at major galleries/museums worldwide, taught 60+ workshops at universities, institutions and companies (mainly in EMEA). Was algorithm design lead at Nike's research group for 5 years, working on novel internal design tools, workflows, methods of make, product design (footwear & apparel) and team training. After 23 years in London, my family decided on a lifestyle change and so currently based in the beautiful Allgäu region in Southern Germany.
🎮🐱 The Atari Lynx (Lynx II in the photo) is the first portable console with a color screen from 1989. Like many others, it unsuccessfully attempted to compete with the Game Boy, even though it has several advantages over it:
🌈 Backlit 4096-color LCD with a resolution of 160×102.
💥 A special chip for hardware-accelerated graphical effects.
👈 Left-handed mode.
Back in 1991, the sysops of the "STaTus BBS" in New Zealand created a #GUI for their board.
The system was powered by "Instant Graphics and Sound," a plain-text vector graphics scripting language for the Atari ST similar to RIPscrip, but predating it by several years.
Here's a video showing an IGS demo they made to give an idea of their impressive "GEM Desktop" #BBS interface:
Atari 7800 Manual Compendium, a book with all #Atari7800 console retail games manuals with covers remastered in color based on box art as well as every hand-drawn artwork of screenshots, items, characters, etc. replaced with accurate in-game graphics faithful to the originals http://www.videogamemanual.com/#atari#retrogames#retrogaming
An advertisement for the 1981 #Kraftwerk single "Pocket Calculator", from the American music trade magazine #RecordWorld. The single got heavy airplay in #Detroit but failed to catch on elsewhere. I was unaware of the promotional campaign with #Atari. Wonder what that was all about? #Music#ElectronicMusic#Electro#RetroElectro
Did you used to make computer games using STOS or AMOS?
I tried but I was too young to afford the resources I needed and ended up using copies pirated from friends. Even so it was a much better experience than the other development environments I was using at the time.