I've decided that I'm going to take at least six weeks off from doing YouTube work. My voice is the primary factor on why I'm taking a hiatus...plus I've been super depressed lately.
If you wanna check out my backlog of indie game videos, please check out my small YouTube channel. Every view, comment, like, and sub helps me a long way.
Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?
Yesterday, I wrote a #devblog update for my #indiegame after four years of working on other projects. It feels good to return to the unfinished update 1.0.2 for my #dungeoncrawler game "The Fire of Ardor".
I have a made couple of improvements lately and plan to release the update this summer:
The sound design and graphical arrangement is minimal, the (often randomly chosen) texts are written greatly – they are highly poetic, beautiful, fey ...In „A row of chairs abandoned on the beach“, humans do consequently become coast, night, and sky – but the world is turned into a living, equitable, and vivid instance in return.
Yesterday I was surprised to find that the Liikennematto devlog that I posted last week had made it to the front-page of Hacker News. It's still there!
Some results from the exposure:
7.8k unique visitors / 8.7k page views
500+ browser plays on itch.io
about 30 new stars on GitHub
many followers here
Also: 4x traffic vs. Firebase free quota. Had to create a billing account to keep the website live.