After a while I finally uploaded the model of the Fiat 500 Abarth, anyone who wishes can download the model.
the challenging part for me was creating the textures which were done with #Blender. #Blender3D#b3d https://pafurijaz.gumroad.com/l/fbxqc
The other day where I live I noticed a building made of tabby concrete, a type of concrete with broken oyster shells inside. Its surface was breaking, revealing the oysters incorporated in the matrix of the concrete. I've recreated it in Substance Designer and rendered it with Eevee Next. More details: https://www.artstation.com/artwork/6Nm9NN
It would be really nice if blender had the ability to highlight in red faces that aren't 3 or 4 sided (An "ngon highlight" view in the viewport overlays section.)
I'm sure I could make that pretty easily, but want to know if others feel like it would be useful. Right now, I'm manually selecting all N-Gons and then assigning them to a group, but it would be much more efficient for there to be a way to automatically highlight ngon faces.
fedi mercury challenge coin front: elephant with glowing eyes - reads MASTODON 2024 back: freddie mercury but he's holding dual golden mechanical keyboards in his trademark pose caption: HELLIONS made in blender #b3d
Scrapper Ship. A repurposed asteroid mining vessel, with lasers still in place. Now home to a single crew member, scraping a living between Ceres and Mars.
Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path. #b3d#blender#blender3d#godotengine#godot