metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

dannotdaniel, to DaftPunk
@dannotdaniel@mastodon.social avatar

Did somebody say..

THORVILLE REDENBACHER?
🔨🍿 🍿 🍿 💀

credit @noondlyt & @georgetakei 🤩

metin, (edited ) to Paranormal
@metin@graphics.social avatar

I think we're getting somewhere. Say hello to Mister Demon-in-progress. 👹👺

Maybe I'll call him "Matt Demon". 🤡

See previous WIPs here:
https://graphics.social/@metin/112180465575217463

dannotdaniel, to fediverse
@dannotdaniel@mastodon.social avatar
thisnorthernboy, to random
@thisnorthernboy@mstdn.social avatar

It's @nyrath 's fault I think about cooling fins.

Interstellar ship - work in progress.

metin, to blender
@metin@graphics.social avatar

An early-stage work-in-progress impression of a crocodile / dragon model I'm currently working on, using Blender Sculpt Mode.

More WIP images and info can be found in my Ko-fi:
https://ko-fi.com/metinseven

metin, (edited ) to Sonic
@metin@graphics.social avatar
ludrol, to blender
@ludrol@qoto.org avatar

I have made a brick in blender.

I have used a tutorial with slight tweaking to adjust some parameters.

@blender

dannotdaniel, (edited ) to languagelearning
@dannotdaniel@mastodon.social avatar

I don't know what is going down in Russia right now but here's David Gilmour's guitar solo from Pink Floyd's projected on the Embassy in Washington DC (created with )

🤩 🎸 🔥 🇺🇦 🎶

metin, to art
@metin@graphics.social avatar

Started a new sculpture in Blender. I love the stage of loosely adding virtual clay to establish shapes.

dannotdaniel, to random
@dannotdaniel@mastodon.social avatar

uhm if I boost my own blender animations on here too much please mute me or even better let me know. I won't take it personally.

I love making this dumb shit like the lego bably blimp.. but you know, "beauty is in the eye of the Blenderer" and all that ✌️

have a nice Monday, if possible ☕🤘

dannotdaniel, to random
@dannotdaniel@mastodon.social avatar

128GB of RAM? But WHY Dad?

Particles, son. Glorious particles.

NOTE: You might be wondering if I re-paste my CPU every time I add or move memory modules... Yes. And it has to do with this ridiculous air cooler...

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Playing with volumetrics.

pixelpartner, to random German

My question to the community:
Did NVIDIA's contributions to import/export of USD render it useless for animation pipelines?
Both export of SubD and SkelAnim are sabotaged because can only handle polyMeshes and also needs baked normals.
I hope Apple can prevent further damages.
Or maybe I'm doing it wrong 🤷🏼‍♂️

dannotdaniel, to random
@dannotdaniel@mastodon.social avatar

🎶
come on y'all let's take a ride
don't you say sh!t just get inside

guess how many lego bricks? winner gets a prize TBD

dannotdaniel, to random
@dannotdaniel@mastodon.social avatar
tonroosendaal, to random

Thirty years ago, I used the holidays to rewrite our in-house 3d tool from scratch, based on specs and design I worked on for a year. On January 2nd 1994, the first version was running!
I'm incredible proud, humbled and impressed of where it went. Happy 30th birthday :)

dannotdaniel, (edited ) to HashtagGames
@dannotdaniel@mastodon.social avatar
alienmelon, to GraphicsProgramming
@alienmelon@mastodon.social avatar

along with other things, i got a procedural "unspecific fleshy organic meat material" done today.
it actually balances well between appalling and morbidly fascinating.
i'm proud of it!
yay for horror materials on 🥳 halloween month 💀

#GameArt #Shaders #Blender #B3d #IndieDev

  
  
[a screenshot of a fleshy looking material with lighter pieces bulging out of dark red areas. there are darker patches that look like veins running through the lighter areas. it looks unspecific and could also just be polished red rock. either way it's fittingly gross.](https://files.mastodon.social/media_attachments/files/111/180/828/240/308/310/original/7dff66a6131f8b6b.png)  
[another screenshot of a fleshy material. it looks very meaty.](https://files.mastodon.social/media_attachments/files/111/180/828/562/096/635/original/7151f387aff870b7.png)
metin, (edited ) to design
@metin@graphics.social avatar
elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

Blender, to random
@Blender@mastodon.social avatar

Meet the splash screen for the upcoming Blender 4.0!

🎨 Featuring artwork by Gaku Tada

alienmelon, to gamedev
@alienmelon@mastodon.social avatar

idk how anatomically correct it is but i did it!
i made my first still beating heart!
material is animated. it's nice & flexible too... like you can change the color and roughness of the flesh so the same texture can be used in other... fleshy cases.
yay for 3d horror elements!

#GameDev #GameArt #Horror #UnrealEngine #Blender3D #Blender #B3D #Shaders #IndieGameDev

  
  
[A video panning around a 3D heart. The heart is slightly beating and looks fleshy. It's very disturbing. There are veins all around it... It looks relatively anatomically correct. The video starts from inside the heart and than pans out, and circles around it.](https://files.mastodon.social/media_attachments/files/111/184/661/057/433/781/original/5885bcca89cfedcb.mp4)
Blender, to random
@Blender@mastodon.social avatar

Enjoy WING IT! 🚀 The latest open movie by Blender Studio. https://www.youtube.com/watch?v=u9lj-c29dxI

dannotdaniel, to HashtagGames
@dannotdaniel@mastodon.social avatar

burn stuff

heh heh FIRE 🔥


a fireball animation, made in

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