Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path. #b3d#blender#blender3d#godotengine#godot
fedi mercury challenge coin - made in blender #b3d Freddie Mercury holding two mechanical keyboards on one side - a glowing eyed elephant on the other caption: We are the HELLIONS
I'm relative new in #Blender Python and still struggle with some basic logic. I've searched for an answer already, but the examples/solutions are mostly outdated or too complex for my understading.
Can someone give me an quick up to date example how to check if "any object is selected" and return a True or False then, or "do something" if True.
A couple of reasons I started to try and learn Blender (again)…
I thought not being able to draw my ships in 3 dimensions, was really holding me back. Building simple models to help this seemed like a good idea.
A lot of my clients pass my drawings on to 3D artists to model. So there's a possibility of tapping in to that and providing clients with models directly.
As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.
And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.
I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.