jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

sinbad, to cpp
@sinbad@mastodon.gamedev.place avatar

Ooh, I do like the new "Sticky Lines" feature in Rider 2024

kellogh, to random
@kellogh@hachyderm.io avatar

the #gpt4o news is cool, but now i want to see an embedding model that i can use with a streaming interruptible conversation

kellogh,
@kellogh@hachyderm.io avatar

also, now with , latency is going to be critical if you’re doing streaming audio/video, so may start looking less appealing. what’s the new language? ? ? ? ?

TehPenguin, to random
@TehPenguin@hachyderm.io avatar

I've been helping to investigate a few LLVM and Rust bugs recently, and I keep running into pet peeves with how these bugs are reported, so I'm going to put together some

I don't want to discourage anyone from filing a bug, please do! But... be aware with how you represent the issue that you're seeing.

I also know that there are folks on here who are vastly more knowledgeable than I am, so feel free to suggest corrections, perhaps by filing some sort of report...

TehPenguin,
@TehPenguin@hachyderm.io avatar

If you're going to claim something is a security issue, please explain what the attacker has gained by exploiting the bug. That is, what they can now do they couldn't before.

If you can't explain what the attacker has gained, then that's not a security bug, that's just sparkling MS07-052 (https://web.archive.org/web/20100930203109/http://blogs.msdn.com/b/oldnewthing/archive/2007/08/07/4268706.aspx#4282521)

TehPenguin,
@TehPenguin@hachyderm.io avatar

If the feature has docs, then please explain how the actual behavior doesn't match the docs.

If you don't like how the feature works, that's not a bug, but you can still ask for the feature to be changed.

If there are no docs, or there's a gap, then please help to fill that gap (adding your own observations in the bug report are a good start).

julienbarnoin, to cpp
@julienbarnoin@mastodon.gamedev.place avatar

All this time I've been using the return value of snprintf as the number of characters actually written, when it's in fact the number of characters that would be written if the max size passed in were large enough.

In fact: "If the resulting string would be longer than n-1 characters, the remaining characters are discarded and not stored, but counted for the value returned by the function."

BRB, got a bunch of files to go back over... 😓

#c #cpp #programming #gamedev

slint, to rust
@slint@fosstodon.org avatar

We're pleased to "spring" a new release, v1.6: Improved design mode, new Python packages, and enhanced accessibility. 🥳🐣

https://slint.dev/blog/slint-1.6-released

#rust #cpp #python #javascript #slint #android #embedded

cdrmack, to cpp
@cdrmack@fosstodon.org avatar

After 10 years of commercial experience in #cpp I think I’m ready for a new chapter. I have played around with #rust #golang #zig and #clojure but most job offers that I see are for people with at least X years of commercial experience in this exact languages. Do you have any hints how to approach this? I would think that my previous experience as a #software engineer would matter. Especially since I do not expect to move to another senior role, I’m checking junior positions too. #jobsearch

foonathan, to cpp
@foonathan@fosstodon.org avatar

I've written a trip report for C++Now 2024, one of the best conferences I've ever attended: https://www.think-cell.com/en/career/devblog/trip-report-cpp-now-2024

jakub_neruda, to cpp Czech
@jakub_neruda@techhub.social avatar

Funny. I removed all modules from my C++ codebase (roughly 10% of it) and I got about 10-16% shorter compilation times. Not to mention Intellisense no longer crashing all over the place.

I wonder if it ever be a worthwhile feature to use.

#cpp20modules #cpp #cpp20 #cpp23

javier_salcedo, to rust
@javier_salcedo@mastodon.gamedev.place avatar

I’ve been using new shiny languages for a while now. #Rust, #Zig and #Swift in particular.
I love Rust’s tooling, Swift’s syntax, and Zig’s philosophy, but I feel like good old #Cpp is still the goat.

Yeah, the syntax can get out of hand really quickly.
Yeah, the STL is bloated.
Yeah, the tooling ecosystem is a mess.

But at the end of the day, with a good style guide and some discipline, it can check most of my boxes.

But learning new languages is always fun so I’m still doing it 😬

hds, to rust
@hds@hachyderm.io avatar

I came across this article the other day, titled “Why Rust cannot replace C++”.

I feel that the author completely fails to understand the opposing argument. The article claims that with “new” C++ features like smart pointers, you can write safe code in C++, therefore Rust is unnecessary.

But I don’t want a language where I can write safe code, I want a language where I must write safe code.

https://medium.com/@pepitoscrespo/why-rust-cannot-replace-c-but-quite-the-contrary-5577e1f5af0a

hds,
@hds@hachyderm.io avatar

Sure, it’s much easier to pass pointers (*, &, or shared_ptr) around, but now I have the “cognitive overhead” of ensuring that it’s only accessed from one thread at a time. Or not used after it’s been freed in the former cases.

When I’m working with the borrow checker that is something that I don’t have to think about. It’s less “cognitive overhead”.

#rust #rustlang #cpp #programming

2/3

sos, to programming
@sos@mastodon.gamedev.place avatar

After 29 years, C++23 finally introduces "print" function.

gracicot, to cpp
@gracicot@mastodon.social avatar

Crashing MSVC is too mainstream. Cool kids crash clang

aks, to cpp
@aks@scalie.zone avatar

Ok folks.

Is using static always evil or is having something like game state (paused, running, in menu etc) inside a static variable ok?

Or do i have to pass it around everywhere?

smurthys, to cpp
@smurthys@hachyderm.io avatar

I spent ~hour yesterday fighting an issue with my C++ code, only to later figure out it's a possible GCC bug, because Clang accepts the same code.

The issue is that GCC does not permit a constrained type parameter in a template template parameter of an aliased template. See the simplified code with the issue.

A cursory search of GCC Bugzilla does not readily show any related bug. I'll look carefully but lemme know if this is a known bug (probably is). 🙏🏽

https://sigcpp.godbolt.org/z/bGTnM3v1q

TehPenguin, to rust
@TehPenguin@hachyderm.io avatar

When posting your programming language comparison article, can you please include the context of your comparison?

"Rust vs Python, which is better? "
"Sir, this is a kernel"

"Why I switched from C++ to Go"
Taps sign: "No GC or green threads in the kernel"

Sincerely, a systems dev who'd like to remind you that APIs existed before REST...

aksharvarma, to programming
@aksharvarma@mathstodon.xyz avatar

Evolution of how I think of while :

  1. When I first learned "loops":

while (condition is true) {do these things, adjust things so a slightly new condition is checked}

// That's where I first saw infinite loop and how there are intentional infinite loops.

  1. A small step to move condition update out of the loop body:

for (i=0; i< N; i++) {do these things}

// After the couple of days it took to get used to them, I found them neater and closer to how I think of things.

  1. Most of the time, the i from before is indexing into something, so let's directly deal with the item being indexed:

for item in collection:
do stuff

After the few days to rewire syntax muscle memory, going back would decidedly feel like a step back.

I don't want to give up automatic (and transparent) out-of-bound checks.

  1. There are actually only about 3/4 things one does inside a loop:

map/fold/scan/filter function-to-call collection-to-traverse-through

;; Getting rid of explicit indexing was just step one.
-- After a few days/months/years, I now realize that it is more important and less buggy if I think only of the function to call (and whether I want to end up with a new (maybe pruned) collection, a single thing, or "both" (that's how I think of scans))


Alternatively, my evolution as I learned new languages idioms:
-->
or -->
-->
or --> ???

publicvoit, to programming
@publicvoit@graz.social avatar

What happens, when you join two paths in a language when the second one is an absolute one?

join("foo", "/bar")
returns "foo/bar" or "/bar"?

The wonderful @meisterluk wrote a great article about that you might want to read: https://lukas-prokop.at/articles/2024-05-03-filepath-join-behavior

I can not tell what version I'd actually prefer. There are situations where both versions would be "proper".

#C++

cpponline, to cpp
@cpponline@mastodon.social avatar

What’s New in Compiler Explorer? 2024 Update – by @mattgodbolt – C++Online 2024

https://www.youtube.com/watch?v=28Gp3TTQYp0

morenonatural, to github Spanish
@morenonatural@todon.nl avatar

[2208.04259] First Come First Served: The Impact of File Position on
https://arxiv.org/abs/2208.04259

morenonatural,
@morenonatural@todon.nl avatar

@Codeberg haven't finished reading, but reading .hpp files after .cpp files is really cumbersome. This a classic in #cpp yet I've never heard complains about it

fell, (edited ) to DigitalNomadHub
@fell@ma.fellr.net avatar

I just heard the bad news that I am probably going to need a new job starting in July.

So, before beginning the regular search, I wanted to ask my Fedi friends if anyone could use a capable C++ programmer with lots of graphics and networking experience. I wouldn't mind a change, so I'm open to anything. Even other programming languages! It would be awesome if I could use Linux to do the work. 🐧

Locations I would consider are: Central Europe, Melbourne, Sydney or Remote

🔁 Boost appreciated! 🙏


glitchypixel, to CSharp Spanish
@glitchypixel@mastodon.gamedev.place avatar

Hm is it me or there is some sort of obsession to constantly update a programming language to fill it with "stuff" and "features"

I'm noticing a clear trend for this in and , but I'm sure there are others

I mean people keep asking why C is still widely used. I'm pretty sure that one of the reasons is that the spec has barely changed in 50 years or so and it works

C'mon some programming languages are fine as they are, please don't keep crowding them unless absolutely necessary pls?

Schlangenmensch, to cpp German
@Schlangenmensch@mastodon.social avatar

Does anybody know when it will be possible to mix #c++ named and classic with ?

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