Making games and tools in off hours. Inspired by the #indiedev and #gamedev communities, and #Nintendo, the #NES and #SNES in particular. Learning I was wrong about something every day.
If game developers are willing, I’d like to be their Mister Rogers.
@jake4480 My minis are unmodded. I bought the Analogue Pocket Dock to be my current solution to play classic games in my TV. Then I can play anywhere with the same level of convenience as the Switch.
It was “too much” money, but it felt like flexibility that is worth it to me.
Really enjoying #AnimalWell having its moment in the spotlight. What a great showcase of how putting passion into an #IndieDev project can capture the attention and interest of so many people.
For such a well-trodden genre, it’s proving there is a lot of fresh ground to cover, and indies seem to be able to do that even better than big industry players.
Makes me excited to put more energy into my own #GameDev projects as well!
@raptor85 Totally agree, and not only that… they’re all so novel and interesting mechanically. Their movement, push and pull. And even variety of uses, many of which require discovery in their own right during puzzle solving.
Much of this is even done better than the pillars of the genre. Very exciting work done here.
Hey #IndieDev peoples, when do you share about a project? Does sharing help or hurt your motivation? Have you tried different strategies? I’d love to boost some of your stories and experiences.
You determine the metric of success for your project. If you want to make money, if you want critical appreciation, or if you are even making an exploration or satisfying a personal interest.
Is a #SteamWishlist anonymous? I have an account, but don’t regularly purchase or play games on PC. I’ve been thinking about wishlisting just to bump #IndieDev people, but wasn’t sure about the visibility.
Games like #SuperMetroid and #LinkToThePast are often categorized very differently. The formula though seems nearly the same. Gated challenge areas that give new capabilities, that enable wider exploration.
The difference is largely in visual perspective and control mechanics. Sometimes our genres seem like a feeble attempt at drawing boundaries around an inherently flexible medium.
@eniko So many students in my discrete math class simply didn’t believe our teacher when the Monty Hall problem came up. His explanation was unsatisfactory I guess.
A number of them came to the next class having validated it themselves statistically, astonished.
Don’t carry a second hand opinion about a programming language as an excuse to shy away from something.
Give it your own look. Worst case, you agree. Best case, you discover something you love.
Regardless, you will improve your craft to have broader experience, your own first hand insights, and a new tool, even if it won’t become a go-to solution.
Frankly, learning a new language isn’t all that hard, and it gets easier every time.
Uploaded my first project to itch just now after “accidentally” making a pixel font while working on my tile editor this weekend. Not sure I’ll have a use for it soon, but thought someone else might be interested.
I remember why I stopped playing #HollowKnight. The game being hard is fine, but it’s way too easy to lose massive amounts of progress as you unlock new areas.