ben, to unrealengine
@ben@m.benui.ca avatar

How to find all Blueprints that subclass a C++ class in

  1. Open the Class Viewer
  2. Disable "actors only"
  3. Type in the parent or child class
  4. Click on the correct one
  5. Delete the search, so it now shows parent/siblings/children
GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

New gamedev Humble Bundle!

The Low Poly Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in , , and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com

uri, to unrealengine
@uri@mastodon.gamedev.place avatar

We've just released our horror roguelite!
Harvest Hunt is out on Steam after a couple of years of dev. We're a core 3 person team (I'm the Lead artist). It's a horror roguelite loaded with ambience and a lot of european and Portuguese inspired folklore and other stuff there 🙂
Have a look, wishlist! Hell, buy it if you're so inclined!
https://store.steampowered.com/app/2009620/Harvest_Hunt/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Effect Texture Maker - online tool ☀️

I recently started using it, it's a very useful thing to use when studying materials and Niagara, to quickly get a sprite to experiment with Unreal Engine or Unity, the tool also allows you to create a sprite sheet or normal map

https://mebiusbox.github.io/contents/EffectTextureMaker/

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

video/mp4

brody, to gamedev
@brody@peoplemaking.games avatar

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

https://brodybrooks.com/posts/2024-linuxgamedev/

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog
Today I am working on an anomaly...

video/mp4

khalidabuhakmeh, to gamedev
@khalidabuhakmeh@mastodon.social avatar

👋 folks, if you're interested in sharing your best , , or tips, I have an online event for you!

🎮 We, , are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.

My favorite was someone created a game as a presentation. 🤯

🙏 boosts appreciated

https://blog.jetbrains.com/dotnet/2024/05/13/jetbrains-gamedev-days-2024-call-for-speakers/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

#gamedev #UnrealEngine #indiedev #vfx #shader #IndieGameDev #ue5 #UnrealEngine5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

video/mp4

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There is a new Humble of interest to . The Epic Environments Mega Bundle is a huge collection of assets (2350+) for and , although as you will see in the video, exporting to is easy enough.

https://gamefromscratch.com/epic-environments-mega-humble-bundle/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

qaqelol, to unrealengine
@qaqelol@toots.niark.nexus avatar

Hi !
I'm looking for good online ressources/courses for Technical Artist in (on any topic).

Boosts are appreciated !

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog📌

Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

#gamedev #UnrealEngine5 #gaming #horror #UnrealEngine #screenshotsaturday #games

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

I was wrong, it is not necessary to have a landscape to use the water plugin in Unreal Engine 5, there is an object called Water Body Custom

video/mp4

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Version 3 of the ranged enemy AI - now with a special attack (spray shot), more refined positioning and LOS tests and a few other things. This time in a more realistic test level rather than the gym, so it has to react to player modification of the level geometry https://youtu.be/ElSaNkiRunM

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