DavitMasia, to unrealengine
@DavitMasia@mastodon.gamedev.place avatar

In UE, the Node "NormalFromHeighmap" generates a NormalMap from a greyscale.

Accepts texture object(baked), but how to do from a generated image like noise, edited/blended texture, etc...?

ben, to unrealengine
@ben@m.benui.ca avatar

Another amazing making-of blog from Psychonauts 2
https://www.doublefine.com/news/devin-target-search

dergell, to gamedev
@dergell@mastodon.gamedev.place avatar

Sometimes I may overengineer stuff?

I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.

Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.

Here's more info from someone who basically had the same idea:
https://forums.unrealengine.com/t/problem-with-creating-a-generic-server-call-system/34974

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

video/mp4

ben, to unrealengine
@ben@m.benui.ca avatar

How to find all Blueprints that subclass a C++ class in

  1. Open the Class Viewer
  2. Disable "actors only"
  3. Type in the parent or child class
  4. Click on the correct one
  5. Delete the search, so it now shows parent/siblings/children
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

video/mp4

uri, to unrealengine
@uri@mastodon.gamedev.place avatar

We've just released our horror roguelite!
Harvest Hunt is out on Steam after a couple of years of dev. We're a core 3 person team (I'm the Lead artist). It's a horror roguelite loaded with ambience and a lot of european and Portuguese inspired folklore and other stuff there 🙂
Have a look, wishlist! Hell, buy it if you're so inclined!
https://store.steampowered.com/app/2009620/Harvest_Hunt/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

New gamedev Humble Bundle!

The Low Poly Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in , , and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

#gamedev #ScreenshotSaturday #UnrealEngine #ue5 #indiedev #IndieGameDev #games

video/mp4

brody, to gamedev
@brody@peoplemaking.games avatar

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

https://brodybrooks.com/posts/2024-linuxgamedev/

khalidabuhakmeh, to gamedev
@khalidabuhakmeh@mastodon.social avatar

👋 folks, if you're interested in sharing your best , , or tips, I have an online event for you!

🎮 We, , are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.

My favorite was someone created a game as a presentation. 🤯

🙏 boosts appreciated

https://blog.jetbrains.com/dotnet/2024/05/13/jetbrains-gamedev-days-2024-call-for-speakers/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There is a new Humble of interest to . The Epic Environments Mega Bundle is a huge collection of assets (2350+) for and , although as you will see in the video, exporting to is easy enough.

https://gamefromscratch.com/epic-environments-mega-humble-bundle/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

qaqelol, to unrealengine
@qaqelol@toots.niark.nexus avatar

Hi !
I'm looking for good online ressources/courses for Technical Artist in (on any topic).

Boosts are appreciated !

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Version 3 of the ranged enemy AI - now with a special attack (spray shot), more refined positioning and LOS tests and a few other things. This time in a more realistic test level rather than the gym, so it has to react to player modification of the level geometry https://youtu.be/ElSaNkiRunM

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

I couldn't find any in-built feature in UE to make an AIController "lead the target" so that you could shoot to where a target is going to be if it's moving, so I implemented that in SUSS. You just have to tell it what the velocity of your projectile is, and it'll treat the usual "SetFocus" behaviour as meaning you want the agent to face ahead of where the target is travelling so shots will connect more often

Short video of an enemy shooting the player, "leading the target" so they shoot towards where the player is going to be

MrBeam, to unrealengine
@MrBeam@mastodon.gamedev.place avatar

Moved my Unreal, Blender and Krita tools to my repository for easier access.

https://codeberg.org/MrBeam

Unreal

  • VAT Import Setting Script
  • Light Ray Tool
  • Custom Primitive Data Widget
  • Static Mesh Build Settings
  • Reparent Blueprints

Blender

  • VAT Exporter
  • Shapekey Creator
  • Sharp Seams
  • Skin Weight Tool
  • Flip Book Vertex Painter

Krita

  • Separate To RGB Channels

Have a look, maybe you'll find something useful.

#unrealengine #blender #krita #vat #gameDev #kritaPlugin #blueprint

hq, to gamedev
@hq@mastodon.social avatar

Tried committing a relatively large code base (20GB+) into Git without Git LFS, with the intent to use --filter=tree:0; unfortunately add/commit/push are still not performant enough to handle it.

The fact that 'git push' has no "continue interrupted push / recover from network disruption" is ultimately what stopped me.

(1/X)

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

video/mp4

hyaniner, to unrealengine
@hyaniner@mastodon.gamedev.place avatar
maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

video/mp4

hyaniner, to unrealengine
@hyaniner@mastodon.gamedev.place avatar

If my understanding from what I saw in the debugging is right,

In UE5.4, everything from the CSV string table is displaying as "Missing String Table Entry" now.

Is there someone seen the string table works fine in 5.4?

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