Ghost is an excellent platform for publishing. I used it a lot a few years back for publishing articles when it was headless - that was optimum. Compose at your leisure within your own local environment, then push it up to your own self-hosted instance.
Unfortunately, they let it fall into disrepair, left it unmaintained, and last I checked the Ghost desktop was nowhere to be found in the repo. One of the maintainers explained to me that they just didn't have anyone willing to maintain the app and so I migrated away from the platform myself.
I'm going to give it another looksee to review what happened to the elegant, #headless nature that Ghost used to espouse as one of it's key ingredients for using it in the first place. I just hope that they don't try to go the way of #OOo, #Bacula, and other #FOSS projects that were forked, and somewhat marginalized, as a result of decisions to force community versions into #Freemium products that lacked most functionality without fee based subscriptions. Lord knows, the last time I checked their managed hosting solutions for Ghost it certainly wasn't even competitively priced.
With this newfound revelation in the form of some kind of epiphany, let's hope their commitment to #Fediverse and FOSS exceeds that of their grasp for excessive monetization.
A young relative of mine has classmates that are kind of obsessed with #BrawlStars. From a cursory read of Wikipedia, it seems to be your typical #freeToPlay/#freemium#MOBA. Does anybody have more information about it? Anything to be wary of? Ads? Invasive app? Gambling/loot boxes mechanics?
#OrganicMaps is here. Use it while offline and feel good about a #privacy-respecting app that doesn't suck you dry of your personal information. Based on #OpenStreetMap this app is gonna blow #Google#Maps out of the water (hopefully ;)
...foremost China gives a pretty clear picture how this might turn really ugly.
The foremost global market square of ideas, #Twitter, is already lost. It had played a vital role in the Arab Spring.
For instance, #Telegram might be #freemium software, distributed and all, but its operational servers are in the #UAE, an autocratic state, where you'd better not...
One modern video game mechanism I detest is the real-life countdown timer. Especially if the game already has a built-in notion of “time.”
I’m currently playing a sports game where the free agent market turns over every hour. This means there are times when my incentive is to not play the game, and instead wait for the market to turn over.
@gilhova
Having worked on games like this, here are the three main reasons for those real-world timers:
1: To turn the game into a habit. This is as insidious as it sounds. The first sessions are generous, then it starts to dry out. They want to make sure you come back later.
2: To give you something you can buy. A lot of free to play design is about creating obstacles for the player, which you can always pay to remove.
3: To make it seem like the game is bigger than it is. Some of the things I made for FoE would take you about three years to get to. As a player, I never made it there. #gamedesign#gamedevelopment#freemium#freetoplay