You can finish and become rich in #SimFarm. But as a Forever28, you can't duplicate your success.
You can win every single game of #CaesarIII and #CaesarIV, but not as a Forever28.
You play #Diablo (the original) without cheating (especially the duplicate cheat). As a Forever28, you can't even imagine how you played Diablo without cheating.
Most important of all: you still don't like #eyecandy games. Games like #MUD / #MUSH (text-based online #RPG), #roguelike, dungeon crawlers, and isometric games, are still your go to #games.
Instead of setting up my website and HuGo projects in this temporary desktop PC, I instead started learning how #MUDlet scripting works.
I need to port over our #MUSHclient scripts to MUDlet, so I can play #AnsalonMUD regularly again (since I'm on #Linux). I like the current version of MUDlet, it has come a long way since I last checked it.
And from what little I've read so far, the scripting and layout customisation are also better.
(I also need to brush up my #Lua, it has been a few years since I last used it. LOL.)
AnsalonMUD is a #DragonLance-based MUD. It first went online in June 1996.
This is a memorable one:
My first (non-personal) website was the “Unofficial AnsalonMUD Website”, sometime late 1997 and early 1998. (The label “unofficial” was popular, “fansite” was not the go-to term back then.)
When AnsalonMUD launched its official website in 1998, I changed my website into a personal DragonLance fansite.
I later acquired (I asked for it) the dragonlance_cjb_net domain after the original site/owner acquired dragonlance.com and moved to it. (SEO doesn't exist back then, no 'juice' to care about.)
I started building this website because I want to learn #HTML and was followed the development of #CSS later.
While that website no longer exist, and unfortunately, the old files got stuck in an old HDD that no longer works (though I still have the HDD haha), I am still playing AnsalonMUD to this day.
So, yeah, almost 27 years later (I joined #Ansalon in 1997), I am still playing one of the longest-running DragonLance-based MUD.
Please respond by saying what sorts of TTRPG things you're pretty likely to either talk about or respond to if you see them.
This can be a list of games (D&D! Tribe 8! Fate!) or categories (the weirdest of indie stuff! NSR! Anything PBtA!), topics (Worldbuilding! Publishing!), stuff you're making, meta-commentary (The State Of The Industry), and so on.
Then maybe share, and if the replies are building up, check them for new people.