Final version of the derelict cabin in Beep's Escape, which belongs to a very scary looking ogre, drawn by the very talented Batfuela, who isn't on Mastodon, so go check him out on Twitter! 🤖😬
I should probably make wrecks completely destroyable or at least change their hit filter so they are ignored... but then I wouldn't be able to play curling with them
Going to try and make small games on a regular basis to fill out my game writing/narrative design portfolio, though not all games will have a strong narrative component.
This week I'm working on a simple platformer just to benchmark how long tasks take me. #gameDev
Actually I should have posted this comic five days ago, because I did the translation one year ago. I originally made this comic strip in German in 2009.
Cooperation system of same type enemies in Erra: Exordium
Adjusted by several time parameters and distributes the time of enemy states. If an enemy intersects with the same type enemy, the system queues it for time and adds a time delay to the attack
*Enemies are now magic hat slimes (thanks for the idea, chatgpt
*Signs now have very aesthetic text boxes and Ink integration
*New highly aesthetic attack animation thanks to the Unity particle system (that is hard to screenshot!) #screenshotsaturday#unity#indiedev#gamedev#mushroom#forest#mosstadon#pixelart
Nature: the perfect backdrop for pretending to be productive while staring out the window.🌍🌳Today is Earth Day, so let's appreciate this glorious planet before returning to mindlessly scrolling through cat pics.🐾🙃
It is the beginning of a new tutorial series for more experienced developers looking to enhance their skills. We'll go trough all the steps to create a PROPER shmup on #pico8 https://www.youtube.com/watch?v=GSx2YHy9Gp8
🎥⭐ New Video ⭐🎥
This episode is the finale of our explosion subplot. We finally have our fully procedural, fully juiced-up explosion. Don't tell Musk https://www.youtube.com/watch?v=8LNLwVs4csU