alfredbaudisch, to random

So... dealing with Unicode in C++ (and C too), uh?

Dynamic languages: myString = "☺"

C++: 300 lines of code later... "nope, not here"

Meme: More Pain
Meme: Cry
Meme: Pain, Only Pain (Drake)

alfredbaudisch,
hywan, to rust
@hywan@fosstodon.org avatar

Announcing Windows 11 Insider Preview Build 25905, https://blogs.windows.com/windows-insider/2023/07/12/announcing-windows-11-insider-preview-build-25905/.

Rust in the Windows Kernel!

> Rust offers advantages in reliability and security over traditional programs written in C/C++. This preview shipped with an early implementation of critical kernel features in safe Rust. Specifically, win32kbase_rs.sys contains a new implementation of GDI region. While this is a small trial, we will continue to increase the usage of Rust in the kernel. Stay tuned!

beemdvp,

@hywan Its not a surprise since some of us knew months ago but its still nice to see. Adoption and success for the ecosystem has made its mark and im so glad they did. Awesome news all round!

milesmcbain, to rust
@milesmcbain@fosstodon.org avatar

The CRAN policy doesn't strike me as coherent. "Here's two options one of which we will take away sometime".

Then they make a strange complaint about crate sources being able to change without their versions changing which is not at all possible for crates submitted to crates.io. This is however possible on CRAN, there are numerous documented cases.

They also claim building is too hard because crate versions are not fixed. As if cargo.lock files do not exist.

johanhelsing, to rust

Just finished another devlog I've had lying around for a while. My take on procedurally generated parallaxing space backgrounds:
https://johanhelsing.studio/posts/cargo-space-devlog-7

video/mp4

thisweekinrust, to rust
@thisweekinrust@mastodon.social avatar
hywan, to rust
@hywan@fosstodon.org avatar

Rust on Espressif chips, https://mabez.dev/blog/posts/esp-rust-30-06-2023/.

This is the progress report for Rust on Espressif chips, for Q2 2023.

Impressive work. Congrats to the community, to not only make Rust great on this platform, but to provide more or improved tools for this platform.

hywan, to rust
@hywan@fosstodon.org avatar

Boa release v0.17, https://boajs.dev/posts/2023-07-08-boa-release-17/.

Boa is an experimental Javascript lexer, parser and compiler written in Rust. Currently, it has support for some of the language. It can be embedded in Rust projects fairly easily.

A lot more features are now supported, with a 78.74% conformance to the ECMAScript specification.

fil, to rust
@fil@hachyderm.io avatar

What compiler is thinking about it's users

subtitles say "he is fallible"

bsmedberg, to rust

Is there a equivalent of python "contextvars", that is: a "thread local" variable that is maintained across async/await code?

It looks like the tracing ecosystem has invented something very specific with tracing::instrument::Instrumented.

I'm trying to solve a somewhat more generic use-case: communicating HTTP request context down to locations that log errors: path, route identifier, maybe user ID.

colel, to rust

We just announced our growing 🦀 community, "Rust East Coast" on URLO!
is an effort to make more talks accessible via virtual attendance and recordings. If you want help giving a talk in person or virtually, that's our jam. ❤️
https://users.rust-lang.org/t/please-join-rust-east-coast-a-community-focused-on-sharing-and-giving-virtual-and-in-person-tech-talks-rust-nyc-boston-rust-rust-philly-and-others/96918

hywan, to rust
@hywan@fosstodon.org avatar

Regex engine internals as a library, https://blog.burntsushi.net/regex-internals/.

An incredible and must-read blog post explaining the internals of the regex Rust crate. How it has moved from a “monolithic” to a “multi-library” project. It explains in details the problems regex engines have to deal with, the importance of literal optimisations, the NFA data type, and the various regex engines that are implemented (incl. a meta engine, to rule them all).

It’s now 1.5 times faster on average 👌.

zanchey, to rust
@zanchey@aus.social avatar

rewrite-it-in progress, 2023-07-10

41974 rust lines added
17719 / 77063 C++ lines removed
▓▓▓▓░░░░░░░░░░░░░░░░ 22 %

--

Some work on parallelising the tests. I've ported the cd builtin, and the hype is real - Rust's error messages really are good, and if it compiles it's most of the way to working. Already feel confident in Rust in a way I never did in C++.

janriemer, to rust

"Do it in from the beginning!" - Jon Gjengset

orowith2os, to Texas

Let's do this again! My name is Dallas, but I prefer being called Oro - still iffy on my name. Do give suggestions if you want to, though.

I'm a (pretty queer) developer from southeast , USA. A few(!) years ago I installed (Arch) Linux, and that started my whole Linux journey. From there, I started to learn , and got pretty intimate with Linux. After my Arch install failed again, I finally installed , and after that broke I went to Silverblue and have been comfortably developing using it for one year now.

I've been learning how to program, and am somewhat familiar with . Now I've rewritten some xdg-utils, and am looking at learning how to build a web utility using it.

Maybe you've seen me around - I'm working on some Portal stuff (https://github.com/flatpak/xdg-desktop-portal/pull/996), I maintain a few Flatpaks, and am learning how to build and utilize vtuber applications such as .

Oh, and I did this. We don't talk about this. https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/6161

Mek101, to programming Italian
@Mek101@fosstodon.org avatar

Over 10x faster!

Ordering Requests to Accelerate Disk I/O | Piotr Kołaczkowski
https://pkolaczk.github.io/disk-access-ordering

lupyuen, to rust
@lupyuen@qoto.org avatar
hywan, to bevy
@hywan@fosstodon.org avatar

Bevy 0.11, https://bevyengine.org/news/bevy-0-11/.

Once again, a huuuge new release full of crazy features. Well done!

#bevy #RustLang #rendering #GameEngine

rkaj, to rust

I released rsass version 0.28.0!

Mainly it has improved support for @-rules. Read all about it: https://rasmus.krats.se/2023/rsass028.en

sri, to rust

For those who have waited eagerly for the recording of our meetup with @karolherbst - here it is! https://youtu.be/KUze0JbPSy8
- if you are interested in joining our oneAPI meetup - feel free to subscribe here - https://www.meetup.com/oneapi-community-us/

Next time we will be meeting with Stephano Cetola who will be talking about RISC-V, onAPI, and other things.

yoavlavi, to rust

Just published a post on how you can compile to for use with , and . There's also an included repository and CodeSandbox demo. Take a look!

https://grafbase.com/blog/getting-started-with-rust-and-webassembly

imperio, to rust

My new clippy lint just got merged! In case you have a &mut argument of a function which could be a &, it'll tell you so.

You can find examples in the PR: https://github.com/rust-lang/rust-clippy/pull/10900

chris_hayes, to rust
@chris_hayes@fosstodon.org avatar

I'm slowly becoming obsessed with "Programmers are also human" on Youtube.
https://www.youtube.com/watch?v=TGfQu0bQTKc

kotonya, to rust

hi! i guess i can do a little here!

i'm Rylie, known on other platforms under different aliases. i like programming random stuff, along with watching anime, reading manga and playing video games!

my main language is Rust (), but i really want to learn any cool languages that pops up!

i enjoy playing rhythm games and plenty others, especially FFXIV! Lumine Vernilet@Typhon if you want to reach out!

feel free to say hi, i'm a bit shy but i won't bite :>

orhun, to rust
@orhun@fosstodon.org avatar

So excited to announce that I will be talking about git-cliff at RustLab 2023! 🎉

🦀 Conference: https://rustlab.it (Nov 19th-21st, Florence)

🚀 My talk: https://rustlab.it/talks/turning-git-commits-into-changelog-with-git-cliff

🎫 Tickets: https://rustlab.it/tickets

Feel free to come and say hi!

diondokter, to embedded

Hey all, in 6 hours I will join Stuart from Elektor with one of my colleagues to talk about embedded Rust!

https://www.youtube.com/watch?v=l3ScKU23POA

If you've been wondering what embedded Rust all about, this is the place to find out!

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