Two new decks of #cards to show today. Neither is #Chinese. Both, however, are #PVC cards with metal leaf giving them a very unique look.
One deck is a silver colour (though very probably not silver inside: possibly white gold leaf) #poker deck. The other is a gold-colour (very probably having actual gold leaf inside) #tarot deck. If it sounds crazy that actual gold is possibly and likely (respectively) being used inside playing cards, keep in mind that gold leaf is cheap like borscht. There's not a lot of gold in a 1m² area of gold leaf...
I can’t get over how adorable these mini playing card decks are. In about 2 weeks I launch a Kickstarter campaign to fund 2 sets of decks in standard & mini sizes. Scroll back a little bit to see photos of the other deck!
Wisconsin’s #Dairy Industry Relies on #Undocumented Immigrants, but the State Won’t Let Them Legally Drive
Undocumented #immigrants in the state can own and register their vehicles, but they aren’t allowed to drive them, forcing many #farm workers to risk fines and #arrest.
“It’s a Catch-22 for a lot of folks,” advocates say.
Looking for a source discussing using a standard playing deck of #cards(not tarot or oracle) in #magick. A podcast or audiobook with a general history or historic overlook and some basic examples as an introduction to start would be perfect for me. Using standard cards to #scry or #divine is my leading interest, but I'm curious what else people have done with cards. 🃏 :boost_requested:
I brought a deck of playing cards when I went backpacking last weekend and they were way too heavy and big, and I know exactly one card game (go fish). Today I built a deck in Drive-Thru's 1.625x2.5" format that includes a regular deck, six sided dice, UNO (redundant but fun), and Archipelago outcome and element prompts. So tiny, so light, so handy on the trail! #games#ttrpg#cards
Whether played on the exotic felt tabletop in a palatial casino, or on the rough-hewn bar in a tavern's smoky din, the game of #Gwent is never a dull one.
Check out this artbook featuring the gorgeous card art from the game.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Ring of Pain is a roguelike card game, written by a Melbourne-based dev.
Because it's Melbourne, and I know people who know people, it would make me nervous to say anything bad about it.
It's helpful then that I don't actually have anything bad to say about it.
It's a weird and decidedly creepy roguelike, in which a half-human half-bird creature has summoned you to a nest (I think), where your goal is to survive.
I actually played it for longer than I intended to.
Even though I'm not a huge fan of card-based roguelikes, Ring of Pain is:
Foretales is a card-based narrative adventure game. This is the sixth game in this month's Humble Choice bundle.
Once again, I'm exhausted and facing another card-based game.
You have two characters who are off on an adventure through your fairly typical anthropomorphic fantasy land. Vorelain is duckbill and a thief, Leo is a lion and an archer.
Each has attack points and defense points, and a set of cards that you can play as either character each turn to move through the narrative.
The quirky thing is that the game is designed in such a way that you can completely avoid combat and defeat your opponents by other means.
The game has a narrator, and it was all making sense until the audio suddenly went into overdrive and the output just became a wall of static. I was able to coax some vaguely useful sounds out of the speakers by turning all of the volume controls in the game (there are five!) down.
However, one of the casualties was the game's narrator, which made the rest of the level (a "region") a little uneven.
There's an option to save and exit, however this warns you that you'll be restarted at the beginning of the current region, and I was still in the start region, so... I muddled my way through to the next region.
It feels like there might be an interesting story there, but that audio bug was wild.
Aisleriot (wiki.gnome.org)
Also known as Solitaire or sol. The rules for the games have been coded for your pleasure in the GNOME scripting language (Scheme)