Haus,
Haus avatar

Pretty sure Realms of Despair is still up, since 1993 or so.

Lodespawn,

Man I spent so much time on the Discworld MUD, so well developed, so many quests

hamster,

I was semi-addicted to these growing up. Some cost $.50 an hour, which was rough. My modem was too slow, and I never could compete in PvP either. Super fun, though.

ANuStart,

Any good ones still around?

Zebrazilla,
Zebrazilla avatar

Sindome is pretty neat, though it's been years since I touched it. Seems to be alive still.

sangwich,

I spent so many hours playing The Forest's Edge (TFE) back in the day, over 25 years ago at this point. Good memories :)

HorreC,
HorreC avatar

I loved MUDs, they we great places on the early internet.

exohuman,
exohuman avatar

I enjoyed them too. I used to want to build one.

Thelgor,
Thelgor avatar

Still can. And a lot easier now.

Jinxyface,

I don't specifically remember if it was considered a MUD, but I spent SO MUCH time on Legend of the Green Dragon at my local library back when we didn't have a good internet connection at our home as a kid. I'm sure I played others, but would not be able to remember any of them

FrostBolt,
FrostBolt avatar

I played Legend of the Red Dragon on dialup BBS in the late 1990s 😃

B-Dubs,
B-Dubs avatar

@FrostBolt

I want to play it by the name alone!

tal,
tal avatar

https://2018.mudconnect.com/cgi-bin/search.cgi?mode=tmc_biglist

They're still there.

I enjoyed them too, but I do think that there's room for someone to make a similar genre, but more mobile-friendly. Like, same level of support for easily letting users create more content -- just write some text -- but where the actual play differs.

  • The UI was really centered around a keyboard and onscreen keyboards aren't as-convenient.

  • Some of the flaws in the UI were patched over via macros and triggers the like on the client side. Like, if my health gets low, automatically heal or something. That provides a lot of flexibility to technically-adept users but is of limited accessibility to others. Generally, I think that if everyone is having to set up triggers for something, it's probably a flaw in the UI of the game that should be addressed in the UI.

  • While combat could be somewhat-autonomous, depending upon MUD, there was something of an assumption that connectivity would be more-or-less continuous, and even short dropouts were somewhat visible (albeit not as much as some other online genres). That's maybe reasonable for a terminal on the Internet, but wireless connectivity on a phone may or may not be there for a given person. It'd probably be possible to make a similar genre that is more resistant to dropouts and changing latency. Instead of running a constant world "tick", where updates happen on a regular basis, maybe have separate room "ticks" where players in isolated rooms have the room tick depend at least to some degree on connectivity with their client.

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