James Stephanie Sterling pretty much confirmed my suspicions about Stellar Blade. That crosses a clumsy, knock off borderline softcore porn version of Nier Automata out of my mind forever! Thank God for them!
I want to hate this review, I really don't like pieces with snide remarks and jokes, I had my fill with XPlay on that.
But Sterling seems to want to genuinely review it fairly, and I can't fault them for that.
@Dennis5891 Sterling is a genuine reviewer through and through, anything they've reviewed is fair! Journalistic integrity mixed with snide remarks and jokes has always been a priority for Sterling. The 7.5/10 seems like a fair score for a decent but clumsy game like this.
32 years ago today on May 5 1992, one of the greatest games of all time (and forever my favorite first person shooter), Wolfenstein 3D, was released. I wrote about it for the list of 20 video games I can't stop thinking about (https://spacetimetech.wordpress.com/2024/04/06/20-video-games-i-cant-stop-thinking-about). I still play it regularly. Sometimes weekly. Killing digital Nazis is always fun and therapeutic.
@synlogic nice! Oh wow and yeah recently saw that original version - so wild. Had no idea. The evolution of it all is so cool, and now the Wolf games are so polished haha. I just love that old blocky look though 😂
Hey folks, I have a #witcher#ttrpg question - is there an online marketplace where people can self-publish Witcher material? I don't see anything on DriveThruRPG beyond the official stuff, not sure if R Talsorian permit or encourage self-published stuff?
@jannem@glassbottommeg skylines 2 was horrifyingly bad, no way that was just a simple multithreading fix away from working, that thing was chopping between 5-40fps on my 4090+5950x w/ 128 gigs of ram even put down to 1080p... unity's performance IS pretty garbage but not THAT garbage, paradox/colossal rushed it out the door unfinished is all, i mean it doesn't even have actual simulation going on, none of the stats actually work.
@raptor85@jannem Yep, this. You could totally make Skylines 2 with Unity. I mean I ditched it, but that's due to future planning - right now, sure.
They just... uh... did not. Or I mean maybe they would have on a longer timeline, but they shipped it before putting in that last year of polishing and tightening.
Słyszałem sporo głosów, że to dobra powieść (dlatego kupiłem), ale także sporo krytyki. Niestety, przychylam się do drugiej frakcji - ta historia byłaby naprawdę dobra, gdyby została znacznie lepiej napisana. A tak mamy prezent dla fanów #CP2077, tylko niestety, na zbyt małej przestrzeni autor chciał za dużo upakować. Szkoda.
Had a pretty quiet weekend, as I tried to stay off my wicked sore knees. Saturday was particularly awful, but they do seem to be ever so slowly getting better. I stayed in bed, took ibuprofen, kept them both iced down and played #NoMansSky on my ROG Ally. It plays very well on the little Z1. Amazing how they have kept the game relevant and getting better, after all these years. It is getting a little grindy, but I should probably push off my start planet and get exploring.
#Today has already been very busy and will only get busier. I drove my wife to work and took a foster kitty to the vets. Later, I'll meet some ex-coworkers for lunch about an hour away and hopefully pick up my wife on the way home. And then I will need to rest up for the #NHLBruins playoff game tonight. They looked really good on Saturday night. I really hope Coach Montgomery learned his lesson from last year and just sticks with the goalie rotation.
I finished "Where Law Ends: Inside the Mueller Investigation" by Andrew Weissmann and found it so frustrating. He details the timidity that Mueller had pushing the investigation into places it should have gone (like a T**mp subpoena) but he gets grating when he writes about how "surprised" they all were at the lengths the Orange Menace would go to cover his own fat ass, from stonewalling to dangling pardons. Why keep getting surprised by it? #books#reading@bookstodon
Wow, I never expected 7 Days to Die leaving Early Access after this long! Personally, I don't think the game is ready for that yet. The Fun Pimps have a lot of unearned confidence that their game is ready to be considered stable enough for an official 1.0. I am being a snarky git and perhaps this 1.0 launch will all work out for the best. Time will tell!
@WanderingInDigitalWorlds Fundamental engine problems often are really hard to fix. Its possible they simply dont have anyone with the necessary skills, or there is so much legacy code stuff, they can`t fix stuff without breaking other stuff.
@goblin This is what I wondered as developers often commented on these factors being an issue. Its a delicate issue to solve, particularly if there isn't someone skilled enough to smooth out those issues on their team. In any event, I do hope for the best but never expect that to happen.
@podryban@pograneeu strasznie po macoszemu to potraktowałeś 😅
Raz, że jest różnica jak masz stabilny klatkaż, albo momentami 60 klatek i schodzi do 20. To sie można zagotować i to jeszcze w latach 90 powstało określenie tresowanej żaby.
Dwa to wrzucasz do jednego worka gry akcji i gry strategiczne. W takich Helldivers jak mi spada poniżej 30 klatek to sie nie da grać, a w cywilizacji jak mi kiedyś spadało, to nie było problemem.
Oraz, czy te gry Indie, które przebijają się do mas, to są zwykle lepiej zoptymalizowane i też to zależy od gry? Jakieś rogaliki czy inne bullet hell to muszą śmigać płynnie. I przez płynnie mam na myśli 60 klatek plus.
PS Doom czy inny CS w 144 klatkach jest niesamowity. I tak, #widaćZabory :)