root42, to c64
@root42@chaos.social avatar

And there we go. Briley Witch Chronicles 2 has been released and we managed to get started. Players of part 1 will feel right at home. It obviously uses the same game engine, some music and graphics changed, but the great UI stayed mostly the same. So no great learning curve there. The story picks up right before some festivities in Maepole village.

In Briley's home. Clarissa says: "Oh good morning to you, Briley. I pray to the gods you slept well." Briley, her cat and the two kids of the house can also be seen.

root42, to c64
@root42@chaos.social avatar

Portal is a 1986 game by Activision. It's a cyberpunk thriller / playable novel. You return from a 100 year exploration trip through the galaxy to find the Earth deserted and desolate. You log onto Worldnet to connect to Homer, the AI, to figure out what happened to humanity.

robertcadena, to retrocomputing

Folks! My friend was at a “junk” shop and found an old computer he thought I might like (a Vic 20? Uh yeah) so he bought it and sent it to me. It works straight away. But the amazing thing? See next post in this thread

#retrocomputing #vic20 #commodore #c64

mjgardner, to crossstitch

This is amazing: a tribute to the legendary game with two of its most iconic lines.

Be sure to click through for the heartwarming story behind it.

https://www.tumblr.com/theclueofthebrokenneedle/722758344968912896/this-is-my-pride-and-joy-a-gift-for-my-dad-who

You can buy a PDF of the pattern (not the physical product!) from its creator here: https://brokenneedle.gumroad.com/l/westofhouse

metin, to commodore64
@metin@graphics.social avatar
codewiz, to retrocomputing
@codewiz@mstdn.io avatar
CommodoreSpence, to commodore64

The first boxed game I got for my Commodore 64 in February 2020, Planet X2.

image/jpeg
image/jpeg

craiggrannell, to random
@craiggrannell@mastodon.social avatar

101: Impossible Mission (1984)

Another visitor! Stay a while! Stay FOREVAAAHHH! Elvin Atombender’s threat at the start of this single-screen Epyx platformer was one of many components that suggested gaming had entered a new era. Add in puzzle elements, really smart level design, and chef’s kiss animation, and you’ve an 8-bit classic. Cracking on the breadbin, but I always rated the SMS version too.

Play it on: ,

Gameplay: https://www.youtube.com/watch?v=m0Nm8WYcvus

RetroWizzard, (edited ) to commodore64

I proudly present the first Games System made from 95% new parts.🥳​
(except CIAs and the SuperPLA)
Featuring a mainboard, monotech CPU replacer, VIC-II Kawari.
More pics and credits below...

RetroWizzard, to random

Newest member of the family is an .
Sadly it's a white-screener and its keyboard cable is missing.
Will see what I can do about that cable and according to Miss Google the white screen is a duff PLA chip.

craiggrannell, to c64
@craiggrannell@mastodon.social avatar

141: Thrust (1986)

Inspired by Gravitar, this game had you fight gravity and physics, attempting to rescue pods from inside caverns peppered with gun emplacements. It was hard as nails, but hugely compelling as you tapped keys to carefully adjust your craft – before inevitably crashing into a wall. The original’s on the Beeb, but the C64 release adds a fab Rob Hubbard soundtrack.

Play it on: ,

Version comparison: https://www.youtube.com/watch?v=1xfbd7eHieQ

pallenberg, to commodore64
@pallenberg@mastodon.social avatar

"Ich gehoere zu einer der letzten Generationen, die eine Kindheit ohne Internet erlebt hat. Das heisst aber nicht, dass diese weniger digital war!"

So sah das bei mir im Kinderzimmer der 80en aus. Stilecht mit der Happy Computer.. nur ne andere Datasette hatte ich. Aber wie war das eigentlich, so eine Kindheit ohne Internet?

Ich habe hier 👉https://t.ly/Kindheit versucht zu erklaeren, wie das war & bin mir sicher, dass sich da einige drin wiederfinden werden.

polarity, to c64
@polarity@social.bitwig.community avatar

☠ big brain idea:

Revamp all games, but not the graphics, just the gameplay. GOLDMINE.

So many awesome games back then, sadly nearly unplayable or unsolvable

paulrickards, to retrocomputing
@paulrickards@mastodon.social avatar
AndyGER, to retrogaming German
@AndyGER@mastodon.social avatar

Until now I do not own any storage system whatsoever for my Commodore C64 breadbin.

I am looking into several solutions like the SD2IEC (several) combined with a Final Cartridge III+ cartridge or an EPYX FASTLOAD cartridge.

The perfect yet pricy (for me) solution would be the Ultimate 1541 II-L cartridge.

Another one could be the Pi1541 but I haven't yet found any offer that can sell me the complete thing with the case ...

electron_greg, to random

Super Star Trek updated with a unified source code for , and ! Colour codes (where appropriate) have been reimplemented but embedded into actual text variables so speed is waaaaay better.
https://electrongreg.itch.io/super-star-trek

root42, to c64
@root42@chaos.social avatar

Serious expansion for the C64: a IEEE488 interface! Only with the edge connector, but nevertheless! HPIB and GPIB devices and obviously all the early CBM disk drives!

craiggrannell, to random
@craiggrannell@mastodon.social avatar

110: Little Computer People (1985)

Never one to let tech (or reality) get in the way of his gaming ambitions, David Crane created a ‘house on a disk’, with a tiny character you could interact with.

To modern eyes, LCP is a proto-Sims crossed with a Tamagotchi. In 1985, it was like magic, with its oddball humour, bouts of poker, and impromptu piano sessions. It’s surely long overdue to be remade for mobile.

Play it on:

Gameplay: https://www.youtube.com/watch?v=LFcg8I21cng

metin, (edited ) to gaming

Among my favorite chiptunes are Tim Follin's 1988 Commodore 64 and Amiga conversion arrangements of the Bionic Commando arcade game soundtrack.

Deliciously bold and experimental, with frenzied solos, and often effectively using odd meters in the few available audio channels.

Beware... this is not 'easy listening'. 😉

losttourist, to 8bit
@losttourist@social.chatty.monster avatar
SinclairSpeccy, (edited ) to 80s

Today, thanks to @synergyeclipse30, I found out about the Commocoffee 64!

That’s right! In the mid-1980s the Italians made this computer do the task of making a cup of coffee. It was probably just a coffee maker without a built-in timer, which could be plugged into the datassette port of a C64, using the machine to do the timing

craiggrannell, to c64
@craiggrannell@mastodon.social avatar

209: TRAZ (1988)

Transformable Arcade Zone, apparently. On its 1988 release, this was a late addition to bat-and-ball games, adding its own spin with weird power ups, levels with four bats, and even a construction kit. It was absurdly fast and had suspicious ricochets, along with being too reliant on luck to hit the last few bricks. But it was a solid attempt to wring the last drops out of a tired genre.

Play it on:

Gameplay: https://www.youtube.com/watch?v=8yB9H_665YA

pallenberg, to random
@pallenberg@mastodon.social avatar

Don't crash it... this website is hosted on a 40 yrs old Commodore 64 and I absolutely love this project ❣️

http://c64-webserver.tplinkdns.com/index.htm

craiggrannell, to random
@craiggrannell@mastodon.social avatar

116: Zoids: The Battle Begins (1986)

Fair play to the creators of this game, who could have put out a dull shooter based on the cult plastic kits. Instead, they went all-out with the alien nature of the toys and comics, and produced a baffling game where you piloted a Zoid in enemy territory. The ‘battle begins’ with you figuring out what to do – and… never really ends. Nice Rob Hubbard music on the C64 though.

Play it on:

Gameplay: https://www.youtube.com/watch?v=GUFpt8Y2KNg&t=49s

root42, to c64
@root42@chaos.social avatar

Another dead C1541 on our desk. This one was reported as "not working". It was gutted for its 6502 and 6522 VIA chips, but supposedly even with those in place it wasn't working. So let's have a closer look...

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