Used QGIS "Shape Tools" plugin to make the geodesic rings. It also has a nifty feature to fix discontinuities/artifacts along 180 E/W. Worth installing for that alone. 🙂
Animation lasts ~7 secs, light takes 68 ms to orbit to antipode, so this is like visualising a wave advancing at light speed slowed down by a factor of about 100.
I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.
EDIT: Forgot attribution, used data copyright OpenStreetMap contributors. Normal qgis 'densify by interval' didn't work (too much detail?), but Geodesic densify did (from the 'Shape Tools' plugin)
A man swaying to the pull of his surroundings, culture, and past experiences. External factors, affecting his thoughts. Will he have the strength to choose which currents to resist, which influences to follow?
Will he be able to make a deliberate choice and filter only those influences that contribute to his chosen way of thinking?
#Adobe has released a new application that exchange data between applications, is opensource and can be downloaded below in the link on github #blender#b3d#Blender3D#substance3d
Work-in-progress impressions of "Matt Demon". See previous post for the final rendering, and other posts in this thread for more work-in-progress impressions.
OC Trying out some vertex-color-only lowpoly art in Blender
This tech should not be forgotten, it is good enough all on its own....