hannemaes, to art
@hannemaes@mastodon.teia.art avatar
stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

Animation showing rings equidistant from . and .

Used QGIS "Shape Tools" plugin to make the geodesic rings. It also has a nifty feature to fix discontinuities/artifacts along 180 E/W. Worth installing for that alone. 🙂

Animation lasts ~7 secs, light takes 68 ms to orbit to antipode, so this is like visualising a wave advancing at light speed slowed down by a factor of about 100.

A globe slowly spins from Edinburgh Scotland, eastward towards just off the coast of New Zealand. A bright neon ring expands outward then inward, marking places at the same distance from Edinburgh.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
NatsumiPocket, to blender
@NatsumiPocket@mastodon.social avatar

I'm happy to finally see you! Just in time for Hanami ❤️

video/mp4

Gargron, to BelieveInFilm
@Gargron@mastodon.social avatar

Hotel lobby. NYC.

📷 Canon AE-1 Program
🎞️ Kodak Vision3 250D
🔭 Canon FD 50mm/1.8

feyter,
@feyter@mastodon.gamedev.place avatar

@Gargron IDK why but this has something uncanny to it. Like a made in or something.

Definitely a great piece of art.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Well, the finished animation is a bit too big to upload to Mastodon, but you can watch it here: https://youtube.com/watch?v=CpwvWxD6dHk

I'm probably going to troubleshoot the slow render times, tweak a few other things a bit, and re-render it though.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

More contour lines! 🗺️

I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.

stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

Strip map of The Royal Mile in , done in and . Added a magnifying glass.

EDIT: Forgot attribution, used data copyright OpenStreetMap contributors. Normal qgis 'densify by interval' didn't work (too much detail?), but Geodesic densify did (from the 'Shape Tools' plugin)

A strip map pans from right to left. A magfifying glass distorts the map.

qaqelol, to blender
@qaqelol@toots.niark.nexus avatar
dgar, to blender
@dgar@aus.social avatar

Cover artwrork for Gettin' Stoned (feat. Andre Louis) made using .

Song will be out for Weed Day (4/20 - 20th April) on all good streaming platforms.

hannemaes, to blender
@hannemaes@mastodon.teia.art avatar

Got a new 1/1 piece up on
https://teia.art/objkt/850285

A man swaying to the pull of his surroundings, culture, and past experiences. External factors, affecting his thoughts. Will he have the strength to choose which currents to resist, which influences to follow?
Will he be able to make a deliberate choice and filter only those influences that contribute to his chosen way of thinking?

Portrait of a man transforming into an abstract 3D shape

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
villares, to python Portuguese
@villares@pynews.com.br avatar
villares,
@villares@ciberlandia.pt avatar

@villares there is a port of polyskel for https://github.com/prochitecture/bpypolyskel
Used for making wonderful roofs!

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Topography experiment 🗺️

seandick, to blender
@seandick@mastodon.gamedev.place avatar

is there really no way to just disable selecting back-faces post 2.7? This sucks.

video/mp4

pafurijaz, to AdobePhotoshop
@pafurijaz@mstdn.social avatar

has released a new application that exchange data between applications, is opensource and can be downloaded below in the link on github

https://blog.adobe.com/en/publish/2024/04/04/substance-3d-connector-bridging-tools-3dworkflows

https://github.com/adobe/substance-3d-connector

villares, to saopaulo
@villares@ciberlandia.pt avatar

Rede Cicloviária do GeoSampa em 3D usando o Modelo Digital de Terreno (MDT) com e https://www.youtube.com/watch?v=jlExQjFI4_Y

wagesj45, to blender
@wagesj45@mastodon.jordanwages.com avatar

is a great non-linear , actually. I can't find any that I actually like better. :blender:

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

These are hard surface modelling done with by Ben Bolton.

https://www.artstation.com/benbolton

image/png
image/png
image/png

sskota, to blender
@sskota@misskey.io avatar

秋、冬って作ったので​:haru:​バージョンを作ってみました
ネタ切れ​:meoweyespout:​

metin, (edited ) to Paranormal
@metin@graphics.social avatar

I think we're getting somewhere. Say hello to Mister Demon-in-progress. 👹👺

Maybe I'll call him "Matt Demon". 🤡

See previous WIPs here:
https://graphics.social/@metin/112180465575217463

metin,
@metin@graphics.social avatar

"Matt Demon" neutral lighting test, using Blender's Cycles renderer.

There's no material definition yet in this stage, to focus purely on the lighting and shadows.

The eyes are also still simple placeholders.

More will follow. See other posts in this thread for more work in progress impressions.

metin, (edited )
@metin@graphics.social avatar

Matt Demon 😈

Sculpted in Blender Sculpt Mode, rendered using the Cycles renderer.

See other posts in this thread for work-in-progress impressions.

metin,
@metin@graphics.social avatar

Work-in-progress impressions of "Matt Demon". See previous post for the final rendering, and other posts in this thread for more work-in-progress impressions.

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