SirLich, (edited ) to godot
@SirLich@mastodon.gamedev.place avatar

EDIT: This exists -check replies! :godot:

I wish Godot had inline scripts.

I find this most relevant with UI. For example a label that displays the name of the current level. I don't WANT to create and organize a separate .gd file for this. I want the script to just be owned by the node as part of the tscn file.

Cluttering the file system with one-off files that won't be reused doesn't feel the cleanest to me.

picoretro, to gamedev
@picoretro@mastodon.gamedev.place avatar

Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.

On the plus side, the game creates some really pretty patterns.

One player and four bots fill the screen with colour. The game is over very quickly, with the human winning with almost their first move, which floods their colour across the screen.

gamingonlinux, to opensource
@gamingonlinux@mastodon.social avatar
Hempuli, to gamedev
@Hempuli@mastodon.gamedev.place avatar

New browser puzzler - Canvasmount: https://hempuli.itch.io/canvasmount

alakajam, to gamedev
@alakajam@mastodon.gamedev.place avatar

We're two weeks into the Limitations Kajam. Embrace those limitations, and create something weird!

#gamejam #gamedev #alakajam

lashman, to pixelart
@lashman@mastodon.social avatar
yourmagicisworking, to gamedev
@yourmagicisworking@mastodon.gamedev.place avatar

Yesterday I was surprised to find that the Liikennematto devlog that I posted last week had made it to the front-page of Hacker News. It's still there!

Some results from the exposure:

  • 7.8k unique visitors / 8.7k page views
  • 500+ browser plays on itch.io
  • about 30 new stars on GitHub
  • many followers here

Also: 4x traffic vs. Firebase free quota. Had to create a billing account to keep the website live.

https://yourmagicisworking.itch.io/liikennematto

daviwil, to scheme
@daviwil@fosstodon.org avatar

Streaming Day 3 of my Spring Lisp Game Jam project right now!

Today I'll start building the interactive script editor that will enable you to edit the logic scripts for the game's monsters. This will be my first attempt at writing DOM-manipulating UI code in Hoot so it should be fun!

Check out the game here:

https://fluxharmonic.itch.io/lambda-dungeon
https://codeberg.org/daviwil/lambda-dungeon

Join us on YouTube or Twitch:

premartinpatrick, to Twitch French
@premartinpatrick@mastouille.fr avatar

Bonjour.

Aujourd'hui je tente du 9h-13h puis 15h-20h en développement #Delphi sur le jeu vidéo #Sporgloo en live sur #Twitch.

https://www.twitch.tv/patrickpremartin #GameDev #IndieGame #IndieDev

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Update 1.11! Just a couple of new rooms this time, I'll definitely return to this area and add some interactive bits. Link in bio!
#gamedev #pixelart #disneyland

Berin, to gamedev
@Berin@mastodon.social avatar

Patch 1.1 of Aftertaste is out now 🎉

This update adds a bunch of new sprites, more camera work, and more VFX ☕ 🩸

For details, check the devlog 👇

https://berinrin.itch.io/aftertaste/devlog/733197/patch-11-release

Gif of Aftertaste gameplay, showing a handsome tan man with lavender hair smirking at the player. His name is Yonah. Dialogue: "He doesn't look up, chuckling quietly, a few moments later." Yonah: "I did offer you the seat with me already, did I not?" Me: "Oh. Yes, I suppose you did."
Gameplay gif of Aftertaste, showing a barista with dark brown hair and an easy smile. They have minimal facial features. Dialogue: "They hand me a mug with tan-colored coffee. Steam rises from it, and I take it carefully." A notification pops up in the corner, saying "Item obtained: Coffee".
A gif of the point and click portion of Aftertaste. It features a cafe background with many details to click on. A man sits at his laptop on the left, and a woman reads a book on the right. The woman is highlighted. There are two buttons that say "Journal" and "Inventory" in the bottom right corner. The player clicks on the woman and the scene darkens as her sprite shows up. Dialogue: "I almost feel bad about bothering her."
Gameplay gif of the Aftertaste visual novel showing a woman with red hair put up in buns in front of a black background. The camera is slowly zooming in on her face. Woman: I don't want to be in the same room with him for long. Bad news, I think. Bad, bad news.

silverspookgames, to gamedev
@silverspookgames@mastodon.social avatar

In case you missed it, here's me hanging out with Id Software co-founder, and metalhead cool person John Romero, and other indigenous gamdevs! https://t.co/tFx644bj4y
#retrogames #gamedev

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

Big Boy Boxing - a Punch-Out and Cuphead inspired pixel art boss rush arcade boxing game!

Wishlist on Steam: https://store.steampowered.com/app/1680780/Big_Boy_Boxing/

Gameplay Video: https://youtube.com/watch?v=RjvdNQoA2pk

by soupmasters

video/mp4

orhun, to rust
@orhun@fosstodon.org avatar

New terminal game is being cooked! 👨‍🍳

🌌 astray: A TUI-based space strategy game.

🚀 Fully customizable spaceships and spaceship parts.
🛰️ Real orbit calculations and maneuvers.
🦀 Written in Rust & built with @ratatui_rs

⭐ GitHub: https://github.com/Vinermy/astray

daviwil, to scheme
@daviwil@fosstodon.org avatar

Streaming Day 2 of my Spring Lisp Game Jam project right now!

We'll continue building out the game world by adding a few game objects and possibly wiring up their basic logic. If we have time, we might start working on the interactive editor!

The project code can be found on Codeberg:

https://codeberg.org/daviwil/lambda-dungeon

Join us on YouTube or Twitch:

#guile #scheme #hoot #gamedev #gamejam #emacs

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...

I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.

Any help?

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon

#gamedev #godot #roguelike #procGen

Wuzzy, to gamedev
@Wuzzy@cyberplace.social avatar

Experimenting with a new tree in #Repixture: The fir.
Fir wood will be the darkest wood in the game, and will be notably darker in painted form.

I plan to eventually add some kind of mountain biome, where the firs grow.

#GameDev #Minetest

jakub, to gamedev
@jakub@lewacki.space avatar
screwtape, to gamedev
@screwtape@mastodon.sdf.org avatar

Post nobody wants #itch #gamedev #meta analysis from latest / popular devlog posts.
https://lispy-gopher-show.itch.io/logos-lisp-legend/devlog/733862/post-nobody-wants-itchio-meta-at-my-glance
tl;dr #springlispgamejam2024 people are already doing well by breaking out of the sameyness with #lisp power tools and cultural memory. On the other hand, it must be hard to break into the crowds of The Exact Same People Doing The Exact Same Thing With The Exact Same Engine Demo Examples. Maybe just don't worry about it. I kinda regret writing this.

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Put together another room transition, this time for the fake door prop that swings open. i always really loved this effect on rides despite how basic it is, though i might be signing up for too much considering how many of these I'll have to make transitions for in the end... #gamedev #pixelart #disneyland

video/mp4

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
jonn_blanchard, to retrogaming
@jonn_blanchard@retrochat.online avatar

Do I know anyone who can make GameBoy music and/or sound effects? I don’t have much of a budget but I can pay some

britown, to gamedev
@britown@mastodon.gamedev.place avatar

My late (second) entry to #screenshotsaturday I got my shadowcasting working!

Looking forward to combining both a lighting model with a vision model along with fog of war 😊

#gamedev

video/mp4

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

Still in need of y/z-indexing for visuals, but the collisions are working.

Colliders are defined in Tiled by visually placing vertices on the tilesheet. collider information is read when building the bevy_ecs_tilemap tilemap and translated into bevy_xpbd Colliders.

player is a kinematic rigidbody with a ellipse collider placed on a child entity. level colliders are static.

the switch plate in the middle is also a sensor, which is data added in Tiled as well.

video/mp4

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