DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ? #indiedev #gamedev #UE5 #UnrealEngine5

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Whenever I kick off a new game project, the first thing I do is play every other game like it until I lose all enthusiasm (because I know I'll never be able to compete with them as a no budget indie dev!) .. I then go make something else instead. 🤪

.. I'm kidding. Don't do this! Keep the faith. Make the thing. You got this! 🤣

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

#gamedev #gaming #scifi #UnrealEngine #UnrealEngine5 #indeGameDev #HashtagGames #videogames #indiedev

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Gonzelvis, to godot
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

rhazn, to startup
@rhazn@mas.to avatar

A fascinating hardware (!) startup story by @michael. All blog posts are worth reading, take a look at the project introduction: https://mtlynch.io/tinypilot/ and finale: https://mtlynch.io/i-sold-tinypilot/. #startup #startups #indiehackers #indiedev #opensource

adngdb, to geopolitics
@adngdb@tutut.delire.party avatar

Poncho a eu un accès exclusif à la version complète de Dawnmaker. Découvrez le jeu avec lui :

https://www.youtube.com/watch?v=cE-G_-d3uRQ

guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's , and we recently released a short point'n'click adventure game called PsyCam:

risingtail, to gamedev
@risingtail@mastodon.gamedev.place avatar

Still trying to make this UI pop a little. But, maybe this is too much? I'm quite undecided. Let me know what you think.

Capture of some game UI.

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.

image/png

PixelBandits, to VideoGames
@PixelBandits@nerdculture.de avatar

I've had a new game sent through today - Let Bions be Bygones. Film-noir detective point and click puzzle. It seems very dark at the moment but I'll be doing a giveaway for you Soon™

#VideoGames #Gaming #Gamers #indiedev #pixelart

image/png
image/png
image/png

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out the 001 Game Creator game engine, as well as it's Visual Novel and Point & Click Adventure DLC.

They are all available for just $15 on Humble right now... is the 001 Game Creator engine any good in 2024?
https://gamefromscratch.com/001-game-creator-humble-bundle-2

ClarusPlusPlus, to gamedev

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

ClarusPlusPlus, to gamedev

I finished laying out all the rooms for the first dungeon in Enigma Heart last night. My Zelda II influences are really showing -- but I think I'm also starting to expand on it a little bit and come up with my own ideas. In particular, I'm placing hidden areas and items that the player can't get to until they acquire certain items, spells, or skills later in the game.

(In Zelda II, when you beat a dungeon's boss and get its item, the dungeon becomes inaccessible thereafter)

This map is drawn in Aseprite as an RGB-color PNG image, at a scale of 1 pixel per tile. The blue tiles are solid, the white ones are non-solid, pink are breakable, orange are platforms, etc. I do it this way because I find high-level sketching to be easier as an image than in the map editor. My map editor can read this image, look for the appropriate colors, and generate a map "skeleton" that I can then texture and add objects to.

#GameDev #EnigmaHeart #IndieDev #LevelDesign

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

codingdino, to gamedev
@codingdino@mastodon.gamedev.place avatar

Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern!

Fixed Shooting Stars ability in game Stardust Survivors

waitingforreview, to Podcast
@waitingforreview@iosdev.space avatar

S4E18: Celebrating for Release 🎉

@dave has finally released version 3.0 of his app, GoVJ ! 🚀

Meanwhile, @daniel has an intern!

Join us, while we're... No longer Waiting for review 😅

https://www.youtube.com/watch?v=gJqud9kBWVA

donnywals, to random
@donnywals@chaos.social avatar

A good morning and a happy Monday everybody! What are your plans for the week?

Are you working on something cool? Learning something new? Tell me all about it 😎

manuel, (edited )
@manuel@iosdev.space avatar

@donnywals Submitted my screenshot redesign for @zenitizer that I worked on with https://www.picassoapp.ca/ last week as an App Store A/B test.

It’s the first complete redesign since launching the app a year ago so I’m excited to see if it improves conversion 😁

Either way the process was really fun with Picasso 👨‍🎨

SpaceMyFriend, to random
@SpaceMyFriend@mastodon.gamedev.place avatar

These tnt barrels explode in the direction you destroy them. Also more juice 🧃

| |

👇Wishlist Gum Flesh Below👇
https://store.steampowered.com/app/2946900/Gum_Flesh/

video/mp4

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Live OH NO I STARTED TWO MINUTES LATE!

I'm making a new addin for Godot. A package manager. It's TOOLSday on Sunday once again!

https://twitch.tv/BeeOProblem

  • All
  • Subscribed
  • Moderated
  • Favorites
  • Leos
  • thenastyranch
  • rosin
  • everett
  • cisconetworking
  • love
  • Youngstown
  • slotface
  • Durango
  • ngwrru68w68
  • kavyap
  • tacticalgear
  • DreamBathrooms
  • mdbf
  • megavids
  • magazineikmin
  • cubers
  • modclub
  • InstantRegret
  • ethstaker
  • osvaldo12
  • GTA5RPClips
  • khanakhh
  • anitta
  • provamag3
  • normalnudes
  • tester
  • JUstTest
  • All magazines