iamgerardthomas, to art
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domen, to gamedev
@domen@mastodon.gamedev.place avatar

I’ve not shared my work stuff much, so here’s some Concept Art I’d done ages ago for Indivisible

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eyecandyai, to aiart
@eyecandyai@mastodon.social avatar
bannister, to longboarding French
@bannister@mastodon.social avatar

Ghost Rider redesign I did back in 2018, time flies!

It was meant to be pitched as a comics, then a TV show, but never got done. No access and network at the time to reach out to the relevant people in charge. Besides, Marvel does not accept outisde pitch ideas, anyway.
It never passed the fanart status, but damn, the fun I had designing this. ^^

@marvelstudios

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iamgerardthomas, to art
@iamgerardthomas@mastodon.social avatar

"The MkIV seemed, on paper anyway, to be a brilliant idea. Until, that was, someone pointed out that it did nothing more than walk with one person aboard, had no cargo capacity and offered no protection from the elements."

Blue line pencil mech thing

iamgerardthomas, to art
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samsantala, to art
@samsantala@mastodon.gamedev.place avatar

Guild Wars 2 | Plush Vulpine Jackal Skin

The Plush Vulpine Skin was a brief to take the previous Jackal Skin, and recreate it as if it were a soft plush toy. With special attention given to aligning the design with the previous plush designs and material specs.

HQ Artstation link: https://www.artstation.com/artwork/XgLZAl

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vrtxd, to pixelart
eyecandyai, to aiart
@eyecandyai@mastodon.social avatar
iamgerardthomas, to art
@iamgerardthomas@mastodon.social avatar

Digital tools offer all sorts of advantages, mostly the lack of 'mess' and unlimited, 'non-destructive' undos, but there is a huge joy and mental calm that comes from using analogue tools in what you could call

They offer a chance to stop, contemplate and refine what you're doing in a non demanding way that digital just can not do.

aconito, to fantasy Italian
@aconito@livellosegreto.it avatar

My teacher didn't quite like it...but I'm still proud of the effort I've put.

iamgerardthomas, to art
@iamgerardthomas@mastodon.social avatar
samsantala, to art
@samsantala@mastodon.gamedev.place avatar

The Kirin Jackal Skin brief was to design a skin that could replace a previous design for a Kirin-like creature.

Art direction by Marianne Martin:
https://www.artstation.com/mariannemartin

Special thanks to VOLTA, and ArenaNet for the opportunity.
(i.e. Copyright © 2024 ArenaNet, LLC. All right reserved. Shared with authorization)

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iamgerardthomas, to art
@iamgerardthomas@mastodon.social avatar

Early experiment in sketch conversion to animated motion graphic. Exploring the idea of bringing life into a hand sketch...

https://thesilent.online

video/mp4

badgertracks, to DnD
@badgertracks@mastodon.gamedev.place avatar

A better cat fellow than my earlier sketch, less like the cat head, human body thing, and more like the weird fluff slinky that cats are.

This is a friend's character in our current d&d game.

iamgerardthomas, to art
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impactology, to boardgames
@impactology@mastodon.social avatar

Is there any design, art, engineering online community/ online publication/magazine/journal who do or write about these kinds of experiments?

https://twitter.com/spacehabs/status/1577314692544233473

Bryan Versteeg I’ve installed a projector on the ceiling above my gaming table. Painting dynamic lighting using @Procreate onto the game or layout. I use this for grid overlays, stats, fog of war, area of effect simulations, and for some dramatic lighting.

Twarda, to art
@Twarda@sauropods.win avatar
maxim, to Horror
@maxim@mastodon.gamedev.place avatar

System for printing the frame of buildings on the Moon surface (concept scifi horror)

aconito, to art Italian
@aconito@livellosegreto.it avatar

Nightshade all Night with Steven Zapata! Raise funds for the Concept Art Association and get your work critiqued, nightshaded, and sent back to you. Let's fuck up some AI models!

https://www.youtube.com/watch?v=aQyv2pjft_M

Link to the live

9 feb 2024, 11:30 PM UTC: https://youtube.com/live/3XRgv8-lcQU?feature=share

#mastoart #art #ai #noai #stablediffusion #nightshade #conceptart #characterdesign

aconito, to random Italian
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Gustodon, to art
@Gustodon@mas.to avatar
badgertracks, to DnD
@badgertracks@mastodon.gamedev.place avatar

Enjoying just exploring shapes and patterns through the theme of an old idea had rolling around.

#sketchbook #dnd #conceptart #characterdesign

aconito, to environment Italian
@aconito@livellosegreto.it avatar
janPospisil, to gamedev
@janPospisil@peoplemaking.games avatar

Increasingly the most common thought I have as an art director is "I wish I/we had a week to design this."
We generally do not. Oftentimes I have a few hours to think about an element right now before it has to go into production.
I have one concept artist working with me, and sometimes the 3D artists can do their own takes and designs for some things.
You can't always solve problems by throwing more people and or money at them, but wow do I get why game teams have hundreds of people nowadays.

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