in which I explore the environs of Avon (the Shakespeare-based adventure game), utilize a dagger, ignore the gift of prophecy, and lose a drinking match to Lord Falstaff
Talking to @theLobdegg about how we need a MUD with a UI that plays like a tab-target graphical MMO. So having a graphical inventory, paper doll window, and even the ability to click on the enemy name to target them and combat ability buttons on a hotbar... withe everything else still in text. Man I wish we really want to iterate on the genre!
> hello! for my master's thesis i am looking to briefly interview people who have used tools for creating text-heavy digital art (think things like Tracery, Twine, Narrat, Decker, etc.). If that applies to you and you are interested, I would tremendously appreciate you sending me some info via this form and I'll reach out in the next couple weeks! feel free to share the form as well https://forms.gle/MCvQCvAqAdWzJ4vA6
More #interactiveFiction game coding in #Inform and I’m getting more fluent at the language, but always get caught out coding variables and constants, and have to recheck the syntax. Rooms, NPCs and scenes no problem. Core coding aarrgghh! #GameDev#IndieGames#Coding
Back to #Inform#interactiveFiction#textAdventure#coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! Iterative, and it takes time. But it's stupidly fun. I never had this much fun with #programming during my #computerScience degree, when we learned loads of languages and IDEs. #GameDev#IndieGames
Musings on the Infocom logo. Or, okay, musings on changes to the Infocom logo that you have to be incredibly pedantic to notice without a magnifying glass.
Oh hey, Strand Games just released Tin Mug, an original work of IF built using their successor engine to Magnetic Windows engine used at Magnetic Scrolls (and are progressively remaking the back catalogue for modern computers).
Anyone have thoughts on Inkle & Twine & the like? I tried resuming some narrative the other week & realised the branching I'd started was messing with my head. I thought "I bet there's an app for this!" & there are, but I don't know if its what I meant for myself. Basically protagonist walks out of cafe & can go, say, 4 places - each with new characters/story. It should all connect eventually. I don't know why I let it stop me writing, sure I just write 1 branch at a time & software is overkill?
arcane cache: Review to "Absent minded", a short, hard hitting hypertext story with a design and writing full of dreamlike atmosphere and some cool utilization of gameplay design for storytelling.
Pinkunz, a wonderfully creative, generous, and supportive member of the #InteractiveFiction community was in a terrible accident that destroyed his car and landed him in the hospital. What with this being the US, it has left him and his wife in a precarious position.
Please donate to their GoFundMe if you can, and/or signal-boost it.
I'm fighting through the eepy to spend a couple hours sharing stories with you all!
First we'll check out "The Archivist and the Revolution" by @autumn, then time permitting, look at some late 90's/early 2000's web fiction that indirectly inspired the Kali avatar design.
Well! Time did not permit, on the latter; turns out, reading some interactive fiction billed as "30-60 minutes to reach an ending" takes four hours in a stream context. But! It was a really thought-provoking game! And special surprise, author @autumn paid a visit in the chat and gave suggestions on endings to check out*!