jdyer, to retrogaming
@jdyer@mastodon.gamedev.place avatar

in which I explore the environs of Avon (the Shakespeare-based adventure game), utilize a dagger, ignore the gift of prophecy, and lose a drinking match to Lord Falstaff

https://bluerenga.blog/2024/02/09/avon-with-this-regard-your-currents-turn-awry-and-lose-the-name-of-action/

#retrogaming #adventuregame #shakespeare #interactivefiction

vivdunstan, to ireland
@vivdunstan@mastodon.scot avatar

Belated to Irish writer . I loved his series of comic gamebooks. Here’s a nice tribute to him. https://cwickham.blogspot.com/2024/02/rip-jh.html

Bogusmeatfactory, to random
@Bogusmeatfactory@dosgame.club avatar

Talking to @theLobdegg about how we need a MUD with a UI that plays like a tab-target graphical MMO. So having a graphical inventory, paper doll window, and even the ability to click on the enemy name to target them and combat ability buttons on a hotbar... withe everything else still in text. Man I wish we really want to iterate on the genre!

root42,
@root42@chaos.social avatar

@Bogusmeatfactory @theLobdegg the Legend Entertainment did the same to / text adventures. Lots of text with a GUI. Look up Spellcasting, Timequest, Gateway, …

marcogiorgini, to c64

Nesterin Trail (my graphic/text game) is now not only available on its official itchio page (https://marcogiorgini.itch.io/nesterin-trail) but also (as buildable storytllr source code) on GitHub https://github.com/MGProduction/Nesterin-Trail (under a MIT licence)

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

Passing along: https://cohost.org/portablecity/post/4364080-empty

> hello! for my master's thesis i am looking to briefly interview people who have used tools for creating text-heavy digital art (think things like Tracery, Twine, Narrat, Decker, etc.). If that applies to you and you are interested, I would tremendously appreciate you sending me some info via this form and I'll reach out in the next couple weeks! feel free to share the form as well https://forms.gle/MCvQCvAqAdWzJ4vA6

vivdunstan, to gamedev
@vivdunstan@mastodon.scot avatar

More game coding in and I’m getting more fluent at the language, but always get caught out coding variables and constants, and have to recheck the syntax. Rooms, NPCs and scenes no problem. Core coding aarrgghh!

davbucci, to opensource
@davbucci@mastodon.sdf.org avatar

I decided to release the full source code of The Queen's Footsteps as open source: https://github.com/DarwinNE/The-Queen-s-Footsteps/ If you want to test it, you should probably start by cloning AWS2C, as TQF expects to be a subdirectory of it.

root42,
@root42@chaos.social avatar
autumn, to gamedev
@autumn@trilobite.space avatar

It's time for a new interactive fiction game jam, starting in February:

https://itch.io/jam/smoochie-jam-24

"The Smoochie Jam is a month-long unranked jam for interactive fiction about kisses, love, and romance.

Games should be about romance, kissing, or the deliberate subversion thereof."

vivdunstan, to programming
@vivdunstan@mastodon.scot avatar

Back to , and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! Iterative, and it takes time. But it's stupidly fun. I never had this much fun with during my degree, when we learned loads of languages and IDEs.

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

Musings on the Infocom logo. Or, okay, musings on changes to the Infocom logo that you have to be incredibly pedantic to notice without a magnifying glass.

Sorry. Sometimes I go down these side roads.

https://blog.zarfhome.com/2024/01/the-serif-on-the-n

#Infocom #InteractiveFiction

HauntedOwlbear, to random
@HauntedOwlbear@eldritch.cafe avatar

Oh hey, Strand Games just released Tin Mug, an original work of IF built using their successor engine to Magnetic Windows engine used at Magnetic Scrolls (and are progressively remaking the back catalogue for modern computers).

https://strandgames.itch.io/tinmug

rjbs, to random
@rjbs@social.semiotic.systems avatar

After over eight years on hiatus, The Great Infocom Replay is back!

https://rjbs.cloud/blog/2024/01/the-great-infocom-replay-sorcerer/

mjgardner,
@mjgardner@social.sdf.org avatar

@rjbs I'm curious about how you might fare in #Starcross. It was my favorite #Infocom #TextAdventure game and supposedly one of their most challenging.

#InteractiveFiction

Map included in Starcross computer game

media_dept, to random
@media_dept@mastodon.social avatar

Anyone have thoughts on Inkle & Twine & the like? I tried resuming some narrative the other week & realised the branching I'd started was messing with my head. I thought "I bet there's an app for this!" & there are, but I don't know if its what I meant for myself. Basically protagonist walks out of cafe & can go, say, 4 places - each with new characters/story. It should all connect eventually. I don't know why I let it stop me writing, sure I just write 1 branch at a time & software is overkill?

media_dept,
@media_dept@mastodon.social avatar

I mean I shouldn't let it stop me writing. I should just press ahead & I can always copy/paste anything brilliant into Twine/Inkle later if I find those utilities are lifesavers in some way?

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

NarraScope 2024 is still looking for talk proposals. By the way. You got two weeks to send them in.

https://blog.zarfhome.com/2024/01/narrascope-cfp-reminder

Whaddaya got?

ThunderPerfectWitchcraft, to gaming German
@ThunderPerfectWitchcraft@outmo.de avatar

arcane cache: Review to "Absent minded", a short, hard hitting hypertext story with a design and writing full of dreamlike atmosphere and some cool utilization of gameplay design for storytelling.

https://thunderperfectwitchcraft.org/arcane_cache/2024/01/20/absent-minded/

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

Repeating what you may well have seen from others:

Long-time IF fan, volunteer, and contributor Pinkunz was hurt in a serious car-snowplow crash. He and his spouse are accepting help.

https://www.gofundme.com/f/help-dan-and-heather-recover-from-a-bad-accident

https://intfiction.org/t/gofundme-link-to-help-pinkunz-and-family-after-traffic-accident/66653

inform7tips, to random
@inform7tips@mastodon.gamedev.place avatar

Pinkunz, a wonderfully creative, generous, and supportive member of the community was in a terrible accident that destroyed his car and landed him in the hospital. What with this being the US, it has left him and his wife in a precarious position.

Please donate to their GoFundMe if you can, and/or signal-boost it.

https://www.gofundme.com/f/help-dan-and-heather-recover-from-a-bad-accident

https://ifdb.org/showuser?id=dqr2mj29irbx1qv4

atozi, to Cinema French
@atozi@mastodon.gamedev.place avatar

En cette vague de froid, je vous conseille deux œuvres que j'ai beaucoup aimées ces derniers jours :

  • Si Seulement je pouvais hiberner : magnifique film mongol où l'on se serre les coudes pour se réchauffer.

  • Firebird : magnifique fiction interactive qui prône la bonté dans un monde de brutes.

image/jpeg
image/jpeg
image/jpeg

kaliranya, to Twitch
@kaliranya@vtuber.house avatar

I'm fighting through the eepy to spend a couple hours sharing stories with you all!

First we'll check out "The Archivist and the Revolution" by @autumn, then time permitting, look at some late 90's/early 2000's web fiction that indirectly inspired the Kali avatar design.

https://twitch.tv/kaliranya

kaliranya,
@kaliranya@vtuber.house avatar

Well! Time did not permit, on the latter; turns out, reading some interactive fiction billed as "30-60 minutes to reach an ending" takes four hours in a stream context. But! It was a really thought-provoking game! And special surprise, author @autumn paid a visit in the chat and gave suggestions on endings to check out*!

https://www.twitch.tv/videos/2033942120

*and also picked up an incidental bug report lol

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

A long brain-dump about the parser IF disambiguation hole that has been annoying authors for about forty years.

https://blog.zarfhome.com/2024/01/parser-if-disambiguation

root42, to retrogaming
@root42@chaos.social avatar
GramrgednAngel, to languagelearning
@GramrgednAngel@zirk.us avatar

https://youtu.be/FrsD78hHGtI?si=FtddCSpkqL0vKxsV

My colleague @sesquiotic tells us how to pronounce "Turandot"

I shan't tell you why I had to look for this, because it doesn't matter.







victorgijsbers,
@victorgijsbers@mastodon.gamedev.place avatar

Because my followers have been dying to know this: in my story, Turandot rhymes with 'not'! 😎

autumn, to random
@autumn@trilobite.space avatar

Also, voting for Shufflecomp has started

https://itch.io/jam/shufflecomp-2023

_jimnelson_, to VideoGames

"According to Cain" won Best Game and Best Implementation in the interactive fiction XYZZY Awards announced yesterday.

It's funny to think back on its evolution, this game which started life as a strange short story I couldn't find an ending to.

http://xyzzyawards.org/?p=584

You can play it too, just follow the links on its IFDB page:

https://ifdb.org/viewgame?id=6qp3g7te26h3rb5u

Congratulations to all the XYZZY Award winners!

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines