As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.
I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.
Was playing The Young Indiana Jones Chronicles on NES for first time and noticed it felt kinda familiar. Then realised what it reminded me of and did some sprite comparisons.
Top. Shatterhand. Developed by Natsume. Published by Jaleco in US, December 1991.
Bottom: The Young Indiana Jones Chronicles. Developed by Chris Gray Enterprises. Published by Jaleco in US, January 1993.
Methinks Jaleco had CGE use Shatterhand as the basis for Young Indy.
Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.
On the plus side, the game creates some really pretty patterns.
Put together another room transition, this time for the fake door prop that swings open. i always really loved this effect on rides despite how basic it is, though i might be signing up for too much considering how many of these I'll have to make transitions for in the end... #gamedev#pixelart#disneyland
It's been a long time since I've had the energy and inspiration to do #pixelart for the #pixel_dailies but the #heat theme made me think of a melted candle. This turned out pretty well, I think. Due to the relatively subtle shading, no predefined palette this time #mastoart