metin, (edited ) to amiga
@metin@graphics.social avatar

Loved reading this article. 💚

https://www.datagubbe.se/dpaint/

As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.

I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.

lashman, to pixelart
@lashman@mastodon.social avatar
patrick_h_lauke, to pixelart
@patrick_h_lauke@mastodon.social avatar

today's quick late lunchtime recreation: jaleco/chris gray enterprises' "the young indiana jones chronicles" (1993) on the https://www.splintered.co.uk/experiments/1413

nathanhoad, to godot
@nathanhoad@mastodon.social avatar

I'm happy to announce my game:

🐱 Bravest Coconut ⚔
You're a little cat on a big adventure!

RTs very much appreciated 💜

Wishlist now on Steam:
https://store.steampowered.com/app/2913190/Bravest_Coconut

#GodotEngine #IndieGame #PixelArt

Announcement teaser for a game called Bravest Coconut. Wishlist now on Steam.

linaciari, to pixelart
@linaciari@fgc.network avatar

Happy Birthday @GViper #pixelart

rain_symphonies080, to pixelart
@rain_symphonies080@mastodon.gamedev.place avatar

We're back!

Carnivius, to VideoGames
@Carnivius@masto.ai avatar

Was playing The Young Indiana Jones Chronicles on NES for first time and noticed it felt kinda familiar. Then realised what it reminded me of and did some sprite comparisons.

Top. Shatterhand. Developed by Natsume. Published by Jaleco in US, December 1991.

Bottom: The Young Indiana Jones Chronicles. Developed by Chris Gray Enterprises. Published by Jaleco in US, January 1993.

Methinks Jaleco had CGE use Shatterhand as the basis for Young Indy.

picoretro, to gamedev
@picoretro@mastodon.gamedev.place avatar

Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.

On the plus side, the game creates some really pretty patterns.

#pico8 #gamedev #pixelart

One player and four bots fill the screen with colour. The game is over very quickly, with the human winning with almost their first move, which floods their colour across the screen.

anubiarts, to pixelart
@anubiarts@mastodon.social avatar
lashman, to pixelart
@lashman@mastodon.social avatar
drsmey, to pixelart
@drsmey@mastodon.social avatar


Bouncy Bun
(Repost from April 2023)

video/mp4

patrick_h_lauke, to pixelart
@patrick_h_lauke@mastodon.social avatar

tonight's #pixelfont recreation: ocean's "hunchback: the adventure" (1986) https://www.splintered.co.uk/experiments/1411 #pixelart #retro

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Put together another room transition, this time for the fake door prop that swings open. i always really loved this effect on rides despite how basic it is, though i might be signing up for too much considering how many of these I'll have to make transitions for in the end... #gamedev #pixelart #disneyland

video/mp4

ArcanePigeon, to art
@ArcanePigeon@peoplemaking.games avatar

Hanging Wall Garden Inventory GUI

ramon_wilhelm, to pixelart German
@ramon_wilhelm@mastodon.gamedev.place avatar

Here's one funny and innovative adventure game by Ben Chandler with the cool title "!" (2009)

All rooms and the main menu are in one room. You play a robot called "!" who must solve the case of the stolen exclamation mark monument.

▶️ https://archive.org/details/ben304_robot

#pixelart #game #indie #indiegame

shdon, to pixelart
@shdon@mastodon.gamedev.place avatar

It's been a long time since I've had the energy and inspiration to do #pixelart for the #pixel_dailies but the #heat theme made me think of a melted candle. This turned out pretty well, I think. Due to the relatively subtle shading, no predefined palette this time #mastoart

dyani, to pixelart
@dyani@social.coop avatar
witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

nearly done with this room, just gotta put some clothes on the clothesline and dishes in the sink.

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a sci-fi text parser adventure, Tachyon Dreams Anthology. Coming out soon!

Meanwhile, you can wishlist the game on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

image/png
image/png
image/png

mario, to pixelart
@mario@mastodon.mariobreskic.de avatar

Leaving this here, just in case someone like @fractalkitty or some other alien, ghost, or geek comes across some notion about doing palette cycling for a bit of change of pace, after having looked at Deluxe Paint: https://pulkomandy.tk/projects/GrafX2/downloads?order=platform&desc=

drsmey, to pixelart
@drsmey@mastodon.social avatar

#aseprite #pixelart
Magic Mountain Peak
(Repost from April 2023)

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Testing’s going normal, thanks for asking

objetdiscret, to pixelart
@objetdiscret@pocketpixels.club avatar
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